-- jangan lupa join yha [https://discord.gg/8ERe6Rzw6] -- TINZRY HUB UI REDESIGN: RED EDITION | LOGO ASSET 83483409998367 -- PREMIUM EXECUTOR BOOT: UI is initialized at main setup entry. -- COMPACT RESPONSIVE MODE: fits desktop, tablet, and mobile executor viewports. return({function(a,j)return function(e,i)local b,d,_,g,h,c b=0x78 while true do if b>0b1111111 then if b>=0xc0 then if b<=0b11000000 then h=true g=e==h b=g and 0xc4 or 0x11 else b,g=0xd04/b,0b1011010 end else d,h=task,j[1][1][j[1][0b11]]_,d,c=d.delay,g,a:ae{j[1]}_=_(d,c)h.ParryCooldownThread=_ return end elseif b>0x4c then if b<=0b1111000 then h,g=i,tonumber g=g(h)b=g and 0x49 or 0xc0 else b,_=b+0b101,task h,_=_.cancel,j[1][1][j[1][0b11]]_=_.ParryCooldownThread h(_)end elseif b>0b1001001 then b,g=0b1001001,0b111100 elseif b<=0x11 then b=g and 0x49 or 0x4c else h,_=j[1][1][j[1][0b11]],true h.ParryCooldown=_ _=h h=_.ParryCooldownThread b=h and 0x7f or b+0x3b end end end end,function(a)return function()local g,c,e,h,b,_ b=0b1111000 repeat if b<=0b10101100 then if b<=0b1111000 then if b>0b10101 then _,g="Players",game h,g=g,g.GetService g=g(h,_)c=g.LocalPlayer e=c.Character c=e b=c and 0b10101 or 0xe0 else h,_,g=e,"action",e.GetAttribute b,g=0x1260/b,g(h,_)h=true c=g==h end else return end elseif b<=0b11100000 then b=c and b+0b1000 or 0x18c-b else _,g,c,h=false,e,e.SetAttribute,"action"b=0xac c(g,h,_)end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.ShowName=e return end end,function(a,d)return function(e)d[1][1][d[1][0b11]]=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Generator=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e return end end,function(a,k)return function(e)local c,h,g,m,b,l,f,j,i,_ b=0x51 repeat if b<=0b10001101 then if b>=0b1100000 then if b>0b10000000 then l=k[0b10][1][k[0b10][0b11]]i=l.NoClip l,b,i=i,0x2a,i.Disconnect i(l)elseif b<=0b1101101 then if b>0x60 then j,g,f=c,"BasePart",c.IsA f=f(j,g)b=f and 0x12d-b or 0b11101101-b else return end else m,c=l(h,_)_=m b=_==nil and 0b1100000 or 0x3680/b end elseif b>0b101010 then i=k[1][1][k[1][0b11]]i.NoClip=e b=e and 0b11100010 or 0b11001011 elseif b>0b1000 then i,h=k[0b10][1][k[0b10][0b11]],k[0b11][1][k[0b11][0b11]]_,l=a:ge{k[1],k[0b100]},h.RenderStepped h,l=l,l.Connect l=l(h,_)b,i.NoClip=b+0b110110,l else l=k[0b10][1][k[0b10][0b11]]i=l.NoClip i,l=i.Disconnect,i i(l)i,l=k[0b10][1][k[0b10][0b11]],nil b,i.NoClip=0x700/b,l end elseif b>0b11011011 then if b>0b11100000 then l=k[0b10][1][k[0b10][0b11]]i=l.NoClip b=i and 0x8d or 0x2514/b else l=k[0b101][1][k[0b101][0b11]]i=l.Character b=i and 0xbfa0/b or 0x60 end elseif b>0b11001011 then l,h,_=pairs,i.GetDescendants,i h=a.h(h(_))l,h,_=l(a.i(h))l,h,_=a.g(l,h,_)m,c=l(h,_)_=m b=_==nil and 0b1100000 or 0b1101101 elseif b<=0b11000000 then b,f=0b10000000,true c.CanCollide=f else l=k[0b10][1][k[0b10][0b11]]i=l.NoClip b=i and 0b1000 or 0xe0 end until false end end,function(a,f)return function()local b,c,g,e,h b=0b10011010 while true do if b<0b10000101 then if b>=0b1101001 then if b>0b1101001 then b=e and 0x69 or 0x36 else h=f[0b10][1][f[0b10][0b11]]g,b,c,h=e,0x9f-b,e.FireServer,h.CurrentPower c(g,h)end elseif b<=0x2f then b=e and 0xff or 0xa1 else return end elseif b<0xa1 then if b<=0x85 then h=f[1][1][f[1][0b11]]g=h.Remotes c=g.Killers e,g=c.Masked,"Activatepower"e,c=e.FindFirstChild,e b,e=0x73,e(c,g)else h,e,g=true,f[1][1][f[1][0b11]],"Remotes"c,e=e,e.FindFirstChild e=e(c,g,h)b=e and 0xf8 or 0b101111 end elseif b>=0xf8 then if b<=0xf8 then c=f[1][1][f[1][0b11]]e,g,b,h=c.Remotes,"Killers",0b101111,true c,e=e,e.FindFirstChild e=e(c,g,h)else g=f[1][1][f[1][0b11]]c=g.Remotes b,e,g,h=0b110100000-b,c.Killers,"Masked",true e,c=e.FindFirstChild,e e=e(c,g,h)end else b=e and 0b10000101 or 0x4853/b end end end end,function(a,k)return function(e)local b,d,h,i,c,f,_,l b=0b11100010 while true do if b<0b1000101 then if b>=0b1110 then if b>=0b10100 then if b>0b10100 then h={[0b11]=0b10,[0b10]=h}h[1]=h _=not h[1][h[0b11]]b=_ and 0b10100 or 0x99-b else d=k[1][1][k[1][0b11]]_,d=d.Processed,nil _[i[1][i[0b11]]]=d return end else c=k[0b11][1][k[0b11][0b11]]d=c.Remotes b,c,_=b+0b110111,"RepairEvent",d.Generator _,d=_.FindFirstChild,_ _=_(d,c)end elseif b<=0b111 then b=_ and 0b1110 or 0x45 else h=k[1][1][k[1][0b11]]h,l=true,h.Processed l[i[1][i[0b11]]]=h h=k[0b10][1][k[0b10][0b11]]l=h.Character h=l b=h and 0xb2-b or 0b111000-b end elseif b>0b1101101 then if b>0b10100110 then e={[0b11]=0b10,[0b10]=e}e[1]=e i=e[1][e[0b11]].Parent i={[0b11]=0b10,[0b10]=i}i[1]=i _=k[1][1][k[1][0b11]]h=_.Processed l=h[i[1][i[0b11]]]b=l and 0b1010100 or 0b1100 else _,h,d=l,l.FindFirstChild,"HumanoidRootPart"b,h=0x2c,h(_,d)end elseif b>0b1101011 then c,_="Remotes",k[0b11][1][k[0b11][0b11]]_,d=_.FindFirstChild,_ _=_(d,c)b=_ and 0x2d8f/b or 0b111 elseif b>=0x54 then if b<=0b1010100 then return else b,d=0x72-b,k[0b11][1][k[0b11][0b11]]c,_="Generator",d.Remotes _,d=_.FindFirstChild,_ _=_(d,c)end else _={[0b11]=0b10,[0b10]=_}_[1]=_ d=h[1][h[0b11]].CFrame d={[0b11]=0b10,[0b10]=d}d[1]=d c,f=pcall,a:Xe{i,e,h,_}c(f)f=a:Ye{h,d}c(f)f=task c,f=f.wait,0.1 c(f)f,c=a:_f{_,e},pcall c(f)return end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.SCP=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.AimPart=e return end end,function(a,j)return function()local h,e,d,i,g,_ g,e,d=true,j[1][1][j[1][0b11]],Enum _=d.KeyCode d,h,i,_,e=game,_.Space,e,false,e.SendKeyEvent e(i,g,h,_,d)i=task e=i.wait e()e,g,d=j[1][1][j[1][0b11]],false,Enum _=d.KeyCode i,e,_,h,d=e,e.SendKeyEvent,g,_.Space,game e(i,g,h,_,d)return end end,function(a,f)return function()local c,e,g,d,b b=0b10101010 repeat if b<0xaa then return elseif b>0b10101010 then g,e=f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]c,d=g.Heartbeat,a:of{f[0b11],f[0b100],f[0b101]}g,c=c,c.Connect c=c(g,d)e.Stalk=c return else c=f[1][1][f[1][0b11]]e=c.Stalk b=e and 0x4d or 0xce end until false end end,function(a,f)return function(e,...)local b,g,d,c b=0xdd repeat if b>=0b11100001 then if b<0b11100110 then if b<=0xe1 then g=nil return g else b,g=0xb8,f[0b10][1][f[0b10][0b11]]c=e==g end elseif b>0xe6 then g,c,d=e,f[0b11][1][f[0b11][0b11]],a.h(...)c=a.h(c(g,a.i(d)))return a.i(c)else b=c and 0b111001011-b or 0x19e-b end elseif b<=0xb8 then if b>0b10110110 then b=c and 0b10110110 or 0xb748/b elseif b>0b10010010 then c=getnamecallmethod c=c()g="FireServer"b=c==g and b+0x2b or 0xff else b,g=0b101111000-b,f[1][1][f[1][0b11]]c=g.AntiFall end else g=checkcaller g=g()c=not g b=c and 0b10010010 or 0b11100110 end until false end end,function(a,j)return function()local _,g,e,h,c,i,d,b b=0b1100011 while true do if b<0x98 then if b>0x29 then if b>0b1011000 then g,e="Remotes",j[1][1][j[1][0b11]]e,i=e.FindFirstChild,e e=e(i,g)i=e b=i and 0b11111011 or 0b11000 else _=h b=_ and 0xb2 or 0x12 end elseif b<0b11000 then b=_ and 0b10011000 or b+0b11011000 elseif b>0b11000 then g,h,b,_=i.FindFirstChild,i,0x1bb5/b,"Twist of Fate"g=g(h,_)else g=i b=g and 0x29 or 0b10101101 end elseif b>0xea then if b>0xf9 then h,g,i="Items",e,e.FindFirstChild b,i=0x18,i(g,h)else d,h,b,_="Fire",g.FindFirstChild,0b1011000,g h=h(_,d)end elseif b<=0xb2 then if b>0xad then _,c,b,d=h.IsA,"RemoteEvent",0xc84/b,h _=_(d,c)elseif b<=0b10011000 then return h else h=g b=h and 0b11111001 or b+-0b1010101 end else _=nil return _ end end end end,function(a,j)return function()local e,_,h,d,i,g,c,b b=0b11101101 repeat if b>=0xd4 then if b<0b11101101 then if b>0b11010100 then g=nil return g else return i end elseif b<=0xf6 then if b>0xed then i=nil return i else i=j[1][1][j[1][0b11]]e=i.Character i=not e b=i and 0b11110110 or 0b11111110 end else g,i,h,_=e,e.FindFirstChild,"Twist of Fate",true i=i(g,h,_)g=not i b=g and 0xe6 or 0xa1 end elseif b<=0xc8 then if b>0xa1 then _,c,d=g.FindFirstChild,"EmperorGun",g _=_(d,c)b=_ and 0x9f60/b or 0b11010100 elseif b>0b1010110 then h,_,g=i,"Right Arm",i.FindFirstChild g=g(h,_)b=g and 0x56 or b+0x33 else d,h,_="gun",g.FindFirstChild,g h=h(_,d)b=h and 0b100100100-b or 0x11e-b end elseif b>0xcc then return h else return _ end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Distance=e return end end,function(a,k)return function()local c,_,j,f,m,l,b,i,h,e b=0b1001111 repeat if b>=0x78 then if b>=0b11011011 then if b<0b11100101 then j,f,c="RepairProgress",_,_.GetAttribute c=c(f,j)f=nil m=c~=f b=m and 0x6b or 0xac elseif b>0xe5 then m,c=_.Name,"Generator"b=m~=c and b+-0b101100 or 0xdb else b,f=0xb203/b,table c,j=f.insert,k[0b10][1][k[0b10][0b11]]f,j=j.Cache,_ c(f,j)end elseif b<0xac then f,c,j=_,_.IsA,"Model"c=c(f,j)m=not c b=m and 0b11000111 or 0xf3 elseif b<=0xac then j,c,f="kickcount",_.GetAttribute,_ b,c=0x47e4/b,c(f,j)f=nil m=c~=f else h,_=e(i,l)l=h b=l==nil and 0x53f4/b or 0b1111000 end elseif b>0b1001111 then if b<=0x6b then b=m and 0b100101 or 0b110010 else return end elseif b<0x32 then b=m and 0b11100101 or b+0b10100010 elseif b>0x32 then i,e=k[1][1][k[1][0b11]],pairs l,i=i,i.GetDescendants i=a.h(i(l))e,i,l=e(a.i(i))e,i,l=a.g(e,i,l)h,_=e(i,l)l=h b=l==nil and 0x6c or 0x78 else b,j,c,f=0x73a/b,"ProgressRepair",_.GetAttribute,_ c=c(f,j)f=nil m=c~=f end until false end end,function(a,k)return function()local e,l,_,m,g,b,h,f,c,j,i b=0xc4 repeat if b<0b1110111 then if b<0x15 then if b<0b1001 then if b<=0b100 then if b>1 then h=k[0b111][1][k[0b111][0b11]]l=h.lastKillerUpdate l,i=0.05,e-l b=i>=l and 0b11000-b or 0b1111111-b else b,_=0b1010-b,k[0b1000][1][k[0b1000][0b11]]m,h="Humanoid",_.KillerTarget _,h=h,h.FindFirstChild h=h(_,m)l=not h end else c=k[0b1000][1][k[0b1000][0b11]]m=c.KillerTarget _=m.Humanoid b,_,h=0x2b-b,0b100011,_.Health l=h<=_ end elseif b>=0b1100 then if b<=0b1100 then h=k[0b111][1][k[0b111][0b11]]l=h.lastGodMode l,i=0.1,e-l b=i>=l and 0b10111001 or 0b100 else i=k[0b111][1][k[0b111][0b11]]i.lastKillerUpdate=e l=k[0b1001][1][k[0b1001][0b11]]i=l.KillAll b=i and 0b10101 or 0b111110 end else b=l and 0x2f-b or 0b101 end elseif b<=0x3e then if b<0x26 then if b>0x15 then h,m=l.WalkSpeed,k[0b1011][1][k[0b1011][0b11]]_=m.WalkSpeedValue b=h~=_ and 0b1100010 or 0x7b else i=k[0b100][1][k[0b100][0b11]]i=i()b=i and 0x43 or 0b111110 end elseif b>0x26 then l=k[0b1011][1][k[0b1011][0b11]]i=l.WalkSpeedEnabled b=i and b+0x4e or b+0x3d else b=l and 0xe1-b or 0x1268/b end elseif b>=0x62 then if b>0x62 then h,m=l.AssemblyLinearVelocity,0.15 _,c=h*m,l.Position m,j=c+_,l.CFrame f,j=j.LookVector,-0b11 j,b,c=CFrame,0x41e3/b,f*j j,g,f=m+c,m,j.new f=f(j,g)i.CFrame=f else _=k[0b1011][1][k[0b1011][0b11]]b,h=0b1111011,_.WalkSpeedValue l.WalkSpeed=h end else _=k[0b1000][1][k[0b1000][0b11]]h=_.KillerTarget l=not h b=l and 0b1001 or 1 end elseif b>0xbb then if b>=0xd0 then if b<=0b11010110 then if b<=0b11010000 then _=k[0b1011][1][k[0b1011][0b11]]h=_.OriginalWalkSpeed b,l.WalkSpeed=0x14b-b,h else i=k[0b111][1][k[0b111][0b11]]i.lastVaultBlock=e i=k[0b1010][1][k[0b1010][0b11]]b=0b1100 i()end else _,b,h,l="Humanoid",0x195-b,i,i.FindFirstChildOfClass l=l(h,_)end elseif b>0xc4 then h=k[0b1000][1][k[0b1000][0b11]]_,l="HumanoidRootPart",h.KillerTarget l,h=l.FindFirstChild,l l=l(h,_)b=l and 0x65 or 0x846d/b elseif b<=0b10111100 then b=l and 0b1110111 or 0x7b else e=tick e=e()i=k[1][1][k[1][0b11]]i()h=k[0b111][1][k[0b111][0b11]]l=h.lastVaultBlock l,i=1.5,e-l b=i>=l and 0xd6 or 0b1100 end elseif b>0x9f then if b>0b10111001 then b,l,h=0x137-b,k[0b1000][1][k[0b1000][0b11]],k[0b10][1][k[0b10][0b11]]h=h()l.KillerTarget=h elseif b<=0b10100111 then h,_=pcall,a:de{k[0b1100]}b=0x3e h(_)else b,i=0b100,k[0b111][1][k[0b111][0b11]]i.lastGodMode=e i=k[0b110][1][k[0b110][0b11]]i()end elseif b<0x7c then if b>0x77 then return else h=k[0b101][1][k[0b101][0b11]]h=h()b=h and 0b10011111 or 0b100011 end elseif b<=0b10001100 then if b<=0b1111100 then h=k[0b1000][1][k[0b1000][0b11]]l=h.KillerTarget b=l and 0xcb or b+-0x3e else l=k[0b11][1][k[0b11][0b11]]i=l.Character l=i b=l and 0x76ac/b or 0xbc end else h,m=l.WalkSpeed,k[0b1011][1][k[0b1011][0b11]]_=m.WalkSpeedValue b=h==_ and 0x8130/b or 0x4c65/b end until false end end,function(a,k)return function()local c,e,l,d,f,b,i,h,_ b=0x96 repeat if b<=0x79 then if b<0b1011110 then if b<=0b10100 then h,b,d,_=e.GetAttribute,0xdfc/b,"IsCarried",e h=h(_,d)l=not h else l=i b=l and 0b10100 or 0x3fa1/b end elseif b<=0b1011110 then l,h,i=e,"HumanoidRootPart",e.FindFirstChild b,i=b+-0b11,i(l,h)else h=CFrame h,d,l=i.Position,Vector3,h.new b,c,_=0x5771/b,k[0b10][1][k[0b10][0b11]],d.new f,d=i.Position,c.X f,c=k[0b10][1][k[0b10][0b11]],f.Y f=f.Z _=a.h(_(d,c,f))l=l(h,a.i(_))i.CFrame=l end elseif b>=0xb3 then if b>0b10110011 then return else b=l and 0x549b/b or 0b10111001 end else i=k[1][1][k[1][0b11]]e=i.Character i=e b=i and 0x5e or 0b1011011 end until false end end,function(a,f)return function()local e,c c=f[1][1][f[1][0b11]]e=c.TargetGui c,e=e,e.Destroy e(c)return end end,function(a,f)return function(e)local b,g,c b=0xd9 repeat if b>0b1001111 then if b>0b10110100 then c=f[1][1][f[1][0b11]]c.Laser=e c=not e b=c and 0b1111 or 0x4f else b,g=0xc0-b,getgenv g=g()c=g.KYS_ToFClearLaser c()end elseif b>=0b1111 then if b>0b1111 then b=c and 0xb4 or 0x5b-b else b,g=0b1001111,getgenv g=g()c=g.KYS_ToFClearLaser end else return end until false end end,function(a)return function()local _ _=VD_UpdateParryRange _()return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.OffsetX=e return end end,function(a,f)return function()local g,h,e,c e,c=setclipboard,"https://whatsapp.com/channel/0029VbCz0u94IBh9AIJTiJ1R"e(c)e,g,h=f[1][1][f[1][0b11]],{},"Saluran link copied!"g.Title=h h=0b11 g.Duration=h c,e=e,e.Notify e(c,g)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.AntiFall=e return end end,function(a)return function(e)local c,_ c,_=setGenBypass,e c(_)return end end,function(u,t)return function()local l,p,c,a,o,q,m,f,_,b,h,e,r,j,k,n,d,g,i b=0b110001 repeat if b<=0b10100010 then if b<=0x57 then if b<=0x49 then if b<=0x31 then if b<0b100011 then o,b,i=0,0b10100010,d.Health r=i>o elseif b>0b100011 then p=workspace e,l=p.CurrentCamera,Vector2 _,p=e.ViewportSize,l.new _,h=0b10,_.X _,l=e.ViewportSize,h/_ _,h=0b10,_.Y h=h/_ p=p(l,h)_,l=t[1][1][t[1][0b11]],nil n,h,_=t[0b10][1][t[0b10][0b11]],_.FOV,ipairs n,c=n.GetPlayers,n n=u.h(n(c))_,n,c=_(u.i(n))_,n,c=u.g(_,n,c)f,j=_(n,c)c=f b=c==nil and 0x79 or 0b11011110 else b,g=0xdd,j.Team end else r=j.Team d,r=r.Name,"Survivors"b,g=0x9f-b,d==r end elseif b>0b1010110 then b=g and 0x53f1/b or b+0b10100101 else b=g and 0b101000001-b or 0x57 end elseif b<=0b10011001 then if b>0b1111001 then b,l,h=b+0b1100011,g,o elseif b<=0x5b then i,o,r=e,g.Position,e.WorldToViewportPoint r,i=r(i,o)b=i and 0b11111110-b or b+0b10100001 else return l end else b=r and 0x5b or 0x9f78/b end elseif b>0b11011110 then if b<=0xf7 then if b<=0xeb then b,g=b+-0x94,j.Character else r,g=t[1][1][t[1][0b11]],j.Character r,g,d=r.AimPart,g.FindFirstChild,g g=g(d,r)d,i=j.Character,"Humanoid"r,d=d,d.FindFirstChildOfClass d=d(r,i)r=g b=r and 0xc9a7/b or b+-0b111010 end else f,j=_(n,c)c=f b=c==nil and 0b101110101-b or b+-0b11110 end elseif b>0b11010001 then if b<=0xdd then b=g and 0x49 or b+-0x87 else d=t[0b11][1][t[0b11][0b11]]g=j~=d b=g and 0b100011 or 0xbfa6/b end elseif b<=0xbd then if b>0xa3 then b=r and 0b11000001-b or 0x779a/b else a=Vector2 q,k,a=a.new,r.Y,r.X q=q(a,k)m=q-p o=m.Magnitude b=o=0b10000011 then if b<0b10111101 then if b<=0b10100010 then if b<=0b10000011 then j,g,c=h.X,_.X,l.X f=j+g b,n=0b1011000,c<=f else _,h,l=i.AbsoluteSize,i.AbsolutePosition,e.Position c,f=l.X,h.X n=c>=f b=n and 0b10000011 or 0b1011000 end else l=not h b=l and 0b100010001-b or 0b10100010 end elseif b>0b11101100 then b=n and 0xb367/b or 0x42 elseif b<=0xbd then j,b,c,g=h.Y,b+-0b1111011,l.Y,_.Y f=j+g n=c<=f else b,h=0xa9a0/b,i.Visible end elseif b>=0x59 then if b<0x5a then l=false return l elseif b<=0b1011010 then i=k[1][1][k[1][0b11]]i=i()h=i b=h and 0xec or 0b10111000 else f,c=h.Y,l.Y b,n=b+0x85,c>=f end elseif b>0b1000010 then b=n and b+0x16 or 0b11110011 else return n end until false end end,function(a,f)return function(e)local g,c,b b=0b1111111 repeat if b>=0b1111111 then if b<=0x82 then if b<=0x7f then g,c=e,VD_SetAutoParry c(g)c=e b=c and 0b1100110 or 0xe3 else return end else b=c and 0b100001 or b+-0b1100001 end elseif b<=0b100001 then b,c=0x82,VD_UpdateParryRange c()else b,g=0b11100011,f[1][1][f[1][0b11]]c=g.Enabled end until false end end,function(a,f)return function(e)local g,b,c b=0x60 while true do if b<=0b1100000 then if b<=0b1001010 then g=f[0b10][1][f[0b10][0b11]]c=not g b,e.Visible=0b10100101,c else c,g=f[1][1][f[1][0b11]],e c=c(g)b=c and 0b1001010 or 0xa5 end else return end end end end,function(a,k)return function()local c,b,j,i,m,h,_,e,l,f b=0x43 repeat if b<=0x9a then if b>=0x56 then if b<=0x8d then if b>0x78 then h=k[1][1][k[1][0b11]]h,l="Plus",h.Style b=l==h and 0x152-b or 0xdc elseif b<0b1101100 then b,e=b+0x39,k[0b100][1][k[0b100][0b11]]e()i,e=false,k[0b11][1][k[0b11][0b11]]e.created=i l=k[1][1][k[1][0b11]]i=l.Style e.LastCrosshairStyle=i elseif b>0x6c then m,c=l(h,_)_=m b=_==nil and 0xa9 or 0x5208/b else return end elseif b>0b10011001 then h=k[1][1][k[1][0b11]]l,h=h.Style,"Circle"b=l==h and 0b11101111 or 0xad elseif b<=0x8f then i=workspace l,e=Vector2,i.CurrentCamera m,i=e.ViewportSize,l.new m,_=0b10,m.X m,h=k[1][1][k[1][0b11]],_/m _=m.OffsetX m,l=e.ViewportSize,h+_ _,m=m.Y,0b10 m,h=k[1][1][k[1][0b11]],_/m _=m.OffsetY h=h+_ i=i(l,h)_=k[0b11][1][k[0b11][0b11]]h=_.created l=not h b=l and 0xcd or 0x8d else c=Drawing c,m="Line",c.new m=m(c)c=true b,m.Visible=0b11101,c f=table j,f,c=m,k[0b10][1][k[0b10][0b11]],f.insert c(f,j)end elseif b<=0b110101 then if b<=0x31 then if b<0b11101 then h=Drawing h,l="Circle",h.new l=l(h)b,h=b+0b1110111,false l.Filled=h h=true l.Visible=h _=table m,_,h=l,k[0b10][1][k[0b10][0b11]],_.insert h(_,m)elseif b>0x1d then i=k[0b11][1][k[0b11][0b11]]l,e=k[1][1][k[1][0b11]],i.LastCrosshairStyle i=l.Style b=e~=i and 0x87-b or 0b11000000-b else l=l+_ b=(_>0 and l>h or _<=0 and l0b111011 then l=k[1][1][k[1][0b11]]i=l.Enabled e=not i b=e and 0b11100011 or 0b110001 elseif b<=0x3a then h=Drawing h,b,l="Circle",0b11000111-b,h.new l=l(h)h=true l.Filled=h l.Visible=h _=table m,h,_=l,_.insert,k[0b10][1][k[0b10][0b11]]h(_,m)else h=k[1][1][k[1][0b11]]h,l="Dot",h.Style b=l==h and 0x3a or 0b110101 end elseif b<0b11010001 then if b>0xb7 then if b<=0b11000101 then l,h=pairs,k[0b10][1][k[0b10][0b11]]l,h,_=l(h)l,h,_=a.g(l,h,_)m,c=l(h,_)_=m b=_==nil and b+-0b11100 or 0xaf else l,h=k[0b11][1][k[0b11][0b11]],true l.created=h h=k[1][1][k[1][0b11]]l,h=h.Style,"Plus"b=l==h and b+0b100 or b+-0x92 end elseif b>=0b10101111 then if b<=0xaf then j=k[1][1][k[1][0b11]]b,f=0x5208/b,j.Color c.Color=f f=j.Thickness c.Thickness=f else b,h=0b10101101,k[0b10][1][k[0b10][0b11]]l=h[1]l.Position=i m=k[1][1][k[1][0b11]]m,_=0b10,m.Size h=_/m l.Radius=h _=k[1][1][k[1][0b11]]h=_.Color l.Color=h end elseif b>0b10101001 then return else h=k[0b10][1][k[0b10][0b11]]m,l=Vector2,h[1]_,f=m.new,k[1][1][k[1][0b11]]c=f.Size c,m=0,-c _=_(m,c)h=i+_ b,l.From=0b10101101,h h=k[0b10][1][k[0b10][0b11]]m,l=Vector2,h[1]_,m,c=m.new,-0b10,0 _=_(m,c)h=i+_ l.To=h h=k[0b10][1][k[0b10][0b11]]l,m=h[0b10],Vector2 c,_=f,m.new m,c=c.Size,0 _=_(m,c)h=i+_ l.From=h h=k[0b10][1][k[0b10][0b11]]l,m=h[0b10],Vector2 _,m,c=m.new,0b10,0 _=_(m,c)h=i+_ l.To=h h=k[0b10][1][k[0b10][0b11]]m,l=Vector2,h[0b11]m,c,_=0,f.Size,m.new c=-c _=_(m,c)h=i+_ l.From=h h=k[0b10][1][k[0b10][0b11]]m,l=Vector2,h[0b11]m,_,c=0,m.new,-0b10 _=_(m,c)h=i+_ l.To=h h=k[0b10][1][k[0b10][0b11]]l,m=h[0b100],Vector2 m,_,c=0,m.new,f c=c.Size _=_(m,c)h=i+_ l.From=h h=k[0b10][1][k[0b10][0b11]]l,m=h[0b100],Vector2 c,m,_=0b10,0,m.new _=_(m,c)h=i+_ l.To=h end elseif b<0xdc then if b<=0b11011001 then if b>0b11010001 then h,_=e(i,l)l=h b=l==nil and 0x5b8c/b or 0xda else h,l=0b100,1 _=l b=(h~=h or(_>0 and l>h or(_<=0 or _~=_)and l0xef then b,m=0xd9,false _.Visible=m elseif b<0b11100011 then h=k[1][1][k[1][0b11]]l,h=h.Style,"Dot"b=l==h and b+-0x25 or 0b101110110-b elseif b>0xe3 then h=k[0b10][1][k[0b10][0b11]]l=h[1]b,l.Position=0xad,i _=k[1][1][k[1][0b11]]h=_.Size l.Radius=h h=_.Color l.Color=h h=_.Thickness l.Thickness=h else i,e=k[0b10][1][k[0b10][0b11]],pairs e,i,l=e(i)e,i,l=a.g(e,i,l)h,_=e(i,l)l=h b=l==nil and 0x14f-b or 0xda end until false end end,function(s,k)return function()local n,l,d,j,o,c,q,p,g,e,m,b,r,i,h,f,_ b=0b1111110 repeat if b<0b10000100 then if b>=0b111000 then if b<0b1010010 then if b<=0b1000101 then if b>0x38 then f,g=pairs,debug g,j=c,g.getupvalues j=s.h(j(g))f,j,g=f(s.i(j))f,j,g=s.g(f,j,g)d,r=f(j,g)g=d b=g==nil and 0b101 or 0x209d/b else b=i and 0b11111000 or 0b10000100 end else b,p=0xec-b,c end elseif b>=0x79 then if b<=0b1111001 then o,m=type,r o=o(m)m="boolean"i=o==m b=i and 0b101010111-b or 0b111000 else l,p,h,e,_=pairs,nil,getgc,nil,true h=s.h(h(_))l,h,_=l(s.i(h))l,h,_=s.g(l,h,_)n,c=l(h,_)_=n b=_==nil and 0xbe or 0xcf end elseif b>0x52 then j,g=f.name,"playM2Animation"b=j==g and b+-0b11100 or 0b10011110 else n,c=l(h,_)_=n b=_==nil and 0x110-b or 0b11001111 end elseif b>0x19 then if b>=0x27 then if b>0x27 then l,n,f,c=pairs,{},p,e n[1],n[0b10]=c,f h=n l,h,_=l(h)l,h,_=s.g(l,h,_)n,c=l(h,_)_=n b=_==nil and 0b100111 or 0x129-b else h=task l,h=h.wait,0.1 l=l(h)b=l and 0x40-b or 0b11001001 end else j=debug j,f=c,j.getinfo f=f(j)g,j="tryActivate",f.name b=j==g and 0xae or 0x6a end elseif b>0b1101 then _=k[1][1][k[1][0b11]]h=_.BypassLeap l=not h b=l and 0b11100010-b or b+0x1a elseif b<=0b1000 then if b<=0b101 then n,c=l(h,_)_=n b=_==nil and 0xc3/b or 0xf6 else b,l=0x730/b,not p end else b=j and 0xbe or b+0x45 end elseif b>0xcf then if b<=0xee then if b>=0b11100110 then if b<=0xe6 then b=l and 0xee or 0b100001101-b else h,l="Function tidak ditemukan.",warn l(h)return end elseif b>0b11011110 then b,j=0b11101110-b,p else b,o=0x38,true i=r==o end elseif b>0b11110110 then o=debug i,q,o,b,m=o.setupvalue,false,c,0x84,d i(o,m,q)else b=c and 0b100111011-b or 0b101 end elseif b<=0xae then if b<0b10011110 then if b<=0b10000100 then d,r=f(j,g)g=d b=g==nil and b+-0b1111111 or 0x3e64/b else b,j,f=b+0b1100,c,islclosure f=f(j)end elseif b>0b10100011 then b,e=0x480c/b,c elseif b<=0b10011110 then j=e b=j and 0x8ade/b or 0b1101 else b=f and 0x15a6/b or 0b1010010 end elseif b<=0b11001001 then if b>0xbe then return else l=not e b=l and 0b1000 or 0xe6 end else j,g=type,c j=j(g)g="function"f=j==g b=f and 0b101100110-b or 0b101110010-b end until false end end,function(a,f)return function()local c,_,b,e b=0x21 while true do if b>=0b10001101 then if b>0b10001101 then c=f[1][1][f[1][0b11]]e,_=c.Character,"HumanoidRootPart"b,c,e=0b10001101,e,e.FindFirstChild e=e(c,_)else return e end else c=f[1][1][f[1][0b11]]e=c.Character b=e and 0b11111101 or 0b10001101 end end end end,function(a,k)return function()local o,f,h,e,g,d,c,n,b,_,l,j b=0b11110100 while true do if b<0x80 then if b<=1 then n,l,h,o="GuiService",e.AbsoluteSize,game,e.AbsolutePosition _,h=h,h.GetService h=h(_,n)b,_,h=b+0xd9,h,h.GetGuiInset h=h(_)f,g,d=o.X,l.X,0b10 j=g/d f,c=h.X,f+j f,_,g=o.Y,c+f,l.Y j=g/d c,f=f+j,h.Y n=c+f _={[0b11]=0b10,[0b10]=_}_[1]=_ n={[0b11]=0b10,[0b10]=n}n[1]=n f,c=a:le{k[0b10],_,n},pcall c(f)else b=o and b+-0b101111 or 0b11011010 end elseif b<=0xda then if b>0b10000000 then return else o,h,l=e.IsA,"GuiObject",e b,o=0x30,o(l,h)end else e=k[1][1][k[1][0b11]]e=e()o=e b=o and 0x80 or 0x30 end end end end,function(a,k)return function(e)local p,c,n,g,f,j,d,q,i,o,l,h,_,b b=0b100001 while true do if b<0b1111000 then if b>0x3e then if b<0b1010110 then if b>=0b1001010 then if b>0b1001010 then g=nil g={[0b11]=0b10,[0b10]=g}g[1]=g q=os b,d=b+0b10100000,q.clock d=d()d={[0b11]=0b10,[0b10]=d}d[1]=d i=k[0b10][1][k[0b10][0b11]]o,q=a:uf{d,k[0b100],n,g,_,c,k[0b11]},i.Heartbeat q,i=q.Connect,q q=q(i,o)g[1][g[0b11]]=q else g=ExecuteParry b=b+0xa7 g()end else return end elseif b<=0x61 then if b>0b1100000 then f,n,b,c="HumanoidRootPart",_[1][_[0b11]].FindFirstChild,0b100001101-b,_[1][_[0b11]]n=n(c,f)elseif b>0x56 then d,g,q=n[1][n[0b11]],k[0b100][1][k[0b100][0b11]],c[1][c[0b11]]g=g(d,q)b=g and 0b1001010 or 0xf1 else g=0b1100 b=f<=g and b+0b1010 or 0xa7-b end else return end elseif b<=0x1b then if b>0b1001 then if b<=0b1101 then b=n and 0x71 or 1 else b=p and 0x3e or 0b11010110 end elseif b>=0b111 then if b>0b111 then d=k[0b111][1][k[0b111][0b11]]g,d=d.ParryDistance,0b101 j=g+d b=f>j and 0x4e-b or 0x306/b else return end else n=_[1][_[0b11]]b=n and 0b1100001 or 0b10101100 end elseif b>=0b111010 then if b>0b111010 then l,h,_=p.match,p,"%d+"l=l(h,_)_=k[1][1][k[1][0b11]]h=_[p]_=not h b=_ and 0b11000110 or 0xaa8/b else d,j,g=c[1][c[0b11]],k[0b100][1][k[0b100][0b11]],n[1][n[0b11]]j=j(g,d)b=j and 0b10000100 or 0xf1 end elseif b<=0b100001 then p=e.Animation b=p and 0b10110111 or 0x1b else c=k[0b111][1][k[0b111][0b11]]n=c.Parry _=not n b=_ and b+0xa8 or b+0x7e end elseif b>=0b11000110 then if b<=0b11110001 then if b<0b11010110 then if b>0b11000110 then return else return end elseif b>0xe7 then return elseif b>0b11010110 then b,f=0b11000100,not c[1][c[0b11]]else b,p=0x114-b,""end elseif b<0xfc then n=k[0b110][1][k[0b110][0b11]]_=n.Character _={[0b11]=0b10,[0b10]=_}_[1]=_ n,c=IsDowned,_[1][_[0b11]]n=n(c)b=n and 0xca5/b or 0x74b8/b elseif b<=0xfc then return else g=k[0b111][1][k[0b111][0b11]]j=g.ParryDistance b=f>j and b+-0b10 or 0x3a end elseif b>=0xac then if b<0xba then if b>0b10101100 then b,l=0x134d/b,e.Animation p=l.AnimationId else n={[0b11]=0b10,[0b10]=n}n[1]=n c,j=k[0b101][1][k[0b101][0b11]],"HumanoidRootPart"c,f=c.FindFirstChild,c c=c(f,j)c={[0b11]=0b10,[0b10]=c}c[1]=c f=not n[1][n[0b11]]b=f and b+0b11000 or b+0x3b end elseif b>0xba then b=f and 0b10111010 or 0x143-b else return end elseif b>=0x84 then if b<=0x84 then j=ExecuteParry b=b+0x6d if (function(killerRoot) local Players=game:GetService("Players") local lp=Players.LocalPlayer local myChar=lp and lp.Character local myRoot=myChar and myChar:FindFirstChild("HumanoidRootPart") if not killerRoot or not killerRoot.Parent or not myRoot then return false end local delta=myRoot.Position-killerRoot.Position local distance=delta.Magnitude if distance<=0.05 or distance>12 then return false end local direction=delta.Unit if killerRoot.CFrame.LookVector:Dot(direction)<0.75 then return false end local params=RaycastParams.new() params.FilterType=Enum.RaycastFilterType.Exclude params.FilterDescendantsInstances={killerRoot.Parent} local result=workspace:Raycast(killerRoot.Position,delta,params) if result and not result.Instance:IsDescendantOf(myChar) then return false end return true end)(n) then j() end j()else n=k[0b11][1][k[0b11][0b11]]_=n.ParryCooldown b=_ and 0b10110001-b or 0b110100011-b end elseif b>0b1111000 then d,g=c[1][c[0b11]].Position,n[1][n[0b11]].Position j=g-d f,g=j.Magnitude,k[0b111][1][k[0b111][0b11]]j=g.ParryAggressive b=j and b+-0b1110110 or 0xfe else f,c=_[1][_[0b11]],IsSafeToParry c=c(f)b,n=0x85-b,not c end end end end,function(a,f)return function()local e,_,h,i,g _=f[1][1][f[1][0b11]]h=_.PlayerGui g=h.pcprompts i=g.Frame e=i.GeneratorRepair return e end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.FOVEnabled=e c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,f)return function()local c,_,e e,_=f[1][1][f[1][0b11]],false c,e=e,e.FireServer e(c,_)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.ShowDistance=e return end end,function(a,f)return function()local c,b,e b=0x81 repeat if b>0b10000001 then e=e(c)f[1][1][f[1][0b11]]=e return elseif b>0b1000111 then e,c=tostring,f[0b10][1][f[0b10][0b11]]c=c.Text b=c and 0b10101010 or 0b1000111 else b,c=b+0b1100011,""end until false end end,function(a)return function(e)local c c=VeilConfig c.Enabled=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Gravity=e return end end,function(a,f)return function()local e,g,c,b b=0b11000011 while true do if b>0xed then c,e=0x80,f[0b10][1][f[0b10][0b11]]b,e.CameraMaxZoomDistance=0b111000010-b,c c=0.5 e.CameraMinZoomDistance=c elseif b<=0xd3 then if b<=0xc3 then c=f[1][1][f[1][0b11]]e=c.UnlimitedZoom b=e and 0b11101101 or 0xef else return end else g,e=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]c=g.MaxDistance e.CameraMaxZoomDistance=c b,c=0b11010011,g.MinDistance e.CameraMinZoomDistance=c end end end end,function(a)return function(e)local d,c,g e={[0b11]=0b10,[0b10]=e}e[1]=e g={}c=g c={[0b11]=0b10,[0b10]=c}c[1]=c g,d=pcall,a:nf{e,c}g(d)return c[1][c[0b11]]end end,function(a,f)return function()local e,b,i,h,g,_ b=0xc5 while true do if b>0b10010011 then if b<=0b11000000 then if b<0xad then if b>0b10011101 then return else g=e[1][e[0b11]].Character b,i=0xf7,not g end elseif b<=0b10101101 then h,g=a:pf{i,e},pcall b=0x8d g(h)else return end elseif b>0xd9 then b=i and 0x9e or 0b1100010 elseif b>0b11000101 then e=f[0b10][1][f[0b10][0b11]]e=e()e={[0b11]=0b10,[0b10]=e}e[1]=e i=not e[1][e[0b11]]b=i and 0b11110111 or 0x8515/b else g=f[1][1][f[1][0b11]]i=g.Enabled e=not i b=e and 0xc0 or 0b11011001 end elseif b>=0x62 then if b<=0x8d then if b<=0x73 then if b>0x62 then b,g=0x18,f[0b11][1][f[0b11][0b11]]i,h,_=g.Remotes,"Killers",true i,g=i.FindFirstChild,i i=i(g,h,_)else _,i,h=true,f[0b11][1][f[0b11][0b11]],"Remotes"g,i=i,i.FindFirstChild i=i(g,h,_)b=i and 0x2c06/b or 0b11000 end else return end else i={[0b11]=0b10,[0b10]=i}i[1]=i b=i[1][i[0b11]]and 0x6357/b or b+-0b110 end elseif b<0x1d then if b>0b1111 then b=i and 0x1d or 0b1111 else b=i and 0x3fc/b or 0b10010011 end elseif b>0x1d then _=f[0b11][1][f[0b11][0b11]]b,h=0xd7-b,_.Remotes g=h.Killers i,h=g.Stalker,"StartStalking"i,g=i.FindFirstChild,i i=i(g,h)else h=f[0b11][1][f[0b11][0b11]]g=h.Remotes b,i,_,h=0b110110011/b,g.Killers,true,"Stalker"i,g=i.FindFirstChild,i i=i(g,h,_)end end end end,function(a,f)return function()local c,b,e b=0x5c repeat if b<0b1011100 then return elseif b>0x5c then c,e=a:Ge{f[1]},pcall e(c)c,e=nil,f[1][1][f[1][0b11]]b,e.LaserBeam=b+-0b1011011,c else c=f[1][1][f[1][0b11]]e=c.LaserBeam b=e and 0x89 or 0x2e end until false end end,function(a,k)return function(e)local h,f,_,i,b,l,c,j,g b=0b110001 repeat if b>=0x93 then if b>0xbc then if b>=0b11101001 then if b>0xf8 then g=e.Position j=c-g g,f=k[1][1][k[1][0b11]],j.Magnitude j=g.Distance b=f<=j and 0b10111001 or 0xbc elseif b<=0xe9 then _=i(l,h)h=_ b=h==nil and 0xe2 or 0b101100011-b else _=i(l,h)h=_ b=h==nil and 0b111110 or b+-0b1010100 end elseif b<=0xdd then i,_=pairs,k[0b10][1][k[0b10][0b11]]l=_.Hooks i,l,h=i(l)i,l,h=a.g(i,l,h)_=i(l,h)h=_ b=h==nil and b+0b101 or 0x6952/b else return end elseif b>=0b10111001 then if b>0b10111010 then b,j,f=b+0b101101,_,k[0b11][1][k[0b11][0b11]]f(j)elseif b<=0xb9 then g,j,f=k[0b100][1][k[0b100][0b11]],_,k[0b101][1][k[0b101][0b11]]b,g=b+0b110000,g.Hook f(j,g)else f=k[0b10][1][k[0b10][0b11]]c,f=f.Hooks,nil b,c[_]=0x1a3-b,f c,f=k[0b11][1][k[0b11][0b11]],_ c(f)end elseif b<0xa4 then b,c=0x67,_.Position elseif b>0b10100100 then c,g,f,j=nil,"Model",_.IsA,_ f=f(j,g)b=f and 0x74 or 0x288e/b else f,c=_,k[0b11][1][k[0b11][0b11]]b=0x9ee0/b c(f)end elseif b>=0b1110100 then if b<=0b1111100 then if b<0b1111010 then if b>0b1110100 then b=c and 0b1101110 or 0b11110110-b else f,j=_.GetPivot,_ b,f=0x67,f(j)c=f.Position end elseif b>0x7a then b,c=b+-0b11,_.Parent else c=_ b=c and 0b1111100 or 0b1111001 end elseif b>0x7d then i,_=pairs,k[0b10][1][k[0b10][0b11]]l=_.Hooks i,l,h=i(l)i,l,h=a.g(i,l,h)_=i(l,h)h=_ b=h==nil and 0xbe-b or 0xa4 else b=c and 0b10110011 or 0xba end elseif b<=0x3e then if b<=0b111010 then if b<=0x31 then h=k[1][1][k[1][0b11]]l=h.Hook i=not l b=i and 0b10000000 or 0xdd else j,f,g=_,_.IsA,"BasePart"f=f(j,g)b=f and b+0b1011001 or 0x67 end else return end elseif b<=0x67 then b=c and 0x160-b or 0x150-b else c,f=k[0b110][1][k[0b110][0b11]],_ b,c=0x35b6/b,c(f)end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.NoShadow=e return end end,function(a)return function(e)local c c=VeilConfig c.Gravity=e return end end,function(a,f)return function(e)local g,h,b,c b=0x25 repeat if b<=0b1001010 then if b<=0b100101 then h=f[1][1][f[1][0b11]]g=h.Objects c=g[e]b=c and 0b10010100 or 0x4a else return end else h=f[1][1][f[1][0b11]]g=h.Objects c=g[e]g,b,c=c,0x4a,c.Destroy c(g)g=h g,c=nil,g.Objects c[e]=g end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.LowGraphics=e c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,k)return function()local d,m,p,b,e,n,h,l,c,f,j,_,g,i b=0b10110010 while true do if b>0b10010001 then if b>0b10110010 then if b>=0xf3 then if b<=0xf3 then b,h.Enabled=0xa9e9/b,_ else b,p=0x139c/b,{}e=p k[0b100][1][k[0b100][0b11]]=e end else h,_=e(p,l)l=h b=l==nil and 0b110101110-b or 0x28 end elseif b>=0xb1 then if b>0xb1 then p=k[1][1][k[1][0b11]]e=p.NoScreenEffects b=e and 0b10010001 or 0b1001101 else c,n=k[0b11][1][k[0b11][0b11]],pairs n,c,f=n(c)n,c,f=a.g(n,c,f)j,g=n(c,f)f=j b=f==nil and 0b110011 or 0b101000110-b end elseif b<=0x95 then m,d,i=_,_.IsA,g d=d(m,i)b=d and 0b1010 or b+0b1011 else j,g=n(c,f)f=j b=f==nil and 0x1fe0/b or 0x135-b end elseif b>0x33 then if b>0b1100101 then e,p=pairs,k[0b10][1][k[0b10][0b11]]l,p=p,p.GetChildren p=a.h(p(l))e,p,l=e(a.i(p))e,p,l=a.g(e,p,l)h,_=e(p,l)l=h b=l==nil and b+-0x7d or 0x142-b elseif b>0x4d then b,n=b+-0x38,h.Parent else p,e=k[0b100][1][k[0b100][0b11]],pairs e,p,l=e(p)e,p,l=a.g(e,p,l)h,_=e(p,l)l=h b=l==nil and b+0b10101110 or 0x28 end elseif b>=0b101000 then if b<=0b101101 then if b>0x28 then b=n and 0x2ab7/b or 0x1f77/b else n=h b=n and b+0x3d or 0x2d end else h,_=e(p,l)l=h b=l==nil and 0x14 or 0xb1 end elseif b<=0b1010 then d,m=k[0b100][1][k[0b100][0b11]],_.Enabled d[_]=m d=false b,_.Enabled=0b10101010-b,d else return end end end end,function(a,f)return function()local e,g,b,c,h b=0xeb repeat if b>0xa9 then if b<=0b11011010 then if b>0xd1 then e=GB_GetNearestPoint e,c=e()g=e b=g and 0b11101000-b or 0xd1 else b=g and 0x4e or 0b10101001 end else g=f[1][1][f[1][0b11]]c=g.Enabled e=not c b=e and 0x27 or 0b11011010 end elseif b<=0b1001110 then if b<=0b100111 then if b<=0b1110 then h=0b1000 b,g=b+0b11000011,c<=h else return end else b,h,g=b+0x5b,e,GB_DoRepair g(h)end else return end until false end end,function(a,f)return function(e,c)local g,d,b b=0x30 while true do if b<=0b10100000 then if b>0x30 then return else g=not c b=g and 0xd0 or 0xa0 end else d,g=f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]b=0x8200/b g(d)end end end end,function(a,f)return function()local g,c,e,d,b b=0x50 while true do if b>0xa8 then return elseif b>0b1010000 then e,g=f[1][1][f[1][0b11]],f[0b111][1][f[0b111][0b11]]c,d=g.RenderStepped,a:Ae{f[0b11],f[0b110],f[0b101],f[0b100],f[0b10]}g,c=c,c.Connect c=c(g,d)e.AttackAim=c return else c=f[1][1][f[1][0b11]]e=c.AttackAim b=e and 0b11010000 or 0xa8 end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.BlockWhenKnocked=e return end end,function(a,f)return function()local c,e c=f[1][1][f[1][0b11]]e=c.Value return e end end,function(a,f)return function()local i,e,h,b,_,g b=0b101100 repeat if b>=0x7c then if b>0b11010000 then if b>=0b11110100 then if b>0b11110100 then b=e and 0x96 or 0b111 else i=f[0b111][1][f[0b111][0b11]]b,e=0xed,i.ParryCooldown end elseif b<=0b11011001 then return else b=e and 0b11000001 or b+-0xa4 end elseif b<=0xbf then if b<=0x96 then if b>0b1111100 then b=e and 0b10011 or b+-0x32 else return end else h,g,i=f[0b110][1][f[0b110][0b11]],f[0b11][1][f[0b11][0b11]],f[0b10][1][f[0b10][0b11]]b,i=0x31,i(g,h)end elseif b<=0b11000001 then b=e and 0xc03f/b or 0xcc-b else i=f[0b100][1][f[0b100][0b11]]g,i=i,i.Disconnect b=0xd9 i(g)end elseif b<=0b101100 then if b>0b10010 then if b>0x13 then h=os g=h.clock g=g()h=f[1][1][f[1][0b11]]i,g=g-h,1.5 e=i>=g b=e and 0xed or 0b11110100 else e=f[0b100][1][f[0b100][0b11]]b=e and 0x12 or b+0x69 end elseif b>=0b1011 then if b>0b1011 then b,e=0x7c,f[0b100][1][f[0b100][0b11]]i,e=e,e.Disconnect e(i)else b,i=0b11111111,f[0b110][1][f[0b110][0b11]]e=not i end else b,i,e=0x41a/b,f[0b101][1][f[0b101][0b11]],IsDowned e=e(i)end elseif b<0b1100100 then if b<=0b110001 then b=i and b+0b1001000 or 0xd9 else i=f[0b11][1][f[0b11][0b11]]b,e=0b11000001,not i end elseif b>0b1100100 then i=ExecuteParry i()i=f[0b100][1][f[0b100][0b11]]b=i and 0xd0 or 0x152-b else h=f[0b11][1][f[0b11][0b11]]_,g=f[0b110][1][f[0b110][0b11]],h.Position h=_.Position i=g-h g,e=0b1100,i.Magnitude i=e<=g b=i and 0b10111111 or 0x1324/b end until false end end,function(u,t)return function()local r,f,a,i,v,g,l,h,c,e,m,q,k,s,o,d,n,j,b,p b=0x81 while true do if b<0b1101100 then if b>0x2f then if b>=0x4f then if b>0x56 then if b<=0x5f then b=i and 0x2e63/b or 0x86 else b=q and 0x86 or 0b10001011 end elseif b<=0x51 then if b<=0x4f then b=g and 0xa2 or 0x1da/b else b=g and 0b1101100 or 0xf2 end else i,d=t[1][1][t[1][0b11]],j.Character d,i,r=d.FindFirstChild,i.AimPart,d d=d(r,i)o,r="Humanoid",j.Character r,i=r.FindFirstChildOfClass,r r=r(i,o)i=d b=i and 0b1111 or 0b1101101 end elseif b>=0x3e then if b<=0b111110 then k=Vector2 s,a,k=i.Y,k.new,i.X a=a(k,s)q=a-p m=q.Magnitude b=m0x32 then b=g and 0b11101110 or b+0b1110010 else b,l,h=0b110,g,i end elseif b>=0x1f then if b<=0x2a then if b>=0x29 then if b>0b101001 then g=f b=g and 0x6ba/b or 0b1001000-b else b,g=0x1e,f.Parent end elseif b>0x1f then b,k,a=0b10001010-b,d,t[0b100][1][t[0b100][0b11]]a=a(k)q=not a else v,f=pairs,t[0b101][1][t[0b101][0b11]]n=f.SCP v,n,c=v(n)v,n,c=u.g(v,n,c)f=v(n,c)c=f b=c==nil and 0x1b01/b or 0x516/b end elseif b>0b101110 then b,m,o=0x8e-b,0,r.Health i=o>m else r=j.Team d,r=r.Name,"Survivors"b,g=0x6c,d==r end elseif b>0b11000 then if b<=0x1d then b,g=0b1010000-b,j.Character else b=g and 0b1110001 or 0b110 end elseif b>0b1111 then n=t[1][1][t[1][0b11]]v,n=n.TargetMode,"SCP"b=v==n and 0b11111 or 0xf7-b elseif b<=0b110 then f=v(n,c)c=f b=c==nil and 0x53a/b or 0x2a else b,i=0x6d,r end elseif b<=0b10010011 then if b>0b10000000 then if b<0x86 then if b<=0b10000001 then p=workspace e,l=p.CurrentCamera,Vector2 p,v=l.new,e.ViewportSize v,h=0b10,v.X v,l=e.ViewportSize,h/v v,h=0b10,v.Y h=h/v p=p(l,h)v,l=t[1][1][t[1][0b11]],nil n,h,v=t[0b10][1][t[0b10][0b11]],v.FOV,pairs n,c=n.GetPlayers,n n=u.h(n(c))v,n,c=v(u.i(n))v,n,c=u.g(v,n,c)f,j=v(n,c)c=f b=c==nil and 0b11000 or 0xfc else b,g=b+-0b110100,f end elseif b>0b10001011 then i,r,d="BasePart",f,f.FindFirstChildWhichIsA b,d=0xbb,d(r,i)elseif b>0x86 then b,h,l=0b100010001-b,m,d else f,j=v(n,c)c=f b=c==nil and 0x18 or 0x83e8/b end elseif b>=0x71 then if b<=0x7d then if b<=0b1110001 then r,g,d,i=f,nil,f.IsA,"Model"d=d(r,i)b=d and 0b10010111 or 0x6e else m,o,i=d.Position,e,e.WorldToViewportPoint i,o=i(o,m)b=o and 0b10111011-b or 0b100000011-b end else q=Vector2 q,a,m=d.X,d.Y,q.new m=m(q,a)o=m-p i=o.Magnitude b=i0x6d then d,i,r=f.IsA,"BasePart",f d=d(r,i)b=d and 0xf1-b or 0x4f else b=i and 0b10011100-b or b+-0b1110 end elseif b>=0b11101110 then if b<0xf8 then if b>0b11101110 then r=t[1][1][t[1][0b11]]r,d="Survivor",r.TargetMode g=d==r b=g and 0x120-b or 0x15e-b else b,g=0b110010011-b,j.Team end elseif b<=0xfb then if b>0b11111000 then b,r=0x51,j.Team d,r=r.Name,"Killer"g=d==r else a=t[1][1][t[1][0b11]]q=a.VisibilityCheck b=q and 0b100011 or 0x67 end else d=t[0b11][1][t[0b11][0b11]]g=j~=d b=g and 0x1d or 0b110011 end elseif b>=0xa5 then if b>0b10111011 then return l elseif b>0xa5 then b,g=0b1001111,d else b=g and 0x30fc/b or 0b10000110 end elseif b>0b10010111 then r,d,i=e,e.WorldToViewportPoint,g.Position d,r=d(r,i)b=r and 0x80 or 0b110 else d=f.PrimaryPart b=d and b+0x24 or 0b10010011 end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Hook=e return end end,function(a,k)return function()local c,b,j,h,m,_,e,f,l,i,g b=0b1010011 repeat if b<=0x9a then if b<=0b1010011 then if b>=0b1010000 then if b<=0x50 then i=task i,e=0.2,i.wait e=e(i)b=e and 0b101000000-b or b+0xaf else b=0x50 end elseif b<=0b10100 then _,h=i,k[0b101][1][k[0b101][0b11]]h=h(_)b=h and 0xa7 or 0x640/b else m=k[1][1][k[1][0b11]]b,_=b+0b101101,m.DetectDistance h=l<=_ end elseif b>=0x91 then if b>0x91 then i=k[0b11][1][k[0b11][0b11]]i,l=i()h=i b=h and 0b11010101-b or 0x68 else m=tick b,m=b+0x2f,m()f=k[0b100][1][k[0b100][0b11]]c=f.LastFlee c,_=k[1][1][k[1][0b11]],m-c m=c.Cooldown h=_>m end else b=h and b+0b101001 or b+0x58 end elseif b>0b11110000 then if b>0xf8 then return else e=k[0b10][1][k[0b10][0b11]]e=e()i=not e b=i and 0x50 or 0x192-b end elseif b<0b11000000 then m,_=tick,k[0b100][1][k[0b100][0b11]]m=m()b,_.LastFlee=0b11110111-b,m m,f=h.CFrame,Vector3 f,c,j=0,f.new,0b101 g=f c=c(f,j,g)_=m+c e.CFrame=_ elseif b<=0xc0 then b=h and 0x14 or 0b1010000 else l=k[1][1][k[1][0b11]]i=l.Enabled e=not i b=e and 0x4b00/b or 0b111101000-b end until false end end,function(a,f)return function(e)local h,g,b,c b=0x24 repeat if b<=0b1101011 then if b<=0x24 then g=f[1][1][f[1][0b11]]c,g=g.SCP,nil c[e]=g g=f[1][1][f[1][0b11]]c,g=g.Generators,nil c[e]=g g=f[1][1][f[1][0b11]]g,c=nil,g.Windows c[e]=g g=f[1][1][f[1][0b11]]c,g=g.Pallets,nil c[e]=g g=f[1][1][f[1][0b11]]g,c=nil,g.Hooks c[e]=g h=f[1][1][f[1][0b11]]g=h.Objects c=g[e]b=c and 0x9a or 0x6b else return end else h=f[1][1][f[1][0b11]]g=h.Objects c=g[e]c,g=c.Destroy,c c(g)g=h b,g,c=0x6b,nil,g.Objects c[e]=g end until false end end,function(a,f)return function()local c,e,g,d,b b=0x8f while true do if b<0x55 then e,g=f[1][1][f[1][0b11]],f[0b111][1][f[0b111][0b11]]d,c=a:Ud{f[0b11],f[0b110],f[0b101],f[0b100],f[0b1000],f[0b10]},g.RenderStepped c,g=c.Connect,c c=c(g,d)e.SkillHeartbeat=c return elseif b<=0b1010101 then c=f[1][1][f[1][0b11]]b,e=0b1010010,c.SkillHeartbeat e,c=e.Disconnect,e e(c)else c=f[1][1][f[1][0b11]]e=c.SkillHeartbeat b=e and 0x55 or 0x52 end end end end,function(a)return function()local c,e e,c=VeilState,false e.attackCooldown=c return end end,function(a,f)return function()local e,g,d,c,b b=0x7e while true do if b<=0x9a then if b>0x7e then g,d,b,e=f[0b10][1][f[0b10][0b11]],true,0b101100000-b,f[1][1][f[1][0b11]]c,e=e,e.FireServer e(c,g,d)else e=f[1][1][f[1][0b11]]b=e and 0x9a or 0xc6 end else return end end end end,function(a,f)return function(e,i)local _,b,h,g b=0xca while true do if b>0x96 then g=not i b=g and 0x96 or 0b1101100 elseif b>0b1101100 then _,h,g=nil,f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]b,g[h]=0b1101100,_ else return end end end end,function(a,k)return function(e)local h,j,_,m,i,c,l,g,b,f b=0xb0 repeat if b<0b1001101 then if b<=0b11011 then if b>=0x12 then if b>0b10010 then b,h=b+0b10100,not l else h=""h={[0b11]=0b10,[0b10]=h}h[1]=h m,_=a:Ve{h,e},pcall _(m)c=k[1][1][k[1][0b11]]m=c.Name _=h[1][h[0b11]]==m b=_ and 0b111 or 0b1111101 end else b=_ and 0x21b/b or 0x5be/b end else b=h and 0x89 or 0x41-b end elseif b>=0b10001001 then if b>=0xb0 then if b<=0xb0 then e={[0b11]=0b10,[0b10]=e}e[1]=e l,i=a:Ue{e},pcall i,l=i(l)h=not i b=h and 0b101111 or 0x1b else j=k[1][1][k[1][0b11]]b,g,m,f,c,j=0b100011111-b,true,h[1][h[0b11]].find,j.Name,h[1][h[0b11]],1 m=m(c,f,j,g)c=nil _=m~=c end else h=false return h end elseif b>0b1001101 then c=k[1][1][k[1][0b11]]b,m=b+-0b1110110,c.DisplayName _=h[1][h[0b11]]==m else return _ end until false end end,function(a,k)return function()local _,g,h,f,i,d,c,e e,g=k[1][1][k[1][0b11]],0 h,d,_,c=g,true,1,game f,i,e=h,e,e.SendMouseButtonEvent e(i,g,h,_,d,c,f)i=task e=i.wait e()e,g=k[1][1][k[1][0b11]],0 d,h,_=false,g,1 i,e,f=e,e.SendMouseButtonEvent,h e(i,g,h,_,d,c,f)return end end,function(a,f)return function()local e,c c=task e,c=c.wait,1 e(c)e=f[1][1][f[1][0b11]]e()return end end,function(a,f)return function()local e,b,c b=0b1100101 while true do if b<0b11011010 then if b>0x65 then c=task e,c=c.wait,0.05 e(c)c,e=false,f[0b100][1][f[0b100][0b11]]e.busy=c return else c=f[1][1][f[1][0b11]]e=c.TouchEnabled b=e and 0b11101011 or 0xda end elseif b>0xda then b,e=0x6e,f[0b10][1][f[0b10][0b11]]e()else b,e=0b1101110,f[0b11][1][f[0b11][0b11]]e()end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.WallCheck=e return end end,function(a,k)return function()local j,l,_,i,e,h,f,b,d,c b=0b1001001 while true do if b<0b1111011 then if b>=0b1001001 then if b>0x49 then b,d=0x98,_[1][_[0b11]].Parent else e,i,l=pairs,GB_GetPoints,k[1][1][k[1][0b11]]i=a.h(i(l))e,i,l=e(a.i(i))e,i,l=a.g(e,i,l)h,_=e(i,l)l=h b=l==nil and 0b11000100 or 0b10010000 end elseif b>0x12 then c,d=false,k[0b11][1][k[0b11][0b11]]b,d.Anchored=0x12,c c=task c,d=0.05,c.wait d(c)else h,_=e(i,l)l=h b=l==nil and 0b11000100 or 0x90 end elseif b>=0b10011000 then if b<=0b10011010 then if b>0x98 then c,d=a:cf{k[0b100],_},pcall d(c)c=task d,c=c.wait,0.1 d(c)d,c=k[0b11][1][k[0b11][0b11]],_[1][_[0b11]].CFrame b,d.CFrame=b+-0x79,c c=task c,d=0.15,c.wait d(c)d,c=pcall,a:bf{k[0b100],_}d(c)c,f,d=_[1][_[0b11]],0.5,GB_WaitRepairing d(c,f)else b=d and 0x113-b or 0xab0/b end else return end elseif b<=0x7b then c,d=true,k[0b11][1][k[0b11][0b11]]d.Anchored=c c=_[1][_[0b11]].CFrame d.CFrame=c c=task c,d=0.15,c.wait d(c)c,d=a:af{k[0b100],_},pcall d(c)c,j,f=GB_WaitRepairing,0.8,_[1][_[0b11]]c=c(f,j)d=not c b=d and 0x9a or 0b100001 else _={[0b11]=0b10,[0b10]=_}_[1]=_ c=k[0b10][1][k[0b10][0b11]]d=_[1][_[0b11]]~=c b=d and 0x2b50/b or 0x98 end end end end,function(a,k)return function()local c,_,i,h,d,b,g,f,e b=0xf1 repeat if b>0xb9 then i=k[1][1][k[1][0b11]]i,e=1,i.Head e.Transparency=i i=k[1][1][k[1][0b11]]e,g=i.Head,"face"e,i=e.FindFirstChild,e e=e(i,g)b=e and 0b10000011 or 0b10111001 elseif b<=0b10000011 then g,i=e,e.Destroy b=0x5eab/b i(g)else g=k[1][1][k[1][0b11]]i,g=g["Right Leg"],1 i.Transparency=g g=Instance g,i="MeshPart",g.new i=i(g)g="KorlessHead"i.Name=g h=Vector3 g,h=h.new,1.5 _,d=h,h g=g(h,_,d)i.Size=g g=false i.CanCollide=g g="rbxassetid://902942096"i.MeshId=g g="rbxassetid://902843398"i.TextureID=g d=k[1][1][k[1][0b11]]_=d["Right Leg"]d,h=CFrame,_.CFrame d,_,c=0,d.new,0.5 f=d _=_(d,c,f)g=h*_ i.CFrame=g g=k[1][1][k[1][0b11]]i.Parent=g h=Instance g,h=h.new,"WeldConstraint"g=g(h)_=k[1][1][k[1][0b11]]h=_["Right Leg"]g.Part0=h g.Part1=i g.Parent=i return end until false end end,function(a,f)return function()local b,e,g,c,d b=0b111011 while true do if b>=0b1011000 then if b>0x91 then g=f[1][1][f[1][0b11]]c=g.InputEnded e=not c b=e and 0x34 or 0x118-b elseif b<=0x58 then return else e,g=f[1][1][f[1][0b11]],f[0b111][1][f[0b111][0b11]]c,d=g.InputBegan,a:lf{f[0b11],f[0b110],f[0b101],f[0b100],f[1],f[0b10]}c,g=c.Connect,c b,c=0x6cc0/b,c(g,d)e.InputBegan=c end elseif b<=0x34 then e,g=f[1][1][f[1][0b11]],f[0b111][1][f[0b111][0b11]]c,d=g.InputEnded,a:mf{f[1]}c,g=c.Connect,c b,c=b+0b100100,c(g,d)e.InputEnded=c else g=f[1][1][f[1][0b11]]c=g.InputBegan e=not c b=e and 0b10010001 or 0xc0 end end end end,function(a,f)return function(e)local c,b,g b=0b101000 repeat if b>0x49 then if b>0xb6 then c.Keybind=g return else c,g=f[1][1][f[1][0b11]],e b=g and 0b11010011 or 0b1000 end elseif b<=0x28 then if b<=0b1000 then b,g=0b11010011,"None"else g,c=e,type c=c(g)g="table"b=c==g and 0x49 or 0b10110110 end else b,e=0xb6,e[1]end until false end end,function(a)return function(e)local g,c,d,b b=0b11010111 while true do if b<0b10001101 then if b<0b1010110 then if b<=0b110 then c,g,d=e.FindFirstChild,e,"Torso"c=c(g,d)b=c and 0b1001111 or 0b11111011 else b=c and 0x66 or b+0b111110 end elseif b<=0b1010110 then g=VeilConfig g,c="Root",g.TargetPart b=c==g and 0b101000101-b or 0x204/b else return c end elseif b<=0xd7 then if b>0b10110100 then g=VeilConfig c,g=g.TargetPart,"Head"b=c==g and 0b10110100 or 0x56 elseif b>0x8d then c,g,d=e.FindFirstChild,e,"Head"c=a.h(c(g,d))return a.i(c)else c,d,g=e.FindFirstChild,"HumanoidRootPart",e b,c=0b1100110,c(g,d)end elseif b<=0b11101111 then c,g,d=e.FindFirstChild,e,"HumanoidRootPart"c=a.h(c(g,d))return a.i(c)else c,d,g=e.FindFirstChild,"UpperTorso",e b,c=b+-0b10101100,c(g,d)end end end end,function(a,k)return function(e)local c,i,h,j,b,l,_,f,m b=0b10011000 while true do if b<0x9e then if b>0x51 then if b>0b1101101 then i=not e b=i and 0b11101111 or 0b1010001 else c,j,f=m.IsA,"Tool",m c=c(f,j)b=c and b+0x7a or 0x9e end elseif b>=0b1000110 then if b>0b1000110 then l,i,h=e.GetChildren,ipairs,e l=a.h(l(h))i,l,h=i(a.i(l))i,l,h=a.g(i,l,h)_,m=i(l,h)h=_ b=h==nil and 0xbe or 0b10100101 else c=m.Name return c end else _,m=i(l,h)h=_ b=h==nil and 0b10111110 or 0xa5 end elseif b>0b10111110 then if b<=0b11100111 then f,j=k[1][1][k[1][0b11]],m.Name b,c=0b10011110,f[j]else i=nil return i end elseif b>0xb3 then i=nil return i elseif b>0b10100101 then c=m.Name return c elseif b>0x9e then j,f=m.Name,k[1][1][k[1][0b11]]c=f[j]b=c and 0b1000110 or 0b100010010-b else b=c and 0b101010001-b or 0b10011 end end end end,function(a,k)return function(e)local l,m,i,h,_,b,j,c,f b=0b100110 repeat if b>=0b1110101 then if b<=0b11010011 then if b<0xce then return elseif b>0xce then h,l=k[0b10][1][k[0b10][0b11]],e.Position h,i=UDim2,l-h l,m=h.new,k[0b11][1][k[0b11][0b11]]_=m.X h,f=_.Scale,m c=f.X m,c=c.Offset,i.X _,c=m+c,f.Y m,j=c.Scale,f f=j.Y c,f=f.Offset,i.Y c=c+f l=l(h,_,m,c)h=k[0b100][1][k[0b100][0b11]]b,h.Position=b+-0x5e,l h=k[0b101][1][k[0b101][0b11]]h.SavedUIPos=l else b=i and 0b110100001-b or 0b101000011-b end else return end elseif b>=0x3b then if b<=0b111011 then l,m=e.UserInputType,Enum _=m.UserInputType b,h=0xce,_.Touch i=l==h else m,l=Enum,e.UserInputType _=m.UserInputType h=_.MouseMovement i=l==h b=i and 0b11001110 or 0b111011 end else l=k[1][1][k[1][0b11]]i=not l b=i and 0xec or 0b1101100 end until false end end,function(a,f)return function(e)local g,c,d d,c=e,f[1][1][f[1][0b11]]g,c=c,c.SetNotifySide c(g,d)return end end,function(a,k)return function()local c,_,j,h,l,e,f,b,i b=0b11101000 while true do if b>0xd5 then if b>0xe8 then b,e=0x9d38/b,c else e,l=k[1][1][k[1][0b11]],string i,l,h=l.gmatch,"Survivor-mob.Controls.action.check","[^%.]+"i,l,h=i(l,h)i,l,h=a.g(i,l,h)_=i(l,h)h=_ b=h==nil and 0b1111001 or 0b11010101 end elseif b>=0xd1 then if b<=0b11010001 then j,f,c=_,e,e.FindFirstChild b,c=b+0x19,c(f,j)else c=e b=c and 0xade5/b or 0xea end elseif b<=0x79 then return e else _=i(l,h)h=_ b=h==nil and 0x79 or 0b11010101 end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e return end end,yf=function(a,p,l,...)local f,g,e,b,j,_,n,d,i,c,h,q b=0b11111100 while true do if b>0b10001010 then if b>0xf5 then if b<=0xf8 then b=_=0xce then if b<=0xce then b=_n and b+-0x7c or 0x8a end elseif b<=0b10010011 then b=c>0 and 0b10 or 0xe4-b else b=c<=0 and 0b11111000 or 0x10 end elseif b<0x51 then if b<=0x22 then if b<=0x10 then if b>0b10 then b,i=0x32-b,0x18761 i,q=0x28e9,i*_ d=q+i g,d=d%h,1 j=g+d f,g=p[j],_+d j=e[g]e[f]=j else b=_>n and b+0b1110111 or 0b1010001 end else _=_+c b=c>0 and b+0xd3 or 0x8a end else _=a.h(_(n,a.i(c)))return a.i(_)end elseif b<=0x82 then if b>0b1111001 then b=c~=c and 0x79 or 0x820/b elseif b<=0b1010001 then b=c~=c and 0xf8 or 0xb1 else b,_,n,c=0b1001100,e[l],e,a.h(...)end else b=c<=0 and 0x6f0c/b or 0x82 end end end,function(a,f)return function(e)local g,b,h,i,_,d b=0x8b while true do if b<0b10000001 then if b<0b1001001 then if b>=0x25 then if b<=0b101110 then if b>0b100101 then h=f[1][1][f[1][0b11]]g,_=h.AmbientColor,f[0b10][1][f[0b10][0b11]]h=_.AmbientColor b,i=0b1001001,g~=h else h=f[1][1][f[1][0b11]]b,_,g=0b11011101-b,f[0b10][1][f[0b10][0b11]],h.Brightness h=_.Brightness i=g~=h end else b=i and b+0b1011111 or 0x12f-b end elseif b>=0b10010 then if b>0b10010 then _=f[0b10][1][f[0b10][0b11]]h=_.Fullbright g=not h b=g and 0b11001010 or 0xf6 else h=f[1][1][f[1][0b11]]g,b,_=h.Fullbright,0b1000000,f[0b10][1][f[0b10][0b11]]h=_.Fullbright i=g~=h end else g,_=f[0b11][1][f[0b11][0b11]],f[0b10][1][f[0b10][0b11]]h=_.AmbientColor b,g.Ambient=b+0b11101011,h h=_.AmbientColor g.OutdoorAmbient=h h=_.Brightness g.Brightness=h h=_.ClockTime g.ClockTime=h end elseif b<=0b1011000 then if b<=0x57 then if b<0x4c then b=i and 0x3478/b or 0xa8d/b elseif b<=0x4c then g=e b=g and 0x1db0/b or b+0xa6 else i,h=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]g=h.NoShadow i.NoShadow=g _,i=h,f[0b11][1][f[0b11][0b11]]h=_.NoShadow g=not h b,i.GlobalShadows=0x2b29/b,g end else b=i and 0xaf-b or 0b11010111-b end elseif b<=0b1100100 then b=g and b+0b1011001 or 0b11110110 else h=f[1][1][f[1][0b11]]_,g=f[0b10][1][f[0b10][0b11]],h.Ambient h=_.Ambient i=g~=h b=i and 0x49 or 0x2e end elseif b<0xbd then if b<0x9f then if b<0x89 then h=f[1][1][f[1][0b11]]g,_=h.NoShadow,f[0b10][1][f[0b10][0b11]]b,h=0x58,_.NoShadow i=g~=h elseif b>0x89 then i=e b=i and 0x40 or 0x12 else i,g=f[0b11][1][f[0b11][0b11]],0b10 i.Brightness=g g=0b1110 i.ClockTime=g h=Color3 g,h=h.new,1 _=h d=_ g=g(h,_,d)i.Ambient=g h=Color3 h,g=1,h.new _=h d=_ g=g(h,_,d)b,i.OutdoorAmbient=0b11101111,g end elseif b<0xa8 then h,i=f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]g=h.Fullbright i.Fullbright=g g=h i=g.Fullbright b=i and b+-0x16 or 0b11010011 elseif b<=0xa8 then h=f[1][1][f[1][0b11]]g,b,_=h.ClockTime,0x31e0/b,f[0b10][1][f[0b10][0b11]]h=_.ClockTime i=g~=h else b=i and 0x4c or 0b101100000-b end elseif b<=0b11101111 then if b>0xd3 then i=e b=i and 0x5228/b or 0x170-b elseif b>0b11001010 then i,h=f[0b11][1][f[0b11][0b11]],f[0b100][1][f[0b100][0b11]]g=h.Brightness i.Brightness=g g=h.ClockTime i.ClockTime=g g=h.Ambient b,i.Ambient=b+0b11100,g g=h.OutdoorAmbient i.OutdoorAmbient=g elseif b>0b10111101 then g,_=f[0b11][1][f[0b11][0b11]],f[0b100][1][f[0b100][0b11]]h=_.Brightness g.Brightness=h h=_.ClockTime g.ClockTime=h h=_.Ambient g.Ambient=h b,h=0xf6,_.OutdoorAmbient g.OutdoorAmbient=h else g,_=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]h=_.Ambient g.Ambient=h h=_.AmbientColor g.AmbientColor=h h=_.Brightness g.Brightness=h h=_.ClockTime g.ClockTime=h h=_ g=h.Ambient b=g and 0b1011 or 0b100010 end elseif b>0xf2 then return else b,g=0b1100100,i end end end end,function(a,f)return function()local c,e c=task c,e=a:Yd{f[1],f[0b10]},c.spawn e(c)return end end,function(a,k)return function()local e,b,c,i,_,f,g,h,d b=0x22 repeat if b<0x22 then i,h=k[0b10][1][k[0b10][0b11]],Instance h,g="ScreenGui",h.new g=g(h)i.UI=g g=i i,g=g.UI,"BypassGenUI"i.Name=g g=k[0b10][1][k[0b10][0b11]]i,g=g.UI,false i.ResetOnSpawn=g g=k[0b10][1][k[0b10][0b11]]g,i=true,g.UI i.IgnoreGuiInset=g g=k[0b10][1][k[0b10][0b11]]i,g,_=g.UI,k[1][1][k[1][0b11]],"PlayerGui"g,h=g.WaitForChild,g g=g(h,_)i.Parent=g i,h=k[0b10][1][k[0b10][0b11]],Instance g,h=h.new,"ImageButton"g=g(h)i.Button=g g=i i,g=g.Button,"BypassGenButton"i.Name=g g=k[0b10][1][k[0b10][0b11]]h,i=UDim2,g.Button g,h,_=h.new,0,0b111100 d,c=h,_ g=g(h,_,d,c)i.Size=g g=k[0b10][1][k[0b10][0b11]]i,h=g.Button,UDim2 g,_,d,h=h.new,0,0.55,0.88 c=_ g=g(h,_,d,c)i.Position=g g=k[0b10][1][k[0b10][0b11]]i,h=g.Button,Vector2 g,h=h.new,0.5 _=h g=g(h,_)i.AnchorPoint=g g=k[0b10][1][k[0b10][0b11]]h,i=Color3,g.Button h,g=0b11111111,h.fromRGB d,_=h,h g=g(h,_,d)i.BackgroundColor3=g g=k[0b10][1][k[0b10][0b11]]g,i=0.15,g.Button i.BackgroundTransparency=g g=k[0b10][1][k[0b10][0b11]]g,i=true,g.Button i.AutoButtonColor=g g=k[0b10][1][k[0b10][0b11]]i,g=g.Button,false i.Visible=g g=k[0b10][1][k[0b10][0b11]]g,i=0b1010,g.Button i.ZIndex=g g=k[0b10][1][k[0b10][0b11]]h,i=g,g.Button g=h.UI i.Parent=g g=Instance h,i,g=h.Button,g.new,"UICorner"i=i(g,h)h=UDim h,_,g=1,0,h.new g=g(h,_)i.CornerRadius=g g=Instance g,h,i="UIStroke",k[0b10][1][k[0b10][0b11]],g.new h=h.Button i=i(g,h)h=Color3 g,_,h=h.fromRGB,0xff,0 d=_ g=g(h,_,d)i.Color=g g=0b10 i.Thickness=g g=0.2 i.Transparency=g h=Instance h,_,g="ImageLabel",k[0b10][1][k[0b10][0b11]],h.new _=_.Button g=g(h,_)_=UDim2 d,h,_=0,_.new,1 f,c=d,_ h=h(_,d,c,f)g.Size=h h=1 g.BackgroundTransparency=h g.Image="rbxassetid://83483409998367" g.ScaleType=Enum.ScaleType.Fit g.ZIndex=0b1011 d=k[0b10][1][k[0b10][0b11]]_=d.Button h,d=_.MouseButton1Click,a:Be{k[0b10]}_,h=h,h.Connect h(_,d)return elseif b>0b100010 then g,b,i=e,0x17,e.Destroy i(g)else i=k[1][1][k[1][0b11]]g,e="BypassGenUI",i.PlayerGui i,e=e,e.FindFirstChild e=e(i,g)b=e and 0b11100110 or 0x17 end until false end end,function(a,d)return function()local _ _=d[1][1][d[1][0b11]]_()return end end,function(a)return function(e)local f,l,i,_,c,h,b,m,j b=0b11000 repeat if b<=0b1110001 then if b>0b1010100 then m,c=l(h,_)_=m b=_==nil and 0b1010100 or b+0b1010101 elseif b<=0x19 then if b>0b11000 then return i else h,l,i="PalletPointSlide",e,e.FindFirstChild i=i(l,h)b=i and 0b11001 or 0x96 end else _,l,h="PalletPoint",e.FindFirstChild,e l=a.h(l(h,_))return a.i(l)end elseif b<=0b10010110 then if b>0b10000100 then h,_,l=e.GetDescendants,e,ipairs h=a.h(h(_))l,h,_=l(a.i(h))l,h,_=a.g(l,h,_)m,c=l(h,_)_=m b=_==nil and 0b1010100 or 0b11000110 else return c end else j,f="PalletPointSlide",c.Name b=f==j and b+-0x42 or 0b100110111-b end until false end end,function(a,f)return function()local i,g,h,_,d,e g,h,d,_,e=0x2276,0,f[0b11][1][f[0b11][0b11]],f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]e,i=e.SendTouchEvent,e e(i,g,h,_,d)i=task e,i=i.wait,0.01 e(i)h,e,g=0b10,f[1][1][f[1][0b11]],0x2276 i,e=e,e.SendTouchEvent e(i,g,h,_,d)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.GodMode=e return end end,function(a,k)return function(e)local i,_,b,c,h,j,f,g,l b=0b101111 while true do if b<0b1101000 then if b<0b111110 then if b>0b101111 then _,i=k[0b10][1][k[0b10][0b11]],pairs l=_.SCP i,l,h=i(l)i,l,h=a.g(i,l,h)_=i(l,h)h=_ b=h==nil and 0b1000111 or 0b1111101 elseif b>=0x1c then if b<=0x1c then c,j,f,g=nil,_,_.IsA,"Model"f=f(j,g)b=f and 0x5d or 0x9d else h=k[1][1][k[1][0b11]]l=h.SCP i=not l b=i and 0x68 or 0x35 end else _=i(l,h)h=_ b=h==nil and 0x47-b or 0b1111101 end elseif b<=0x4b then if b>0b1000111 then b=c and b+-0x2f or 0/b elseif b<=0b111110 then return else return end elseif b>0b1001101 then b,f,j=0x14c-b,_.GetPivot,_ f=f(j)c=f.Position else _=i(l,h)h=_ b=h==nil and b+-0b1111 or 0x135-b end elseif b<=0xb4 then if b<=0x93 then if b<0b10000100 then if b<=0x68 then _,i=k[0b10][1][k[0b10][0b11]],pairs l=_.SCP i,l,h=i(l)i,l,h=a.g(i,l,h)_=i(l,h)h=_ b=h==nil and 0b111110 or 0xe8 else c=_ b=c and 0x5f37/b or 0x4b end elseif b>0b10000100 then g=e.Position j=c-g g,f=k[1][1][k[1][0b11]],j.Magnitude j=g.Distance b=f<=j and 0b100010111-b or 0xb4 else j,f,g=_,k[0b100][1][k[0b100][0b11]],k[0b101][1][k[0b101][0b11]]b=0 f(j,g)end elseif b>0b10011101 then f,j=k[0b11][1][k[0b11][0b11]],_ b=0 f(j)else j,f,g=_,_.IsA,"BasePart"f=f(j,g)b=f and 0x165-b or 0x9293/b end elseif b<0b11101000 then if b<=0b11000011 then b,c=0x3921/b,_.Parent else b,c=b+0b100111,_.Position end elseif b>0b11101000 then b=c and 0b10010011 or b+-0b11101111 else b,f,c=0x4d,_,k[0b11][1][k[0b11][0b11]]c(f)end end end end,function(a,k)return function(e)local _,l,c,i,g,h,m,f,j,b b=0b10100011 while true do if b>0b10001110 then if b<0b10110001 then if b<0x9d then if b>0x90 then _,h=l,l.Destroy b=0b100101 h(_)else _,h=l,l.Destroy b=0xee h(_)end elseif b>=0b10100011 then if b>0b10100011 then c,f,j=k[0b101][1][k[0b101][0b11]],e,_ c(f,j)return else i=not e b=i and 0b110011 or 0b1101000 end else return end elseif b<0xec then if b<0xc7 then _,h,l="GenESP",e,e.FindFirstChild l=l(h,_)h=0b1100100 b=i>=h and 0b1101100 or b+-0b110111 elseif b>0b11000111 then c,j,f=l.FindFirstChildOfClass,"TextLabel",l c=c(f,j)b=c and 0b10001110 or 0x171-b else h=k[1][1][k[1][0b11]]l=h.Generator i=not l b=i and 0x3fbe/b or 0 end elseif b<=0b11101110 then if b<=0b11101100 then b,i=0xb1,0 else return end else c,j,f=k[0b100][1][k[0b100][0b11]],_,m c=c(f,j)l=c b,l.Adornee=0b10100100,e l.Parent=e end elseif b>=0x68 then if b>=0b1111010 then if b<0x86 then _=math m,h,c,_=0,_.clamp,0b1100100,i h=h(_,m,c)f,_=Color3,k[0b11][1][k[0b11][0b11]]c,j,f,g=f.fromRGB,0xff,0,0x78 c=c(f,j,g)f=0b1100100 m,_,f=_,_.Lerp,h/f _=_(m,c,f)c=string f,m,c=i,c.format,"[%.0f%%]"m=m(c,f)c=not l b=c and b+0x7d or b+0x53 elseif b>0b10000110 then c.Text=m b,c.TextColor3=0b10100100,_ else h,_,l=e,"GenHighlight",e.FindFirstChild l=l(h,_)b=l and 0b10011011 or b+-0x61 end elseif b>=0b1101100 then if b>0x6c then b=i and 0xb1 or b+0b1110110 else b=l and 0x90 or 0x15a-b end else b,l=0b110011,e.Parent i=not l end elseif b<0b110011 then if b>=0x16 then if b>0b10110 then return else i,l,h=k[0b10][1][k[0b10][0b11]],e,"Progress"b,i=0b1110110,i(l,h)end else l,i,h=e,k[0b10][1][k[0b10][0b11]],"RepairProgress"i=i(l,h)b=i and 0b1110110-b or 0b10110 end elseif b<=0x43 then if b<=0b110011 then b=i and b+0x6a or 0xc7 else h,l=i,i.Destroy b=0x86 l(h)end else l,h,i=e,"GenESP",e.FindFirstChild i=i(l,h)b=i and b+-0b1111 or 0x2aec/b end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.FOV=e return end end,function(a,k)return function()local n,q,l,g,c,p,d,b,j,e,i,f,h,_ b=0xdb repeat if b<=0x91 then if b>=0b111101 then if b>=0b1111001 then if b>0b1111001 then h=k[0b10][1][k[0b10][0b11]]_,l,h=0.4,h.ParryDistance,k[0b11][1][k[0b11][0b11]]h.Transparency=_ h.Radius=l n=math n,_,c=0.1,n.max,0.15 c=l-c _=_(n,c)h.InnerRadius=_ n=k[1][1][k[1][0b11]]_=n.Color h.Color3=_ _=RaycastParams h=_.new h=h()n,c={},e n[1]=c _=n h.FilterDescendantsInstances=_ c=Enum n=c.RaycastFilterType _=n.Exclude h.FilterType=_ _,j,c=k[0b101][1][k[0b101][0b11]],Vector3,p.Position f,g,j=j.new,-0b1111,0 d=j f=f(j,g,d)j,n,_=h,_,_.Raycast _=_(n,c,f,j)n=_ b=n and 0x5b or 0x875f/b else b,c,j=0x6f8c/b,p.Position,Vector3 j,f,g=0,j.new,0b11 d=j f=f(j,g,d)n=c-f end elseif b>0x3d then b,n=0b11101111,_.Position else h,l=1,k[0b11][1][k[0b11][0b11]]l.Transparency=h return end elseif b>0b11001 then p,h,b,l=e.FindFirstChild,"HumanoidRootPart",0b11110111,e p=p(l,h)elseif b>0b101 then b=e and 0x1482/b or 0xa0 else l=k[0b10][1][k[0b10][0b11]]b,p=0x1e-b,l.Parry e=not p end elseif b<0b11101100 then if b>=0b11010010 then if b>0b11010010 then l=k[1][1][k[1][0b11]]p=l.Enabled e=not p b=e and 0b11001 or 0b101 else e,p=k[0b11][1][k[0b11][0b11]],1 e.Transparency=p return end else p=k[0b100][1][k[0b100][0b11]]e=p.Character p=e b=p and 0x35 or 0b110010111-b end elseif b>=0xef then if b<=0xef then b=n and 0b11101100 or 0x70f7/b else l=not p b=l and b+-0b10111010 or 0b10010001 end else c,g=k[0b11][1][k[0b11][0b11]],CFrame d,j=Vector3,g.new g,d,q=d.new,0,0.05 i=d g=g(d,q,i)g=n+g j=j(g)d=CFrame i,g=math,d.Angles q,i=i.pi,0b10 q,d=0,q/i i=q g=g(d,q,i)f=j*g c.CFrame=f return end until false end end,function(a,k)return function()local b,g,c,i,h,_,f,d,e b=0b101011 repeat if b>=0b10011110 then if b<0xce then if b>0x9e then c=table d,c,b,f=c.insert,k[0b10][1][k[0b10][0b11]],0xce,_ d(c,f)else b=d and 0x7b70/b or 0b101101100-b end elseif b<=0b11001110 then h,_=e(i,g)g=h b=g==nil and 0b1110000 or 0b11101101 else f,d="GeneratorPoint",_.Name d,c=d.find,d d=d(c,f)b=d and 0x3c or 0b110001011-b end elseif b>0b111100 then return elseif b>0b101011 then d,b,f,c=_.IsA,0x2508/b,"BasePart",_ d=d(c,f)else e,i=pairs,k[1][1][k[1][0b11]]i,g=i.GetChildren,i i=a.h(i(g))e,i,g=e(a.i(i))e,i,g=a.g(e,i,g)h,_=e(i,g)g=h b=g==nil and 0x70 or 0b11101101 end until false end end,function(a,f)return function(e)local b,c b=0x82 while true do if b<=0xd2 then if b>=0b10000010 then if b<=0x82 then c=f[1][1][f[1][0b11]]c.Enabled=e b=e and 0x2b or 0xfd else return end else c=f[0b10][1][f[0b10][0b11]]b=b+0b10100111 c()end else b,c=0xd2,f[0b11][1][f[0b11][0b11]]c()end end end end,function(a,f)return function()local e,h,g,c,b,_ b=0b111101 repeat if b>0x86 then if b<0b11011011 then if b>=0xc2 then if b>0xc2 then b,h=0x198-b,g[1][g[0b11]].Visible else b=h and 0b1110101 or 0b100110011-b end else h,_=pcall,a:ef{g}b=0x3f h(_)end elseif b>0b11100010 then h,b,_,g=c,0xe2,"Controls",c.FindFirstChild g=g(h,_)elseif b>0xdb then b=g and 0b110111101-b or b+-0b10101101 else b,_,g=b+-0b10100110,"Gui-mob",c.Controls g,h=g.FindFirstChild,g g=g(h,_)end elseif b<=0b111111 then if b>=0b111101 then if b<=0b111101 then g,e="PlayerGui",f[1][1][f[1][0b11]]c,e=e,e.FindFirstChild e=e(c,g)c=not e b=c and 0x2f or 0b10000110 else return end elseif b<=0x2f then return else g={[0b11]=0b10,[0b10]=g}g[1]=g h=g[1][g[0b11]]b=h and 0x2c4e/b or b+0x8d end elseif b>=0b1110101 then if b>0x75 then g,h,c=e,"Survivor-mob",e.FindFirstChild c=c(g,h)g=c b=g and 0b11101000 or 0b101101000-b else h=firesignal b=h and 0b10001110 or 0x3f end else b,h,_=0x3f,pcall,a:df{f[0b10]}h(_)end until false end end,function(s,t)return function()local f,n,o,l,a,g,r,_,h,j,d,m,c,b,p,q,i,e b=0xc7 repeat if b<=0x98 then if b<0b1001010 then if b>0b101001 then if b>=0x34 then if b>0x34 then f=_(n,c)c=f b=c==nil and b+0b1001111 or 0b10010010 else g,d,r=ipairs,j.GetChildren,j d=s.h(d(r))g,d,r=g(s.i(d))g,d,r=s.g(g,d,r)i,o=g(d,r)r=i b=r==nil and 0x118-b or 0b10000 end else return end elseif b<=0x18 then if b>0b10010 then b,g=0b101001,f.Parent elseif b>0b10000 then g,r,d=ipairs,f,f.GetDescendants d=s.h(d(r))g,d,r=g(s.i(d))g,d,r=s.g(g,d,r)i,o=g(d,r)r=i b=r==nil and 0b11110110 or 0x91 else o={[0b11]=0b10,[0b10]=o}o[1]=o q,m,a=o[1][o[0b11]],o[1][o[0b11]].IsA,"BasePart"m=m(q,a)b=m and b+0b10001010 or 0b10100100 end else b=g and 0b10010 or 0b110110 end elseif b>=0x85 then if b>0x92 then p={[0b11]=0b10,[0b10]=p}p[1]=p l=not p[1][p[0b11]]b=l and 0x4a or 0b10110010 elseif b<=0b10010001 then if b>0b10000101 then o={[0b11]=0b10,[0b10]=o}o[1]=o m,a,q=o[1][o[0b11]].IsA,"BasePart",o[1][o[0b11]]m=m(q,a)b=m and 0b10101110 or 0x12a-b else return end else g=f b=g and 0b10101010-b or b+-0x69 end elseif b>=0x57 then if b>0x57 then b=p and 0b1010111 or 0x3a30/b else p,h=e.Window,"VaultEvent"b,p,l=0x98,p.FindFirstChild,p p=p(l,h)end elseif b>0b1001010 then _,f=pairs,t[0b11][1][t[0b11][0b11]]n=f.Windows _,n,c=_(n)_,n,c=s.g(_,n,c)f=_(n,c)c=f b=c==nil and b+0x39 or 0b10010010 else return end elseif b<0b11010000 then if b<=0b10101110 then if b<0xa4 then if b>0b10011001 then b,q,m=0x62a8/b,s:oe{p,o},pcall m(q)else i,o=g(d,r)r=i b=r==nil and 0b11110110 or b+-0b1000 end elseif b<=0b10100100 then i,o=g(d,r)r=i b=r==nil and 0b110001000-b or 0b10000 else b,q,m=0x99,s:ne{p,o},pcall m(q)end elseif b<=0xbe then if b>0b10110010 then b=h and 0b11100010 or b+-0x72 else _,l="Map",workspace l,h=l.FindFirstChild,l l=l(h,_)h=l b=h and 0b11010000 or 0xbe end else l=t[1][1][t[1][0b11]]p=l.BlockVaults e=not p b=e and 0b110000 or 0b11011010 end elseif b<=0b11100010 then if b>=0b11011010 then if b>0xda then _,n,c=ipairs,h.GetChildren,h n=s.h(n(c))_,n,c=_(s.i(n))_,n,c=s.g(_,n,c)f,j=_(n,c)c=f b=c==nil and 0b10000101 or 0x34 else l,e="Remotes",t[0b10][1][t[0b10][0b11]]e,p=e.FindFirstChild,e e=e(p,l)p=e b=p and 0b110101101-b or 0x62 end elseif b>0xd0 then l,p,h=e,e.FindFirstChild,"Window"b,p=b+-0x71,p(l,h)else _,b,h,n=l,0b110001110-b,l.FindFirstChild,"Vaults"h=h(_,n)end elseif b>0b11101101 then b=0b110110 elseif b>0b11100100 then f,j=_(n,c)c=f b=c==nil and 0b10000101 or 0x3024/b else b=0xed end until false end end,function(a,f)return function()local h,g,e,b,c b=0xef while true do if b<=0x65 then if b<0x59 then g=f[1][1][f[1][0b11]]c=g.Cache return c elseif b<=0b1011001 then h,g=a:De{c,f[1]},pcall g(h)h=f[1][1][f[1][0b11]]g=h.Cache return g else h=f[1][1][f[1][0b11]]g=h.Cache return g end elseif b>0x78 then e=tick e=e()h=f[1][1][f[1][0b11]]g=h.CacheTimer g,c=0b101,e-g b=c0b1101100 then return elseif b>0x49 then c=f[0b10][1][f[0b10][0b11]]e=c.Character c=not e b=c and 0x366c/b or b+0b101100 elseif b>0b10110 then g=f[1][1][f[1][0b11]]c=g.JumpPowerEnabled e=not c b=e and 0b11111001 or 0x6c else return end elseif b<0xc8 then h,g,c="Humanoid",e,e.FindFirstChildOfClass c=c(g,h)b=c and 0x160-b or 0x16 elseif b<=0b11001000 then h=f[1][1][f[1][0b11]]b,g=0x1130/b,h.JumpPowerValue c.JumpPower=g else return end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.ShowItem=e return end end,function(a,k)return function()local e,f,i,n,g,_,l,c,h,b,j b=0xba repeat if b>0x94 then if b>=0b10111010 then if b<=0xde then if b<=0xba then e=k[1][1][k[1][0b11]]e=e()i=not e b=i and 0x48 or 0b10100111 else h,n=i.CFrame,Vector3 c,n,_=0b101,0,n.new f=n _=_(n,c,f)l=h+_ e.CFrame=l return end else g,b,j,f="BasePart",0x7630/b,c,c.IsA f=f(j,g)end elseif b<=0xa7 then i,l,h=nil,ipairs,workspace _,h=h,h.GetDescendants h=a.h(h(_))l,h,_=l(a.i(h))l,h,_=a.g(l,h,_)n,c=l(h,_)_=n b=_==nil and 0x10 or 0x14 else n,c=l(h,_)_=n b=_==nil and b+-0b10011000 or 0x14 end elseif b>=0x48 then if b<=0b1111010 then if b<=0b1001000 then return else b=f and 0x20e2/b or 0xa8 end else h,l="fininshline not found",warn l(h)return end elseif b>=0x14 then if b<=0x14 then g=string g,j=c.Name,g.lower j=j(g)g="fininshline"f=j==g b=f and 0x1360/b or b+0b1100110 else b,i=0b10000,c end else l=not i b=l and 0b10010100 or 0xde end until false end end,function(a,f)return function(e)local c,g,d,b b=0b10010101 while true do if b<0b11000001 then if b>0b10010101 then if b>0b10010111 then g=getgenv g=g()c=g.KYS_ToFSetTargetMode b=c and 0b10010111 or b+-0b10000010 else g=getgenv g=g()g,c=e,g.KYS_ToFSetTargetMode b=g and 0xdc or 0b11101000 end elseif b>0b10000011 then c,g=type,e c=c(g)g="table"b=c==g and 0b10000011 or 0xbb elseif b>0b111001 then b,e=0b10111011,e[1]else g,c=e,f[1][1][f[1][0b11]]b=g and 0x361b/b or 0x2af9/b end elseif b<=0xe4 then if b>=0b11011100 then if b<=0b11011100 then b,d=0xe4,false c(g,d)else return end else b,g=0xb733/b,"Killer"end elseif b>0b11101000 then b,c.TargetMode=0x1d7-b,g else b,g=0b11011100,"Killer"end end end end,function(a,f)return function(e)local b,c b=0b1111100 while true do if b>=0x99 then if b>0b10011001 then b,c=0b10011001,f[1][1][f[1][0b11]]c.Text=e else return end else c=""b=e~=c and 0xa3 or 0b10011001 end end end end,function(a,f)return function()local e,_,c e,_=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]c,e=e,e.FireServer e(c,_)return end end,function(a,f)return function(e)local b,c b=0b1101100 while true do if b<=0b101011 then if b<=0b1001 then c=f[0b10][1][f[0b10][0b11]]b=0x2b c()else return end else c=f[1][1][f[1][0b11]]c.ThirdPerson=e c=not e b=c and 0b1001 or 0b101011 end end end end,function(a)return function()local c,e c=task c,e=0.5,c.wait e(c)e=GB_CreateButton e()e=GB_UpdateButton e()return end end,function(a,f)return function()local e,c,_,b b=0b11111110 while true do if b<0x5b then if b>0x1f then _,b,e="TextButton",0x98-b,f[1][1][f[1][0b11]]c,e=e,e.IsA e=e(c,_)else return e end elseif b<0xcb then b=e and 0b1111010-b or 0x4829/b elseif b<=0b11001011 then e,_=f[1][1][f[1][0b11]],"TextBox"b,c,e=b+-0xac,e,e.IsA e=e(c,_)else e,_=f[1][1][f[1][0b11]],"TextLabel"e,c=e.IsA,e e=e(c,_)b=e and 0b1011011 or 0x3d end end end end,function(a,f)return function()local c,e c=f[1][1][f[1][0b11]]e=c.Connection e,c=e.Disconnect,e e(c)return end end,function(a)return function(e)local c c=VeilConfig c.ShowTargetLaser=e return end end,function(a,k)return function()local c,g,h,n,_,j,l,f,b,d,o,e,m b=0x4d while true do if b<0b10000100 then if b>0x2f then if b>0x4d then b,d=0b11,table m,g,d=j,d.insert,e g(d,m)else o=tick o=o()h=k[1][1][k[1][0b11]]l=h.SCPCacheTimer o,e=0.5,o-l b=e=0b101100 then if b>0b101100 then _,l,h=o,pairs,o.GetDescendants h=a.h(h(_))l,h,_=l(a.i(h))l,h,_=a.g(l,h,_)n,c=l(h,_)_=n b=_==nil and 0b10111010 or 0x96 else j,f=c,c.GetAttributes f=f(j)g,j,d=c,c.GetAttribute,"CorpseCreated0492"j=j(g,d)b=j and 0x5ac/b or b+0b1101001 end elseif b<=0b11 then n,c=l(h,_)_=n b=_==nil and b+0xb7 or 0b10010110 else b=j and 0b11010110-b or 0x63/b end elseif b>0xab then if b>0xb5 then l=k[1][1][k[1][0b11]]l.SCPCache=e h=tick h=h()l.SCPCacheTimer=h h=l l=h.SCPCache return l else g,j,d=c,c.FindFirstChild,"HumanoidRootPart"j=j(g,d)b=j and 0x63 or b+-0xb2 end elseif b<0x96 then if b<=0b10000100 then o={}e,o,h=o,workspace,"Map"o,l=o.FindFirstChild,o o=o(l,h)b=o and 0b10110011-b or 0x13e-b else b,g,d=0x1335/b,next,f g=g(d)d=nil j=g~=d end elseif b>0x96 then o=k[1][1][k[1][0b11]]e=o.SCPCache return e else g,j,f="Model",c,c.IsA f=f(j,g)b=f and b+-0x6a or 0b11 end end end end,function(a,f)return function(e)local c,g,b b=0xe3 repeat if b>0b11000100 then c=f[1][1][f[1][0b11]]c.MaxDistance=e g=c c=g.UnlimitedZoom b=c and 0b11000100 or 0x1f elseif b>0b11111 then b,c=0b11100011-b,f[0b10][1][f[0b10][0b11]]c()else return end until false end end,function(a,f)return function(e)local c,g,h,b b=0x52 repeat if b>0x61 then if b>=0xc6 then if b<=0b11000110 then b=c and 0x61 or 0b111 else b,c,g=0x41df/b,AttachParrySensor,e.Character c(g)end elseif b>0b1101001 then h=e.Team g,b,h=h.Name,0x6d0e/b,"Killer"c=g==h else b,c=0x2f,e.Team end elseif b<0b1001101 then if b>0b111 then b=c and b+0x5e or 0xc6 else b=c and 0b11100010-b or 0x21b/b end elseif b<0x52 then return elseif b>0x52 then b,c=0b111,e.Character else g=f[1][1][f[1][0b11]]c=e~=g b=c and 0b1101001 or 0b101111 end until false end end,function(a,f)return function()local b,c,e b=0x60 repeat if b<0x8e then c=f[1][1][f[1][0b11]]e=c.Stalk b=e and 0b11101011 or 0x8e elseif b>0x8e then c=f[1][1][f[1][0b11]]b,e=b+-0x5d,c.Stalk e,c=e.Disconnect,e e(c)e,c=f[1][1][f[1][0b11]],nil e.Stalk=c else return end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.PalletDrop=e return end end,function(a,d)return function(e)d[1][1][d[1][0b11]]=e return end end,function(a)return function(e)local c c=VeilConfig c.TargetPart=e return end end,function(a)return function(e)local d,j,l,h,_,i,c,f,b b=0x6c repeat if b>0x69 then if b>0xbb then i,l=e.Name,"Hook"b=i~=l and 0x28e0/b or 0x9f3e/b elseif b>=0x8f then if b>0b10001111 then l,i,h=e.GetChildren,ipairs,e l=a.h(l(h))i,l,h=i(a.i(l))i,l,h=a.g(i,l,h)_,d=i(l,h)h=_ b=h==nil and 0x8f or 0x69 else i=false return i end else _,h,l="Model",e,e.IsA l=l(h,_)i=not l b=i and 0x15 or 0b11011010 end elseif b<=0x39 then if b<0x30 then i=false return i elseif b<=0b110000 then i=false return i else c=true return c end elseif b>0b1100100 then j,f,c="BasePart",d,d.IsA c=c(f,j)b=c and 0b111001 or 0b1100100 else _,d=i(l,h)h=_ b=h==nil and 0x8f or 0b1101001 end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Survivor=e return end end,function(a,f)return function()local c,b,e,g b=0xc4 repeat if b>0b11000100 then if b>0xeb then e.FieldOfView=c return elseif b>0b11011110 then b=c and 0xf9 or b+-0b10111010 else g=f[1][1][f[1][0b11]]c=g.FOVEnabled b=c and 0x15a-b or 0xcbca/b end elseif b>=0b10011001 then if b>0b10011001 then c=workspace e=c.CurrentCamera c=not e b=c and 0b10011001 or 0xde else return end elseif b>0x31 then g=f[1][1][f[1][0b11]]b,c=0b11101011,g.FOV else b,g=0x2fa9/b,f[1][1][f[1][0b11]]c=g.DefaultFOV end until false end end,function(a,f)return function()local b,c,g,e b=0b111010 repeat if b<0b10010101 then if b<=0b101000 then return else c=f[1][1][f[1][0b11]]e=c.Button b=e and 0x95 or 0x28 end elseif b<=0xb9 then if b<=0b10010101 then c=f[1][1][f[1][0b11]]g,e=c,c.Button c=g.Enabled b=c and 0xb9 or 0x7468/b else b,c=0xc8,f[0b10][1][f[0b10][0b11]]end else b,e.Visible=0x28,c end until false end end,h=function(...)return{[1]={...},[0b10]=select("#",...)}end,function(a,f)return function(e)local h,g,b,c b=0b11001001 while true do if b>=0b10010100 then if b<=0b10010100 then b,h=0b10000110,f[1][1][f[1][0b11]]g=h.Status c=g[e]c,g=c.Destroy,c c(g)g=h c,g=g.Status,nil c[e]=g else h=f[1][1][f[1][0b11]]g=h.Status c=g[e]b=c and 0x94 or 0b10000110 end else return end end end end,function(a,f)return function(e)local g,c,b b=0b10110001 while true do if b>0b10110001 then b,g=0b1110010,getgenv g=g()c,g=g.KYS_SetToFSilentAim,e c(g)elseif b<0b1110010 then b,c=0xc78/b,f[1][1][f[1][0b11]]c.Enabled=e elseif b<=0x72 then return else g=getgenv g=g()c=g.KYS_SetToFSilentAim b=c and 0b10111010 or 0b11100 end end end end,function(e,f,...)local h={...}local d=select("#",...)for i=1,d do e[f+i-1]=h[i]end end,function(a)return function(e,i)local h,j,l,_,c,d,f h=Instance l,h=h.new,"BillboardGui"l=l(h)h="GenESP"l.Name=h _=UDim2 h,_,d=_.new,0,0x64 f,c=0b11110,_ h=h(_,d,c,f)l.Size=h h=true l.AlwaysOnTop=h _=Instance h,_=_.new,"TextLabel"h=h(_)d=UDim2 d,_,c=1,d.new,0 f,j=d,c _=_(d,c,f,j)h.Size=_ _=1 h.BackgroundTransparency=_ h.Text=e h.TextColor3=i _=0 h.TextStrokeTransparency=_ c=Enum d=c.Font _=d.GothamBold h.Font=_ _=0b1100 h.TextSize=_ h.Parent=l return l end end,function(a,f)return function(e)local _,b,g,h,i b=1 repeat if b>=0b111011 then if b<=0b111011 then i,h=KYS_ToFSetTargetMode,f[1][1][f[1][0b11]]g,h=h.Internal,true b=0x26b8/b i(g,h)else return end else _,i=Enum,e.UserInputType h=_.UserInputType g=h.Touch b=i==g and 0x3b or 0xa8 end until false end end,function(u,t)return function()local p,k,x,w,h,A,a,i,q,v,l,j,_,z,d,e,y,r,o,n,c,f,b,s b=0b11111100 repeat if b<0b10010010 then if b>0b1001111 then if b>0x6b then if b>0b1111010 then if b>0b10001110 then return else v=t[0b101][1][t[0b101][0b11]]v,w=v()c=not v b=c and 0x34 or b+-0b1110110 end elseif b<0b1110100 then b=n and 0b10101001 or 0x324c/b elseif b>0x74 then b,_=0x29,t[0b10][1][t[0b10][0b11]]s=_.UsedPallets k=s[q]else l=y.Position e=l-_ n=e.Magnitude b=n=0x54 then if b<=0b1010100 then p=tick p=p()v=t[0b11][1][t[0b11][0b11]]h=v.lastPalletScan h,y=0.2,p-h b=y0x60 then b=z and 0b1001 or 0b11111100-b else p=t[0b111][1][t[0b111][0b11]]x=p.LocalPlayer y=x.Team b=y and 0xa4 or 0x3c00/b end elseif b>0x1c then if b>=0x3a then if b<0x49 then s,k,_=q,q.FindFirstChild,"PalletPoint"k=k(s,_)b=k and 0b101 or 0b10011100 elseif b<=0b1001001 then z,j,b,d=f,f.FindFirstChild,0b11101100,"PalletDropEvent"j=j(z,d)else b=b+0x96 end elseif b<=0x29 then b=k and b+0xbc or b+0x11 else b=c and 0x5b0/b or b+0x79 end elseif b<0b10111 then if b<=0b1001 then if b<=0b101 then k={[0b11]=0b10,[0b10]=k}k[1]=k s=not k[1][k[0b11]]b=s and 0x17 or 0xf9 else i,o=r,z i=i(o)i={[0b11]=0b10,[0b10]=i}i[1]=i b=i[1][i[0b11]]and 0b10110101 or b+0b1010100 end else y=t[0b11][1][t[0b11][0b11]]y.lastPalletScan=p v=y h=v.lastPalletDrop h,y=2.5,p-h b=y=0x1b then if b>0b11011 then return else b,n=b+0x54,not _ end elseif b<=0x17 then b=0xe5 else b,j=0b110100,t[1][1][t[1][0b11]]f=j.PalletDropDist c=w>f end elseif b<=0xb4 then if b>=0xa4 then if b>=0b10101101 then if b<0xb3 then if b>0b10101101 then return else j,c="Remotes",t[0b100][1][t[0b100][0b11]]f,c=c,c.FindFirstChild c=c(f,j)f=c b=f and 0x18e-b or 0x169-b end elseif b>0xb3 then y=t[0b110][1][t[0b110][0b11]]y=y()h=not y b=h and 0b10010110 or 0b10010010 else return end elseif b<=0b10100110 then if b<=0b10100100 then b,v=0b10100000,x.Team h,v=v.Name,"Survivors"y=h==v else b,z,d=0b1001111,q,n end else b=0b11100101 end elseif b>0x99 then if b>0x9c then p=not y b=p and 0xb3 or 0b1010100 else s,k,_=q,q.FindFirstChild,"PalletPointSlide"b,k=0b101,k(s,_)end elseif b<0b10010110 then if b>0x92 then return else h,w=x.Character,"Humanoid"h,v=h.FindFirstChildOfClass,h h=h(v,w)v=not h b=v and 0b11101101 or 0b1010001 end elseif b<=0x96 then return else z,d,r,i,q=nil,0b1000,u:hf(),pairs,t[0b1000][1][t[0b1000][0b11]]o=q.Pallets i,o,A=i(o)i,o,A=u.g(i,o,A)q,a=i(o,A)A=q b=A==nil and 0b1101011 or 0b11010110 end elseif b<=0xe4 then if b<0b11010110 then if b<0xbc then o,A=pcall,u:jf{j,i}o(A)A=t[0b10][1][t[0b10][0b11]]o,A=A.UsedPallets,true o[z]=A o=t[0b11][1][t[0b11][0b11]]b,o.lastPalletDrop=0x5d,p elseif b<=0b10111100 then j=f b=j and 0x105-b or 0xec else return end elseif b<=0b11100001 then if b>0xd6 then j,f,z=c,c.FindFirstChild,"Pallet"b,f=0xbc,f(j,z)else k=not q b=k and 0b101001 or 0x65fc/b end else return end elseif b<=0xed then if b>0xec then b=v and 0xd314/b or 0x8e elseif b>0xe5 then j={[0b11]=0b10,[0b10]=j}j[1]=j z=not j[1][j[0b11]]b=z and b+-0x3e or 0b10011001 else q,a=i(o,A)A=q b=A==nil and 0x6b or b+-0b1111 end elseif b<=0xf9 then s,_=pcall,u:if_{k}s,_=s(_)n=not s b=n and 0x6bf7/b or 0x1b else y=t[1][1][t[1][0b11]]p=y.PalletDrop x=not p b=x and 0x95 or 0b1100000 end until false end end,function(a,k)return function(e)local f,_,m,b,c,j,h,l,i b=0xc5 while true do if b>=0b1101111 then if b<=0xc5 then if b<=0b10100000 then if b>0x9a then i=e[1][e[0b11]].Animation l=not i b=l and 0b10100 or 0x58 elseif b<=0b1101111 then return else m=k[0b11][1][k[0b11][0b11]]_=m[e[1][e[0b11]]]b=_ and 0x33 or 0b1010001 end else e={[0b11]=0b10,[0b10]=e}e[1]=e h=k[1][1][k[1][0b11]]l=h.Enabled i=not l b=i and 0xed or 0xa0 end elseif b<0xed then return elseif b<=0xed then return else return end elseif b<0b110011 then if b<=0b10100 then if b>0b1101 then b=l and 0xd8 or 0b111001-b else m=k[1][1][k[1][0b11]]_=m.ReplaceMap h=_[l]_=not h b=_ and 0b1101111 or 0x9a end else l,h=k[0b10][1][k[0b10][0b11]],i.AnimationId l=l(h)h=not l b=h and 0x2422/b or 0b111100001/b end elseif b<0x51 then return elseif b<=0x51 then m,_=true,k[0b11][1][k[0b11][0b11]]_[e[1][e[0b11]]]=m m,_=e[1][e[0b11]],e[1][e[0b11]].Stop _(m)m=Instance _,m=m.new,"Animation"_=_(m)_.AnimationId=h m,f=k[0b100][1][k[0b100][0b11]],_ c,m=m,m.LoadAnimation m=m(c,f)j=Enum f=j.AnimationPriority c=f.Action m.Priority=c f,c=m,m.Play c(f)j=k[1][1][k[1][0b11]]f,j,c=m,j.Speed,m.AdjustSpeed c(f,j)j,c=a:gf{k[0b11],e},m.Stopped c,f=c.Connect,c c(f,j)return else h=i.AnimationId b,l=0b1101100-b,not h end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.ParryAggressive=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Survivor=e return end end,function(a,f)return function(e,c)local g,b,h b=0x33 while true do if b<=0b1101010 then if b>0b110110 then if b>0x54 then b,g,h=0b110110,pcall,a:kf{f[0b11],e}g(h)else h="Zombie"b,g=0x7a,e[1][e[0b11]]~=h end elseif b<0x33 then h="Survivors"b,g=0b1111111,e[1][e[0b11]]~=h elseif b>0x33 then return else e={[0b11]=0b10,[0b10]=e}e[1]=e h="Killer"g=e[1][e[0b11]]~=h b=g and 0x2b or 0b1111111 end elseif b>=0b10111100 then if b>0xbc then return else g=f[1][1][f[1][0b11]]g.TargetMode=e[1][e[0b11]]g=f[0b10][1][f[0b10][0b11]]g()b=c and 0x6a or b+-0b10000110 end elseif b<=0b1111010 then b=g and 0b11101000 or 0b10111100 else b=g and 0b1010100 or b+-0b101 end end end end,function(a,f)return function()local g,h,c,e g,h,e={},"ToF Target",f[1][1][f[1][0b11]]g.Title=h h=f[0b10][1][f[0b10][0b11]]g.Description=h h=0b10 g.Time=h e,c=e.Notify,e e(c,g)return end end,function(a)return function(e,i)local d,h,_,g,b b=0b1110011 while true do if b<0b10010010 then if b>=0x73 then if b>0x73 then return d else g=not e b=g and 0xd2 or 0xac end elseif b<=0b110011 then return g else _=nil return _ end elseif b>=0b11010010 then if b>0xd2 then d,_=a:pe{h},pcall _,d=_(d)b=_ and 0x7887/b or 0b100110011-b else g=nil return g end elseif b<=0x92 then _,d,h=e,i,e.FindFirstChild h=h(_,d)h={[0b11]=0b10,[0b10]=h}h[1]=h b=h[1][h[0b11]]and 0xff or 0x34 else h,_,g=e,i,e.GetAttribute g=g(h,_)h=nil b=g~=h and b+-0x79 or 0x92 end end end end,function(a,f)return function(e)local i,_,h,d,g,b b=0b1011111 while true do if b<0b1011111 then if b>0x13 then d,h=a:ff{f[1],f[0b10],f[0b11],g},g[1][g[0b11]].AnimationPlayed h,_=h.Connect,h h(_,d)return else return end elseif b<0b10010011 then h,i,g="Humanoid",e.FindFirstChildOfClass,e i=i(g,h)g=not i b=g and 0b10010011 or 0b10010110 elseif b>0x93 then g,_,h=i.FindFirstChildOfClass,"Animator",i g=g(h,_)g={[0b11]=0b10,[0b10]=g}g[1]=g h=not g[1][g[0b11]]b=h and b+-0b10000011 or 0xe10/b else return end end end end,function(a,f)return function(e)local c,b,g b=0b10110111 repeat if b>=0x6f then if b<0b10110111 then if b>0x6f then c=f[0b10][1][f[0b10][0b11]]b,c.Color3=0b1101100,e else c=VD_UpdateParryRange b=0x63 c()end elseif b>0b10110111 then g=f[1][1][f[1][0b11]]b,c=b+-0x82,g.Enabled else c=f[1][1][f[1][0b11]]c.Color=e c=f[0b10][1][f[0b10][0b11]]b=c and 0b10000100 or 0x6c end elseif b>=0b1101001 then if b<=0x69 then b=c and b+0b110 or 0b1100011 else g=f[0b11][1][f[0b11][0b11]]c=g.Parry b=c and 0b11101011 or 0b1101001 end else return end until false end end,function(a,f)return function()local e,b,c,_ b=0b11101010 while true do if b<=0xd4 then if b<0xa1 then if b>0b101001 then c=f[1][1][f[1][0b11]]e=c.Character b=e and b+0b1101111 or 0b11010100 else b=e and 0b11001010-b or 0x2127/b end elseif b>=0b11001111 then if b<=0b11001111 then c=task e=c.wait b=0b1101110 e()else b=e and 0xe5 or 0x21f4/b end else c=task e,c=c.wait,0.1 e(c)c=f[1][1][f[1][0b11]]e=c.Character e={[0b11]=0b10,[0b10]=e}e[1]=e c,_=pcall,a:Oe{e}c(_)return end elseif b<0xe5 then b,c=b+-0b1001,f[1][1][f[1][0b11]]_,e="HumanoidRootPart",c.Character c,e=e,e.FindFirstChild e=e(c,_)elseif b>0b11100101 then b=0b11001111 else b,c=0x10e-b,f[1][1][f[1][0b11]]_,e="Right Leg",c.Character c,e=e,e.FindFirstChild e=e(c,_)end end end end,function(a)return function()local h,e,c,b,g,_ b=0b1111100 while true do if b<=0x75 then if b>=0b101010 then if b<=0x2a then b,_,h,g=0xdb-b,"action",e,e.GetAttribute g=g(h,_)h=true c=g==h else c,g,h,_=e.SetAttribute,e,"action",false b=0b1001 c(g,h,_)end else return end elseif b<=0x7c then _,g="Players",game h,g=g,g.GetService g=g(h,_)c=g.LocalPlayer e=c.Character c=e b=c and 0b101010 or 0xb1 else b=c and 0x126-b or 0b1001 end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e return end end,function(a,f)return function(e)local _,h,i,g,b b=0xa5 while true do if b>=0x8c then if b<=0b10011000 then if b>0b10010011 then g=f[0b11][1][f[0b11][0b11]]i=g.Character g=i b=g and 0x5748/b or 0xa4-b elseif b<=0x8c then _=f[1][1][f[1][0b11]]b,h=b+-0b10000110,_.OriginalWalkSpeed g.WalkSpeed=h else g,_,h=i.FindFirstChildOfClass,"Humanoid",i b,g=0b1100,g(h,_)end else i=f[1][1][f[1][0b11]]i.WalkSpeedEnabled=e b=e and 0b1101011 or 0b10011000 end elseif b>=0b1100 then if b<=0b1100 then b=g and 0x8c or 0b110 else b,i=0b110,f[0b10][1][f[0b10][0b11]]i()end else return end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.AntiVault=e return end end,function(s,k)return function(e,p)local o,l,c,_,h,f,g,d,r,m,j,i,b,n b=0x2a while true do if b>=0b1101100 then if b>=0b10101110 then if b>0b11010100 then if b<=0xd6 then d,j,g,f=l,k[0b100][1][k[0b100][0b11]],k[0b11][1][k[0b11][0b11]],n.Unit return f,j,g,d else b,j=0x5f64/b,0b110010000 end elseif b<0xca then if b<=0b10101110 then g=g+r b=(r>0 and g>d or r<=0 and g0b11001010 then _,n,c=p.FindFirstChild,p,"HumanoidRootPart"_=_(n,c)b=_ and 0b1101010 or 0x8554/b else g,j,f,d=nil,nil,nil,nil return f,j,g,d end elseif b>0x78 then if b<=0b10001011 then c,f,_,n=l,p,k[0b10][1][k[0b10][0b11]],k[0b11][1][k[0b11][0b11]]_=_(n,c,f)b,h=0x23d6/b,not _ else b,_=0b1101010,e end elseif b>=0b1101110 then if b<=0b1101110 then f=c/j g=h*f d,j=k[1][1][k[1][0b11]],l+g g=d.Predict b=g and 0x5d or 0b1001111 else _=Vector3 _,h=0,_.new c,n=_,_ h=h(_,n,c)_=p b=_ and 0b11010100 or 0b1101010 end elseif b<=0x6c then b,h=0x72-b,_.Velocity else d,o,i,r=g.Unit,j,k[0b11][1][k[0b11][0b11]],k[0b100][1][k[0b100][0b11]]return d,r,i,o end elseif b<0b110101 then if b<0b10100 then if b<0b1011 then c=k[0b11][1][k[0b11][0b11]]n=l-c f,c=0.1,n.Magnitude b=c0b11010 then _,l=k[1][1][k[1][0b11]],e.Position h=_.WallCheck b=h and 0x8b or 0x42 else f=0b101 b=c0b1011101 then if b>0x5f then b=_ and b+0b10 or 0b110 else f=i/o o=h*f b,j=0xae,l+o end elseif b>0b1001111 then d,g=0b10,1 r=g b=(d~=d or(r>0 and g>d or(r<=0 or r~=r)and g0x15 then return else g,h,c=e,"Animator",e.IsA c=c(g,h)b=c and 0xe1 or 0x5b end else g,h,c=f[0b10][1][f[0b10][0b11]],nil,f[1][1][f[1][0b11]]b,c[g]=0x13c-b,h c=AttachParrySensor c(g)end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Predict=e return end end,function(a,j)return function(e,i)local _,h,b,g,d b=0xc3 repeat if b>0xbc then if b>0b11000011 then h,g=true,j[1][1][j[1][0b11]]b,g.Holding=0b1000011,h g=j[0b10][1][j[0b10][0b11]]g.Holding=h else b=i and 0b1000111 or 0xbc end elseif b>=0b1000111 then if b<=0b1000111 then return else g,d=e.UserInputType,Enum _=d.UserInputType h=_.MouseButton2 b=g==h and 0b110010001-b or 0b1000011 end else return end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Style=e return end end,function(a,f)return function()local h,c,e,g e=f[1][1][f[1][0b11]]e()e,h,g=f[0b10][1][f[0b10][0b11]],"TINZRY_Hub",{}g.Title=h h="Korless Morph Applied"g.Description=h h=0b11 g.Time=h c,e=e,e.Notify e(c,g)return end end,function(a,k)return function(e,p,l)local _,g,i,j,h,n,d,c,b,f,q b=0b111 repeat if b<0xac then if b>=0x3d then if b>0b1100111 then g=table g,d,j=c,f,g.insert b=0x7cb0/b j(g,d)elseif b<=0b111101 then c=RaycastParams n=c.new n=n()j=Enum f=j.RaycastFilterType c=f.Exclude n.FilterType=c f={}j,c=k[1][1][k[1][0b11]],f f=j.Character b=f and 0xc2-b or b+0xb3 else g=k[0b10][1][k[0b10][0b11]]j=g.LaserBeam b=j and 0b11110111 or 0xe7 end elseif b<=0b111 then h=p-e n,_=0.1,h.Magnitude b=_=0b11100111 then if b<=0xf0 then if b>0b11100111 then j=l b=j and 0b10101100 or 0b10111010 else n.FilterDescendantsInstances=c i,j,d=h.Unit,workspace,e q,j,i,g=i*_,j.Raycast,n,j j=j(g,d,q,i)d=nil g=j==d return g end else g=table d,g,b,j=k[0b10][1][k[0b10][0b11]],c,b+-0b10000,g.insert d=d.LaserBeam j(g,d)end elseif b<=0b10111010 then if b<=0xac then b,j=0b10111010,l~=f else b=j and 0x192-b or b+-0x53 end else g=table g,d,j=c,l,g.insert b=0x56e8/b j(g,d)end until false end end,function(a,f)return function(e)local i,_,b,g,h b=0xc8 repeat if b<0b10001101 then if b>=0x48 then if b<=0x48 then return else h,b,g,_=i,b+-0b111000,i.FindFirstChildOfClass,"Humanoid"g=g(h,_)end else b=g and 0b100000001-b or 0x48 end elseif b<=0b11001000 then if b>=0x9f then if b>0x9f then i=f[1][1][f[1][0b11]]i.JumpPowerEnabled=e b=e and 0x9f or 0b10001101 else i=f[0b10][1][f[0b10][0b11]]b=0b11100111-b i()end else g=f[0b11][1][f[0b11][0b11]]i=g.Character g=i b=g and b+-0x40 or 0xb91/b end else _=f[1][1][f[1][0b11]]b,h=0x48,_.OriginalJumpPower g.JumpPower=h end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Radius=e return end end,function(a,f)return function()local _,d,b,e,g,i,h b=0b10110101 while true do if b>=0x6d then if b>0xb5 then if b<=0b11110101 then if b<=0b11100100 then d,h,_="Downed",e.GetAttribute,e h=h(_,d)b,_=0x6114/b,true g=h==_ else _,h=0,i.Health g=h<=_ b=g and 0b11111111 or 0xc71/b end else b=g and 0x6d or 0b11100100 end elseif b>=0xa1 then if b<=0xa1 then g,i,h=e,e.FindFirstChildOfClass,"Humanoid"i=i(g,h)g=not i b=g and 0x28e1/b or 0b11110101 else i=f[1][1][f[1][0b11]]e=i.Character i=not e b=i and 0x99 or 0b10100001 end elseif b<=0b1101101 then b=g and 0b100100 or 0b1111 else i=false return i end elseif b<0b1000001 then if b>0b1111 then b=g and 0xe7c/b or b+0b100100 elseif b<=0b1101 then b,_,h=0xff,0b10,i.Health g=h<_ else b,_,h,d=0b110011-b,e,e.GetAttribute,"IsDown"h=h(_,d)_=true g=h==_ end elseif b>0x48 then return g elseif b>0x41 then _,h,d=e,e.GetAttribute,"Knocked"h=h(_,d)b,_=0x67,true g=h==_ else g=false return g end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.PredictStrength=e return end end,function(a,f)return function(e)local d,g,c d,c=e,f[1][1][f[1][0b11]]g,c=c,c.SetProfileVisible c(g,d)return end end,function(a,k)return function(e,i)local g,d,_,c,h,b b=0x98 repeat if b>0b1100100 then if b>0b10101010 then if b<=0b11100111 then if b>0b11001101 then g=GB_GetNearestPoint g,h=g()_=not g b=_ and 0xaa or 0b1001 else return end else return end elseif b>=0x98 then if b>0x98 then b=_ and b+-0b10100111 or 0x26 else b=i and 0xf2 or 0b1010011 end elseif b<=0x66 then _=k[1][1][k[1][0b11]]h=_.Enabled g=not h b=g and 0x37 or 0x42 else d,_=g,GB_DoRepair _(d)return end elseif b>=0x42 then if b<0x53 then if b<=0b1000010 then h=GB_IsPromptVisible h=h()g=not h b=g and 0b11001101 or b+0xa5 else return end elseif b>0x53 then return else g,d=e.UserInputType,Enum _=d.UserInputType h=_.MouseButton1 b=g~=h and 0x52 or 0b1100110 end elseif b<0b100110 then if b<=0b11 then return else b,d=0b10101010,0b1000 _=h>d end elseif b<=0b100110 then c=k[1][1][k[1][0b11]]d,c=c.Processed,g.Parent _=d[c]b=_ and 0b1100100 or 0x14c8/b else return end until false end end,function(a,f)return function()local c,e c=task e,c=c.wait,1 e(c)c,e=nil,f[1][1][f[1][0b11]]e.Target=c c=false e.Holding=c e=f[0b10][1][f[0b10][0b11]]e()return end end,function(a,k)return function()local n,d,r,i,_,h,o,b,c,l,p,j,f,e,g b=0b101 while true do if b>=0b10010011 then if b<=0b11000101 then if b>=0b10101011 then if b>0b10111100 then b=j and 0b11111111-b or 0b11011111 elseif b>0b10101011 then b=r and 0b11001110 or 0xdf else g=k[0b11][1][k[0b11][0b11]]j=f~=g b=j and 0b101111 or 0x170-b end elseif b>0x93 then p=nil return p else b,d=0xcb-b,g end elseif b>=0xd8 then if b>0xd8 then c,f=h(_,n)n=c b=n==nil and 0xd8 or b+-0x34 else return p end elseif b<=0b11001110 then l,b,p=d,0b11011111,f else r,i=j.Health,0b11110 b,d=0b100110111-b,r>i end elseif b<=0x3a then if b<=0b101111 then if b<=0b1111 then if b>0b101 then b,r=0b11001011-b,d=0x67 then if b<=0x67 then h,p=math,nil l,_,h=h.huge,k[0b10][1][k[0b10][0b11]],pairs _,n=_.GetPlayers,_ _=a.h(_(n))h,_,n=h(a.i(_))h,_,n=a.g(h,_,n)c,f=h(_,n)n=c b=n==nil and 0b11011000 or 0x44cd/b else i,o=g.Position,e.Position r=i-o o,d=k[0b100][1][k[0b100][0b11]],r.Magnitude i=o.StalkRange r=d<=i b=r and 0b10011000-b or 0x145-b end else b=d and 0x89 or b+0x79 end end end end,function(a,f)return function(e)local c,g,b b=0x81 repeat if b>0xaa then if b<=0b11001110 then b,c=0xf9,VD_UpdateParryRange c()else return end elseif b>0x81 then b,g=b+-0x65,f[0b10][1][f[0b10][0b11]]c=g.Enabled elseif b<=0b1000101 then b=c and 0b11001110 or 0b100111110-b else c=f[1][1][f[1][0b11]]c.ParryDistance=e g=c c=g.Parry b=c and 0b10101010 or 0x45 end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Pallet=e return end end,function(a)return function(e,i)local c,f,g,_,l,h,d,n,j,b b=0b1010001 while true do if b<0b1010001 then if b>0b1000100 then l,h=e.Position,tick h=h()c=VeilVelocityCache n=c[i]_=not n b=_ and 0x14b8/b or 0x492/b elseif b<=0x30 then if b<=0b1111 then n=VeilVelocityCache _=n[i]c=_.lastTime n,c=h-c,0.01 b=n>c and 0x30 or 0b10111100 else j=_.lastPos f=l-j c=f/n f,j=c.Magnitude,0b1100100 b=f0b10111100 then h=Vector3 l=h.zero return l elseif b>=0x9b then if b>0x9b then _.lastPos=l _.lastTime=h c=_.velocity return c else f,d,g=_.velocity,0.4,c f,j=f.Lerp,f f=f(j,g,d)b,_.velocity=0xbc,f end else l=not e b=l and 0xe9 or 0x4e end end end end,function(a,f)return function()local e,c c=f[1][1][f[1][0b11]]e=c.LaserBeam e,c=e.Destroy,e e(c)return end end,function(a,f)return function()local h,e,g,b,c b=0b10100111 repeat if b>0xa7 then if b<=0xc3 then e.QualityLevel=c return else h=Enum g=h.QualityLevel b,c=0x13a-b,g.Level01 end elseif b<=0x5f then if b>0b10001 then b=c and 0xc3 or 0x70-b else b,h=0xc3,Enum g=h.QualityLevel c=g.Automatic end else c=settings c=c()g,e=f[1][1][f[1][0b11]],c.Rendering c=g.LowGraphics b=c and 0xdb or 0b1011111 end until false end end,function(a,f)return function()local g,e,h,c e,c=setclipboard,"https://discord.gg/ec6DGUgNC"e(c)e,h,g=f[1][1][f[1][0b11]],"Discord link copied!",{}g.Title=h h=0b11 g.Duration=h e,c=e.Notify,e e(c,g)return end end,function(a,j)return function()local e,c,i,h,d,b,g,_ b=0xee while true do if b>=0xb2 then if b<=0b10110010 then i=task i,e=0b101,i.wait e(i)i,e=j[1][1][j[1][0b11]],pairs g,i=i,i.GetPlayers i=a.h(i(g))e,i,g=e(a.i(i))e,i,g=a.g(e,i,g)h,_=e(i,g)g=h b=g==nil and 0xb2 or b+-0x3c else b=0b10110010 end elseif b>0b1101011 then d,b,c=TryAttach,0b1101011,_ d(c)else h,_=e(i,g)g=h b=g==nil and 0x11d-b or 0b1110110 end end end end,function(a,f)return function(e)local _,h,g,c,b b=0x41 repeat if b<=0b10101110 then if b>0b111101 then if b>0b1000001 then c,h=_G,f[0b10][1][f[0b10][0b11]]_,g=a:Ce(),h.RenderStepped b,g,h=0b100110,g.Connect,g g=g(h,_)c.VD_ParryRenderConnection=g else h,c=true,f[1][1][f[1][0b11]]g=e==h c.Parry=g g=c c=g.Parry b=c and 0b11110000 or 0xe8 end elseif b<0b111011 then b,c=0x24f6/b,VD_UpdateParryRange c()elseif b<=0x3b then g=_G c=g.VD_ParryRenderConnection c,g=c.Disconnect,c b=0x3963/b c(g)c,g=_G,nil c.VD_ParryRenderConnection=g else g,c=1,f[0b11][1][f[0b11][0b11]]b,c.Transparency=0b11000111,g end elseif b>=0xf0 then if b>0b11110000 then return else h=_G g=h.VD_ParryRenderConnection c=not g b=c and 0x19e-b or 0b100010110-b end elseif b<=0b11000111 then g=_G c=g.VD_ParryRenderConnection b=c and 0x2ddd/b or 0x1c0-b else c=f[0b11][1][f[0b11][0b11]]b=c and b+-0b10101011 or 0xb458/b end until false end end,function(a,f)return function()local _,b,i,h,g,e b=0b110 repeat if b>0b10101000 then if b>0b10110100 then b,g,_=0b10011,e.FieldOfView,f[1][1][f[1][0b11]]h=_.FOV i=g~=h else i=workspace e=i.CurrentCamera i=e b=i and 0b11010101 or 0b11000111-b end elseif b>=0x61 then if b<=0b1100001 then return else g=f[1][1][f[1][0b11]]i=g.FOV b,e.FieldOfView=0x61,i end elseif b<=0b110 then i=f[1][1][f[1][0b11]]e=i.FOVEnabled b=e and 0b10110100 or 0b1100001 else b=i and 0b10101000 or 0b1100001 end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.ShowHealth=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.UnlimitedZoom=e c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,f)return function(e)local c,_ _,c=e,f[1][1][f[1][0b11]]c(_)return end end,function(a,f)return function()local e,c,d,g g,c,e=false,f[1][1][f[1][0b11]],setreadonly e(c,g)e=c.__namecall e={[0b11]=0b10,[0b10]=e}e[1]=e d,g=a:Te{f[0b10],f[0b11],e},newcclosure g=g(d)c.__namecall=g d,c,g=true,setreadonly,f[1][1][f[1][0b11]]c(g,d)return end end,function(a,k)return function(e)local h,b,_,d,c,i,j,f,l b=0b100000 while true do if b<0b100011 then if b<=0x1b then if b>0b10 then j,c,f=d,e.IsA,e c=c(f,j)b=c and b+0x8e or 0b10 else _,d=i(l,h)h=_ b=h==nil and 0xe0 or 0b110110/b end else h=k[1][1][k[1][0b11]]l=h.NoScreenEffects i=not l b=i and 0xf1 or 0b100011 end elseif b>=0b11100000 then if b>0xe0 then return else return end elseif b>0x23 then c,b,f=k[0b11][1][k[0b11][0b11]],0b10,e.Enabled c[e]=f c=false e.Enabled=c else l=task i=l.wait i()l,i=k[0b10][1][k[0b10][0b11]],pairs i,l,h=i(l)i,l,h=a.g(i,l,h)_,d=i(l,h)h=_ b=h==nil and 0b11100000 or 0b111110-b end end end end,function(a,k)return function(e,p)local c,_,d,j,m,b,l,h,g,n,f b=0x11 while true do if b>=0b1101111 then if b<0b10010100 then n=true return n elseif b<=0b10010100 then l=true return l else n,j=_.Unit,Vector3 f,d=j.new,p.CFrame g=d.LookVector g,m,j=0,p.CFrame,g.X d=m.LookVector d=d.Z f=f(j,g,d)c,g=f.Unit,n f,j=c.Dot,c f=f(j,g)d=k[1][1][k[1][0b11]]g=d.FaceSensitivity j=f>=g return j end elseif b<=0b10001 then _=k[1][1][k[1][0b11]]h=_.RequireFacing l=not h b=l and 0b10010100 or 0b1010010 else h=Vector3 _,l=e.Position,h.new h,n,_=_.X,e.Position,0 n=n.Z l=l(h,_,n)_=Vector3 n,h=p.Position,_.new n,c,_=0,p.Position,n.X c=c.Z h=h(_,n,c)_=l-h n,c=_.Magnitude,0.01 b=n<=c and 0x238e/b or 0b100001000-b end end end end,function(u,t)return function()local d,m,q,w,s,e,z,b,f,i,l,c,a,y,v,n,k,p,o,_,x,h,r,j b=0b10010101 repeat if b>0b10011111 then if b>=0xc2 then if b>=0xdc then if b<0b11101100 then w,c=pcall,u:vf{v,y}w(c)c=VeilDraw f,w=Color3,c.FOVCircle j,f,c=0,0xff,f.fromRGB z=f c=c(f,j,z)w.Color=c f=VeilState c=f.passiveCooldown w=not c b=w and b+-0x38 or 0b1010001 elseif b>0xec then p,y,b,h=x.FindFirstChild,x,0b10101110,"HumanoidRootPart"p=p(y,h)else b,w=0xbb,h.Part end elseif b<=0xc3 then if b>0b11000010 then y=p.Position y={[0b11]=0b10,[0b10]=y}y[1]=y h=veil_getClosestSurvivor h=h()v=nil v={[0b11]=0b10,[0b10]=v}v[1]=v w=h b=w and 0xec or 0x8e71/b else return end else b=m and b+-0x98 or 0x47 end elseif b<=0b10110010 then if b<0b10101110 then c,w=true,VeilState b,w.passiveCooldown=0xf5-b,c c=task f,w,c=u:xf(),c.delay,0x1e w(c,f)elseif b<=0xae then y=not p b=y and 0b11000010 or 0x171-b else _=0.5 n,s=0b10,_*a _=i^n n,k=Vector3,s*_ _,n,e=n.new,0,k l=n _=_(n,e,l)s=m+_ _=s-y[1][y[0b11]]v[1][v[0b11]],_=_.Unit,VeilState b,_.lastPredictedPos=0b11011100,s end elseif b>0b10110111 then b=w and 0b11111011-b or 0x116-b else y,h,p=x,"Head",x.FindFirstChild p=p(y,h)b=p and 0x7c62/b or 0xab90/b end elseif b>0b1011011 then if b>=0x95 then if b>=0b10010110 then if b<=0b10010110 then return else x,p=VeilState,true x.attackCooldown=p p=task y,p,x=u:wf(),0b10,p.delay x(p,y)p=t[1][1][t[1][0b11]]x=p.Character p=x b=p and 0b10110111 or 0xae end else p=VeilState x=p.attackCooldown b=x and 0x96 or 0b10011111 end elseif b<=0x8c then b=a and 0x6158/b or 0x8c0/b else b,a=0b10001100,q end elseif b>0b1000010 then if b>=0x51 then if b<=0b1010001 then return else f=workspace b,c=0xdc,f.CurrentCamera w=c.CFrame v[1][v[0b11]],c,w=w.LookVector,nil,VeilState w.lastPredictedPos=c end else m,a=f+o,math k,q,a=0b1000,a.max,0 k=r-k q=q(a,k)k=VeilConfig a=k.AutoPredict b=a and b+0b1001101 or 0b11010011-b end elseif b>=0b1000000 then if b>0b1000000 then q=VeilConfig b,m,q=0x47,q.HorizontalPredictFactor,z*i o=q*m else w,c=h.Part,h.Player j,z,d,f=Veil_GetRealVelocity,w,c.Name,w.Position j=j(z,d)d=Vector3 r,d,i,z=0,j.X,j.Z,d.new z=z(d,r,i)i,d=f-y[1][y[0b11]],z.Magnitude m,r=VeilConfig,i.Magnitude o=m.SpearSpeed m,i=Vector3,r/o q,o=0b100,m.zero m=d>q b=m and 0x1d or 0b11011010 end elseif b<=0b10000 then k=VeilConfig b,a=0xb2,k.Gravity else b,q=0xf7-b,VeilConfig m=q.AutoPredict end until false end end,function(a,f)return function(e)local g,c,d g=task c,g,d=g.defer,f[1][1][f[1][0b11]],e c(g,d)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Killer=e return end end,function(a)return function(e,i)local g,h,d,b,_ b=0b11110001 repeat if b>=0b11001110 then if b>0b11001110 then g,_,h=e.FindFirstChild,"GenHighlight",e g=g(h,_)b=g and 0b11001110 or 0x59 else h="GenHighlight"g.Name=h g.Adornee=e g.FillColor=i g.OutlineColor=i h=0.9 g.FillTransparency=h h=0.3 g.OutlineTransparency=h d=Enum _=d.HighlightDepthMode h=_.AlwaysOnTop g.DepthMode=h g.Parent=e return end else h=Instance g,h=h.new,"Highlight"b,g=0xce,g(h)end until false end end,function(a,f)return function(e)local g,c c=f[1][1][f[1][0b11]]c.ClockTime=e g=true c.Ambient=g c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,f)return function()local b,e,c b=0b11010 repeat if b<=0x7f then if b>0b11010 then b,e=0xa0,f[0b10][1][f[0b10][0b11]]e()elseif b>0x16 then c=f[1][1][f[1][0b11]]e=c.TouchEnabled b=e and 0b1111111 or 0x16 else e=f[0b11][1][f[0b11][0b11]]b=b+0b10001010 e()end else c=task c,e=0.2,c.wait e(c)c,e=false,f[0b100][1][f[0b100][0b11]]e.busy=c return end until false end end,function(a,f)return function(e)local g,c g=task c,g=g.wait,0.8 c(g)c=f[1][1][f[1][0b11]]c()c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,f)return function()local c,b,e,g,d b=0xb9 while true do if b>0b10111001 then e,b,g,d=f[1][1][f[1][0b11]],0b10011100,f[0b10][1][f[0b10][0b11]],false c,e=e,e.FireServer e(c,g,d)elseif b>0x9c then e=f[1][1][f[1][0b11]]b=e and 0xbe or 0b10011100 else return end end end end,function(a)return function(e)local c c=VeilConfig c.HorizontalPredictFactor=e return end end,function(a,f)return function()local e,c c=f[1][1][f[1][0b11]]e=c.Position return e end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.ShowCustomCursor=e return end end,function(a,f)return function(e)local h,c,g,_ c,g,h,_=e.gsub,e,"%%",""c=c(g,h,_)h,e,c=tonumber,c,f[1][1][f[1][0b11]]_=e h=a.h(h(_))c,g=c.SetDPIScale,c c(g,a.i(h))return end end,function(a,f)return function(e)local c,b b=0b10011101 repeat if b<0x9d then b,c=b+0x83,f[0b10][1][f[0b10][0b11]]c()elseif b>0b10011101 then return else c=f[1][1][f[1][0b11]]c.SkillCheck=e b=e and 0b111000 or 0xbb end until false end end,function(a,k)return function(e)local h,_,d,f,b,j,i,l,c b=0xba while true do if b<=0b10111101 then if b>=0x74 then if b>=0xba then if b>0b10111010 then b=i and 0x50 or b+0b100001 else i=e b=i and 0xbd or 0xd8 end elseif b>0x74 then h=k[1][1][k[1][0b11]]_,b,l=k[0b10][1][k[0b10][0b11]],b+0b111001,h.CleanSky h=_.CleanSky i=l~=h else h,i=k[0b10][1][k[0b10][0b11]],k[1][1][k[1][0b11]]l=h.CleanSky i.CleanSky=l l=h i=l.CleanSky b=i and 0b11000 or b+0x57 end elseif b>0b110001 then h,b,i=k[0b10][1][k[0b10][0b11]],0xde,k[1][1][k[1][0b11]]l=h.LowGraphics i.LowGraphics=l l,i=a:be{k[0b10]},pcall i(l)elseif b>0b11000 then _,d=i(l,h)h=_ b=h==nil and 0x26db/b or 0b11011100 else i,l=ipairs,k[0b11][1][k[0b11][0b11]]l,h=l.GetChildren,l l=a.h(l(h))i,l,h=i(a.i(l))i,l,h=a.g(i,l,h)_,d=i(l,h)h=_ b=h==nil and 0b11100011-b or 0xdc end elseif b>0xde then if b<=0b11110010 then b=i and 0x6da8/b or 0xbfe6/b else f,b,c=d,0x31,d.Destroy c(f)end elseif b<=0b11011100 then if b<=0xd8 then if b<=0b11001011 then return else h=k[1][1][k[1][0b11]]b,l,_=0x195-b,h.LowGraphics,k[0b10][1][k[0b10][0b11]]h=_.LowGraphics i=l~=h end else j,f,c="Sky",d,d.IsA c=c(f,j)b=c and 0xf9 or b+-0b10101011 end else i=e b=i and 0xd1dc/b or 0b10111001 end end end end,function(a,j)return function(e)local g,_,c,i,b,h,d b=0b10101101 repeat if b<=0b1111011 then if b>0b1000111 then if b>0b1101011 then return else c,_,d,h=0b101,i,"Animator",i.WaitForChild h=h(_,d,c)g=h h=not g b=h and b+0x10 or 0x12 end elseif b<=0b1000100 then if b<=0b10010 then if b<=0b111 then g,i=true,j[1][1][j[1][0b11]]i[e[1][e[0b11]]]=g i,g,h=e[1][e[0b11]].FindFirstChild,e[1][e[0b11]],"Humanoid"i=i(g,h)g=not i b=g and b+0x9c or 0b11110001-b else h,d=i.ChildAdded,a:rf{j[1],e}h,_=h.Connect,h h(_,d)d,h=a:sf{j[1],e},e[1][e[0b11]].AncestryChanged _,h=h,h.Connect h(_,d)d,h=a:tf{j[0b111],j[0b11],j[0b110],j[0b101],e,j[0b100],j[0b10]},g.AnimationPlayed _,h=h,h.Connect h(_,d)return end else return end else b,g=0b11000111,j[1][1][j[1][0b11]]i=g[e[1][e[0b11]]]end elseif b<0xc2 then if b<=0b10100011 then g,h,d,_=e[1][e[0b11]].WaitForChild,e[1][e[0b11]],0b101,"Humanoid"g=g(h,_,d)i=g g=not i b=g and 0b1000100 or 0x94fe/b else e={[0b11]=0b10,[0b10]=e}e[1]=e i=not e[1][e[0b11]]b=i and 0xc7 or 0x47 end elseif b>=0b11000111 then if b<=0b11000111 then b=i and 0xc2 or 0b111 else h,g,_=i,i.FindFirstChildOfClass,"Animator"g=g(h,_)h=not g b=h and 0x6b or 0x1074/b end else return end until false end end,function(a,f)return function()local h,g,c,e c,e="https://saweria.co/kanzyuscrpt",setclipboard e(c)g,e,h={},f[1][1][f[1][0b11]],"Thanks for the support!"g.Title=h h=0b11 g.Duration=h c,e=e,e.Notify e(c,g)return end end,function(a,k)return function()local f,c,i,_,e,h,d,g e,g=k[1][1][k[1][0b11]],0 e,f,i,d,c,h,_=e.SendMouseButtonEvent,g,e,true,game,g,1 e(i,g,h,_,d,c,f)i=task e,i=i.wait,0.01 e(i)g,e=0,k[1][1][k[1][0b11]]h,d,_=g,false,1 i,f,e=e,h,e.SendMouseButtonEvent e(i,g,h,_,d,c,f)return end end,function(u,t)return function()local c,m,v,n,q,a,j,e,h,i,l,o,b,d,f,k,g,r,p b=0x62 while true do if b<0x69 then if b>=0b10101 then if b<0b101111 then f,j=v(n,c)c=f b=c==nil and 0b1111110 or 0b10010100 elseif b>0x2f then p=t[1][1][t[1][0b11]]e=p.Character p=e b=p and 0xcf or 0x71 else k,a=o.Position,p.Position q=a-k m=q.Magnitude b=m0b10 then l=nil return l else i,o=g(d,r)r=i b=r==nil and 0x2a/b or 0b101111 end elseif b>0x93 then if b<=0b10010100 then r,d,g=j,GB_GetPoints,pairs d=u.h(d(r))g,d,r=g(u.i(d))g,d,r=u.g(g,d,r)i,o=g(d,r)r=i b=r==nil and b+-0b1111111 or 0b11000011-b else h,p,l="HumanoidRootPart",e.FindFirstChild,e b,p=0b1110001,p(l,h)end elseif b<0x7e then if b>0x69 then l=not p b=l and 0b101 or b+0x22 else l,b,h=o,b+-0x67,m end elseif b>0x7e then v,l=math,nil n,h,v=GB_GetAllGenerators,v.huge,pairs n=u.h(n())v,n,c=v(u.i(n))v,n,c=u.g(v,n,c)f,j=v(n,c)c=f b=c==nil and 0b1111110 or 0x94 else return l,h end end end end,function(u,t)return function(e,p)local g,m,c,_,f,o,q,a,j,b,l,h,n,r,i,d b=0b11100001 repeat if b>=0x9e then if b>0b11010110 then if b>=0b11100010 then if b>0b11101101 then m,o=d.Y,g.Y b,i=0b11001001,o>=m elseif b<=0b11100010 then b,h=0b1000001,not l else b,g=0x32,j.Visible end elseif b<=0xdd then if b<=0b11011010 then b=l and 0b110100010-b or 0x16e-b else return end else h,c=e.UserInputType,Enum n=c.UserInputType _=n.Touch h,l=p,h==_ b=h and 0b11100010 or 0x41 end elseif b<=0b11001000 then if b<0b10110001 then if b<=0x9e then g,f,j="Controls",c.FindFirstChild,c f=f(j,g)b=f and 0x6a or 0x132-b else b,c,n=0x94,true,VeilState n.chargingSpear=c end elseif b>=0b10111111 then if b>0xbf then n,f=t[1][1][t[1][0b11]],"PlayerGui"n,c=n.FindFirstChild,n n=n(c,f)b=n and b+-0b1000010 or b+-0x34 else o,a,q=g.Y,r.Y,d.Y b,m=b+0b10111,q+a i=o<=m end else return end elseif b>=0xcd then if b<=0b11001101 then o,a,q=g.X,r.X,d.X m=q+a b,i=0xf5-b,o<=m else b=i and b+-0b1001110 or b+-0x42 end else b=i and 0b10111111 or b+0b1101 end elseif b>0x5c then if b<0b10001011 then if b<=0x86 then if b>0x6a then f,j,c=n,"Slasher-mob",n.FindFirstChild c=c(f,j)b=c and 0b10011110 or 0x94 else j,d,g=f.FindFirstChild,"attack",f j=j(g,d)g=j b=g and 0b11101101 or 0b10011100-b end else o,i=true,VeilState i.chargingSpear=o b,i.touchInput=0x4ea0/b,e end elseif b>=0x94 then if b>0b10010100 then d,r,g=j.AbsolutePosition,j.AbsoluteSize,e.Position m,o=d.X,g.X i=o>=m b=i and b+0x37 or 0b101000 else return end else n,j=e.UserInputType,Enum f=j.UserInputType c=f.MouseButton1 b=n==c and 0b100101100-b or 0xda end elseif b>=0x41 then if b<0b1010110 then if b<=0b1000001 then b=h and 0xdd or 0x31 else n=not _ b=n and 0b1011100 or 0x2bfb/b end elseif b>0x56 then return else f=VeilConfig c=f.Enabled n=not c b=n and 0b10110001 or 0x51 end elseif b<=0b110001 then if b>=0b101000 then if b<=0x28 then b=i and b+0b11010000 or 0b11001001 else _=t[1][1][t[1][0b11]]h=_.Character _=h b=_ and 0 or 0x56 end else b,c,n,f=b+0b1010110,h,h.GetAttribute,"spearmode"n=n(c,f)c=true _=n==c end else b=g and 0x96 or 0x94 end until false end end,function(a,f)return function()local g,h,i,_,b,e b=0b11010011 while true do if b>0x9b then if b>0b11000001 then if b<=0xc9 then return else g=f[1][1][f[1][0b11]]i=g.WalkSpeedEnabled e=not i b=e and 0xc9 or 0x12 end elseif b>0xbe then return elseif b<=0x9f then g,_=i.WalkSpeed,f[1][1][f[1][0b11]]h=_.WalkSpeedValue b=g~=h and 0xbe or 0x77df/b else h=f[1][1][f[1][0b11]]b,g=0x8f3e/b,h.WalkSpeedValue i.WalkSpeed=g end elseif b<=0b1000001 then if b<=0b110100 then if b<=0x12 then if b<=0 then return else i=f[0b10][1][f[0b10][0b11]]e=i.Character i=not e b=i and 0b110100 or b+0x89 end else return end else g=f[0b11][1][f[0b11][0b11]]g=g()b=g and 0x2184/b or 0x9f end elseif b>0x84 then g,h,i=e,"Humanoid",e.FindFirstChildOfClass i=i(g,h)g=not i b=g and 0/b or 0x275b/b else return end end end end,function(a)return function(e)local c c=VeilConfig c.AutoPredict=e return end end,function(a,f)return function()local d,b,g,e,c b=0b11110110 while true do if b>=0b11110110 then if b<=0xf6 then c=f[1][1][f[1][0b11]]e=c.WalkSpeed b=e and 0xf8 or 0b10110 else c=f[1][1][f[1][0b11]]e=c.WalkSpeed e,c=e.Disconnect,e e(c)c,e=nil,f[1][1][f[1][0b11]]b,e.WalkSpeed=0x10e-b,c end else e,g=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]c,d=g.Heartbeat,a:ze{f[0b11],f[0b100],f[0b101]}c,g=c.Connect,c c=c(g,d)e.WalkSpeed=c return end end end end,function(a,k)return function()local n,c,e,f,g,j,d,_,q,i,h,l,b,p b=0b1010110 repeat if b<=0xaa then if b>=0x83 then if b<0x95 then if b>0b10000011 then i,q=e.Position,j.Position d=q-i g=d.Magnitude b=g0b1101011 then p,h=nil,math l=h.huge return p,l elseif b<0b1010110 then d=f.Team g,d=d.Name,"Killer"b,j=0b1101011,g==d elseif b>0b1010110 then b=j and b+0x94 or b+0b101010 else e=k[1][1][k[1][0b11]]e=e()p=not e b=p and 0x77 or 0b10111111 end elseif b>=0b11001100 then if b>=0b11010101 then if b>0xd5 then b,j=0b10010101,f.Character else return p,l end elseif b<=0xcc then b=j and 0b100001000-b or 0b1101011 else l,b,p=g,b+-0x28,j end elseif b<=0b10111000 then if b<=0xaf then g=k[0b11][1][k[0b11][0b11]]j=f~=g b=j and 0x132-b or 0b11001100 else j,d=f.Character,"HumanoidRootPart"j,g=j.FindFirstChild,j j=j(g,d)b=j and 0x89 or b+-0b1110 end else p,h=nil,math _,l,h=k[0b10][1][k[0b10][0b11]],h.huge,ipairs n,_=_,_.GetPlayers _=a.h(_(n))h,_,n=h(a.i(_))h,_,n=a.g(h,_,n)c,f=h(_,n)n=c b=n==nil and 0b11010101 or 0x16e-b end until false end end,function(a,f)return function(e)local g,c,b b=0b10010 while true do if b>0b11100 then b,c=0b1111101-b,f[0b10][1][f[0b10][0b11]]c()elseif b<=0b10010 then c=f[1][1][f[1][0b11]]c.JumpPowerValue=e g=c c=g.JumpPowerEnabled b=c and 0b1100001 or 0x1c else return end end end end,function(a,k)return function()local f,_,n,d,h,e,o,c,j,b,l,g b=0b11010010 repeat if b<0b1110001 then if b>=0b111001 then if b<0x51 then if b>=0x3d then if b>0b111101 then return else e,l=k[0b11][1][k[0b11][0b11]],"SkillCheckPromptGui"e,o=e.FindFirstChild,e e=e(o,l)o=not e b=o and b+0b10101101 or 0b110010 end else j=_>=c b=j and 0x26be/b or 0b10101010-b end elseif b>=0b1011000 then if b<=0x58 then return else o=k[0b10][1][k[0b10][0b11]]b,e=0x67-b,o.busy end else return end elseif b<=0b100101 then if b>0b100001 then g,d=k[0b10][1][k[0b10][0b11]],true g.busy=d b,d=0b111111,task d,g=a:Wd{k[0b110],k[0b101],k[0b100],k[0b10]},d.spawn g(d)elseif b>0b1110 then return elseif b<=0b1101 then b,j=b+0xa6,_<=f else b=e and 0b1011000 or 0x4b-b end elseif b<=0b101100 then b=_ and 0x4d-b or 0x13c4/b else o,l,h=e.FindFirstChild,e,"Check"o=o(l,h)l=not o b=l and 0xec or 0x8c end elseif b>0xae then if b<0xd7 then if b>=0b11001010 then if b<=0b11001010 then j=_>=c b=j and 0x17d-b or b+-0xbd else l=k[1][1][k[1][0b11]]o=l.SkillCheck e=not o b=e and 0b1110 or 0b1011001 end else b=j and 0x4f03/b or 0x39 end elseif b<=0b11101010 then if b>0b11010111 then return else b,_=0x2c,not h end else b=l and 0b1010001 or 0x75 end elseif b>=0x8c then if b>=0b10011111 then if b<=0x9f then n,c=l.Rotation,0b101101000 c,f,_=h.Rotation,0x168,n%c j,n=0x66,c%f j,f=0x168,n+j c,g=f%j,0x74 g,j=0x168,n+g f=j%g j=c>f b=j and b+0b101011 or 0b10110011 else b,j=0b1110001,_<=f end elseif b>0b10001100 then n,c=h.Rotation,0x6d b,_=0x3f,n+c l.Rotation=_ n,_=true,k[0b10][1][k[0b10][0b11]]_.busy=n n=task _,n=n.spawn,a:Vd{k[0b110],k[0b101],k[0b100],k[0b10]}_(n)else h=o.Visible b,l=0xec,not h end elseif b<=0x73 then if b<=0x71 then b=j and b+-0b1001100 or 0x3f else n=k[1][1][k[1][0b11]]n,_="Instant",n.SkillCheckMode b=_==n and 0x94 or 0b100010010-b end else h,_,l=o,"Line",o.FindFirstChild l=l(h,_)n,_,h="Goal",o,o.FindFirstChild h=h(_,n)_=not l b=_ and 0x141c/b or 0b11010111 end until false end end,function(a,k)return function()local n,h,i,d,l,j,c,o,g,b,e,p,_,r,f b=0b11100100 repeat if b<=0b10000110 then if b>=0x45 then if b>=0b1101010 then if b<=0b1110000 then if b>=0x6f then if b>0x6f then b,r=b+-0b1011010,c.Team else n,c=l(h,_)_=n b=_==nil and 0b10000110 or b+0b1110010 end elseif b>0b1101010 then b,r,o,i=0x9c,k[0b1111][1][k[0b1111][0b11]],k[0b1000][1][k[0b1000][0b11]],f o=o.Survivor r(i,o)else o=c.Team o,i="Killer",o.Name b,r=b+-0b101110,i==o end elseif b<=0b10000001 then i,o=g.Position,e.Position r=i-o d,i=r.Magnitude,k[0b1001][1][k[0b1001][0b11]]r=i.Distance b=d<=r and b+-0x37 or 0xc2 else h=k[0b1001][1][k[0b1001][0b11]]l=h.Generator b=l and 0x2fa2/b or 0x6ce0/b end elseif b<0x59 then if b<=0b1000101 then i=k[0b1001][1][k[0b1001][0b11]]r=i.Killer b=r and 0b1110000 or 0x5ee/b else i=k[0b1001][1][k[0b1001][0b11]]r=i.Survivor b=r and 0xf0 or 0x8e end elseif b<=0b1011011 then if b<=0b1011001 then b,g,j,f=0b100011111-b,e,n,k[0b10001][1][k[0x11][0b11]]f(j,g)else n,l=k[0b1011][1][k[0b1011][0b11]],pairs h=n.Generators l,h,_=l(h)l,h,_=a.g(l,h,_)n=l(h,_)_=n b=_==nil and 0x49f0/b or 0x101-b end else n=l(h,_)_=n b=_==nil and 0b110101 or 0b1111 end elseif b>0x26 then if b>0x40 then l,n=pairs,k[0b1011][1][k[0b1011][0b11]]h=n.Pallets l,h,_=l(h)l,h,_=a.g(l,h,_)n=l(h,_)_=n b=_==nil and b+-0b1100 or b+-0b110010 elseif b>=0x3c then if b>0x3c then n=l(h,_)_=n b=_==nil and 0b11010000 or 0xe6-b else b=r and 0b111111-b or 0x258/b end else h,l=e,k[0b10000][1][k[0x10][0b11]]l(h)h,l=e,k[0b110][1][k[0b110][0b11]]l(h)l=k[0b100][1][k[0b100][0b11]]l()l=k[0b10][1][k[0b10][0b11]]b=0x93 l()l=VD_UpdateParryRange l()end elseif b>=0b10110 then if b<0x24 then b=r and 0x91c/b or 0x52-b elseif b<=0x24 then g,d,r=f.FindFirstChild,f,"HumanoidRootPart"g=g(d,r)b=g and 0x1224/b or 0x15f0/b else b=r and 0x92-b or 0x45 end elseif b<0b1010 then i,r,o=f,k[0b1111][1][k[0b1111][0b11]],k[0b1000][1][k[0b1000][0b11]]b,o=0b10011100,o.Killer r(i,o)elseif b<=0b1010 then i,b,r=f,0x9c,k[0b1101][1][k[0b1101][0b11]]r(i)else j,g,f=n,e,k[0x11][1][k[0x11][0b11]]b=b+0b1011000 f(j,g)end elseif b<0xc6 then if b<=0b10100011 then if b<=0x9c then if b>0b10010011 then i,d,r,o=f,k[0b1100][1][k[0b1100][0b11]],c,e b=0b1101111 d(r,i,o)elseif b<0b10010000 then b=r and 0xa3 or 0x26 elseif b>0b10010000 then l=k[0b101][1][k[0b101][0b11]]l()l=k[0b1010][1][k[0b1010][0b11]]l()return else p=tick p=p()_=k[0b111][1][k[0b111][0b11]]h=_.lastESPUpdate h,l=0.05,p-h b=l>=h and 0b10110001 or 0x93 end elseif b<=0xa0 then return else o=c.Team o,i="Survivors",o.Name b,r=0x26,i==o end elseif b>0b10110001 then b,r,i=0b101011110-b,k[0b1101][1][k[0b1101][0b11]],f r(i)elseif b>=0xa8 then if b>0xa8 then l=k[0b111][1][k[0b111][0b11]]l.lastESPUpdate=p h,l=k[0b10010][1][k[0x12][0b11]],pairs h,_=h.GetPlayers,h h=a.h(h(_))l,h,_=l(a.i(h))l,h,_=a.g(l,h,_)n,c=l(h,_)_=n b=_==nil and 0x137-b or 0x192-b else d,f="Humanoid",c.Character g,j=f,f.FindFirstChildOfClass j=j(g,d)g=j b=g and 0x197-b or b+0x3d end else b,f,j=0x40,k[0b11][1][k[0b11][0b11]],n f(j)end elseif b>=0xe1 then if b<=0b11100101 then if b<0xe4 then j=k[0b1110][1][k[0b1110][0b11]]f=c~=j b=f and b+-0x1a or 0b11010110 elseif b>0b11100100 then b=g and 0x2034/b or 0xbbda/b else e=k[1][1][k[1][0b11]]e=e()p=not e b=p and 0b10100000 or 0b10010000 end elseif b<=0xef then b,d,r=0b11100101,j.Health,0 g=d>r else b,r=0b10001110,c.Team end elseif b<0b11010000 then if b>0b11000110 then b,f=0xd6,c.Character else n=l(h,_)_=n b=_==nil and 0x107-b or 0b1011001 end elseif b>0b11010010 then b=f and 0xa8 or 0x5cca/b elseif b>0xd0 then d,g=f,k[0b1101][1][k[0b1101][0b11]]b=0x5b0e/b g(d)else l,n=pairs,k[0b1011][1][k[0b1011][0b11]]h=n.Windows l,h,_=l(h)l,h,_=a.g(l,h,_)n=l(h,_)_=n b=_==nil and 0x41 or 0x59 end until false end end,function(s,k)return function(e,p,l)local r,g,o,m,q,_,b,h,f,j,d,i,c,n b=0x41 while true do if b>=0b10000001 then if b<0b11010110 then if b<=0xa5 then if b<=0b10011011 then if b>0b10001101 then r,i,d=g,"TextLabel",g.FindFirstChildOfClass d=d(r,i)b=d and 0x6cfc/b or 0xee elseif b<=0b10000111 then if b>0x81 then h=not l b=h and 0b101 or 0x72f6/b else j=""b=f==j and 0b11000101 or 0x16 end else h,_=k[0b10][1][k[0b10][0b11]],p h(_)return end elseif b>0xa4 then b,g=b+-0b110110,k[0b100][1][k[0b100][0b11]]j=g.Killer else d=e.Team d,g="Survivors",d.Name b=g==d and b+-0xa0 or 0b1101111 end elseif b>=0b10110100 then if b<=0xc5 then if b>0xb4 then g,j=p,k[0b10][1][k[0b10][0b11]]j(g)return else b,d.Text=0xee,f d.TextColor3=j end else b,j=0x5c,"\n"f=f..j end elseif b<=0xa7 then j,g=h.Position,l.Position f=j-g j,c=k[1][1][k[1][0b11]],f.Magnitude f=j.Radius b=c>f and 0x922/b or 0b1111011 else f,c,j=p,p.GetAttribute,"IsDown"c=c(f,j)f=true b,n=0b100011,c==f end elseif b>=0xe9 then if b<0b11101111 then if b>=0xeb then if b>0xeb then return else r=Instance r,d="BillboardGui",r.new d=d(r)g,r=d,UDim2 i,r,d=0x78,0,r.new o,m=r,0x32 d=d(r,i,o,m)g.Size=d d=true b,g.AlwaysOnTop=0xda7a/b,d r=Instance r,d="TextLabel",r.new d=d(r)i=UDim2 r,o,i=i.new,0,1 m,q=i,o r=r(i,o,m,q)d.Size=r r=1 d.BackgroundTransparency=r d.TextColor3=j r=0 d.TextStrokeTransparency=r o=Enum i=o.Font r=i.GothamBold d.Font=r r=0b1100 d.TextSize=r d.Text=f d.Parent=g g.Adornee=h i=Vector3 r,o,i=i.new,2.5,0 m=i r=r(i,o,m)g.StudsOffset=r g.Parent=p i=k[0b101][1][k[0b101][0b11]]r=i.Status r[p]=g end else d=Color3 r,g,d=0,d.fromRGB,0b11111111 b,i=b+-0xaf,r g=g(d,r,i)j=g end elseif b<0b11110100 then d=e.Team g,d=d.Name,"Killer"b=g==d and 0xa5 or 0b10100100 elseif b<=0b11110100 then b=n and 0x23 or 0xa3f0/b else b,g=0x7dfa/b,string g,d,j="HP: %.0f\n",_.Health,g.format j=j(g,d)f=f..j end elseif b>0xdc then if b>0xe3 then b=n and 0x162-b or 0xe80/b else b,n=0b11101000,not _ end elseif b>=0b11011010 then if b<=0b11011010 then n,h,_="Head",p.FindFirstChild,p h=h(_,n)c,n,_="Humanoid",p,p.FindFirstChildOfClass _=_(n,c)n=not h b=n and 0x1c2-b or b+0b1001 else g=k[1][1][k[1][0b11]]j=g.ShowHealth b=j and 0xfa or b+-0x5b end else c,f=_.Health,0b10 b,n=0x3580/b,c=0b100011 then if b>=0b1000001 then if b>=0x48 then if b<=0b1001000 then i,d="]"," ["r=j..i g=d..r b,f=0b11010100,f..g else j=e.Name f,g=f..j,k[1][1][k[1][0b11]]j=g.ShowItem b=j and 0x205c/b or b+0b10001000 end else n=k[1][1][k[1][0b11]]_=n.Enabled h=not _ b=h and 0x8d or 0b10000111 end elseif b>=0b111010 then if b>0x3a then b=n and 0x3d00/b or 0x1f40/b else r=k[0b101][1][k[0b101][0b11]]d=r.Status g=d[p]d=not g b=d and b+0xb1 or 0x9b end else b=n and 0xca-b or 0b1100111 end elseif b<0b1110 then if b>0b100 then return else g=k[0b100][1][k[0b100][0b11]]b,j=0b1101111,g.Survivor end elseif b>=0x10 then if b<=0x10 then c,f=_.Health,0 n=c<=f b=n and b+0b110000 or 0b11100110-b else g=Color3 g,j=1,g.new r,d=g,g j=j(g,d,r)g=e.Team b=g and 0b11101111 or 0x6f end else j,f=p,k[0b10][1][k[0b10][0b11]]f(j)return end elseif b<0x71 then if b<0b1100111 then if b>0b1010011 then g=k[1][1][k[1][0b11]]j=g.ShowDistance b=j and b+0x16 or 0xdc else b,f=0xc4-b,"\240\159\148\187 DOWN\n"end elseif b<0b1101101 then f,j,c=p,"Knocked",p.GetAttribute c=c(f,j)f=true b,n=b+0b1000000,c==f elseif b<=0b1101101 then g,j=p,k[0b11][1][k[0b11][0b11]]j=j(g)b=j and 0x48 or 0b11010100 else b=n and 0xe9 or 0x3a end elseif b<0b1111010 then if b>0x71 then b,g=0xdc,string d,g,j=c,"Dist: %.0f\n",g.format j=j(g,d)f=f..j else g=k[1][1][k[1][0b11]]j=g.ShowName b=j and 0b1001100 or 0b1011100 end elseif b>=0x7b then if b<=0b1111011 then f=""b=n and 0b11001110-b or 0x364b/b else c,j,f=p.GetAttribute,"Downed",p b,c=b+0x77,c(f,j)f=true n=c==f end else return end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.FaceSensitivity=e return end end,function(a,j)return function()local _,h,g,b,i,e,c,d b=0x75 repeat if b>=0b1101110 then if b<0b11000101 then if b>0b10100101 then h=not _ b=h and 0x1ffe/b or 0xd8 elseif b<0x75 then b,d=0x133-b,_[1][_[0b11]]elseif b>0x75 then return else g,e="Remotes",j[1][1][j[1][0b11]]e,i=e.FindFirstChild,e e=e(i,g)i=not e b=i and 0x68 or 0b1100100 end elseif b<=0b11010001 then if b>0xc8 then b=d and 0b11001000 or 0b101110110-b elseif b>0b11000101 then c,d=a:Re{_,j[0b10],g},pcall b=0x16d-b d(c)else b=d and 0x24 or 0xd1 end else _,h=a:Se(),pcall h,_=h(_)_={[0b11]=0b10,[0b10]=_}_[1]=_ d=h b=d and 0x5cd0/b or 0b11000101 end elseif b<=0x38 then if b<0x2a then if b>0b100100 then _,h,g="Fall",i,i.FindFirstChild b,g=0xec7/b,g(h,_)else b,d=0x1d64/b,setreadonly end elseif b<=0b101010 then return else _,c,d=g[1][g[0b11]].IsA,"RemoteEvent",g[1][g[0b11]]b,_=0xc3,_(d,c)end elseif b>0x64 then return elseif b>0x61 then g,i,h=e,e.FindFirstChild,"Mechanics"i=i(g,h)g=i b=g and 0x27 or 0b1100001 else g={[0b11]=0b10,[0b10]=g}g[1]=g _=g[1][g[0b11]]b=_ and 0x1538/b or 0b11000011 end until false end end,function(a,f)return function()local e,g,d,c e,d,g=f[1][1][f[1][0b11]],true,f[0b10][1][f[0b10][0b11]]c,e=e,e.FireServer e(c,g,d)return end end,function(a,f)return function(e)local b,c,g b=0xf3 repeat if b<0xbe then if b>0b1111000 then c=VD_UpdateParryRange b=0b1111000 c()elseif b>0x77 then return elseif b<=0x60 then b=c and 0xa5 or 0b1111000 else c=e b=c and b+0b10000000 or 0b1100000 end elseif b<=0xe9 then if b<=0xd5 then if b>0b10111110 then b=c and 0xbe or 0b1110111 else g,c=1,f[0b10][1][f[0b10][0b11]]b,c.Transparency=0x77,g end else b,c=b+-0b10100,f[0b10][1][f[0b10][0b11]]end elseif b>0b11110011 then g=f[0b11][1][f[0b11][0b11]]b,c=0x60,g.Parry else c=f[1][1][f[1][0b11]]c.Enabled=e c=not e b=c and 0xe9 or 0b11010101 end until false end end,function(a,f)return function()local e,c,b b=0b1110011 while true do if b<0b10001011 then c=f[1][1][f[1][0b11]]e=c.Connection b=e and 0b10010111 or 0x8b elseif b>0b10001011 then c,b,e=a:We{f[1]},0b10001011,pcall e(c)e,c=f[1][1][f[1][0b11]],nil e.Connection=c else c,e=false,f[1][1][f[1][0b11]]e.IsAiming=c e=f[0b10][1][f[0b10][0b11]]e()return end end end end,function(a,k)return function(e,i)local g,c,_,b,d,h b=0xaa while true do if b<0b1101001 then if b<=0x3d then if b>0b11100 then if b>0b110101 then h=GB_IsPromptVisible h=h()g=not h b=g and 0xb2 or b+-0b100010 else return end elseif b<=0x1b then if b>0b1111 then g=GB_GetNearestPoint g,h=g()_=not g b=_ and 0b110111-b or 0b10001011 else return end else b=_ and b+0x34 or 0b1011101 end elseif b>0b1011101 then d,b,_=g,0b11101011-b,GB_DoRepair _(d)elseif b>0b1010000 then c=k[0b10][1][k[0b10][0b11]]c,d=g.Parent,c.Processed _=d[c]b=_ and 0x35 or 0b1100010 else return end elseif b>=0b10101010 then if b>=0b10110110 then if b>=0b10111001 then if b<=0b10111001 then b=g and 0b111101 or 0b101000010-b else g=k[1][1][k[1][0b11]]b=g and 0b11110110-b or 0b10101001 end else return end elseif b<=0b10101010 then b=i and 0xb6 or 0b11100111 else return end elseif b<0x8b then if b<=0x69 then b,h=0xb9,k[0b10][1][k[0b10][0b11]]g=h.Enabled else return end elseif b>0b10001011 then h,d=e.KeyCode,k[0b10][1][k[0b10][0b11]]_=d.HotkeyCode g=h==_ b=g and 0b1101001 or 0b101100010-b else d=0b1000 b,_=0b11100,h>d end end end end,function(a,k)return function()local g,i,m,j,b,l,_,e,h,c,f b=0b1000010 while true do if b>0x70 then if b>0xe9 then f=debug j,b,c=k[0b10][1][k[0b10][0b11]],0x2664/b,f.setupvalue g,f,j=true,j.CorruptHandlerFunc,_ c(f,j,g)elseif b<=0xd8 then if b<=0x9a then return else i=debug i,e=k[0b10][1][k[0b10][0b11]],i.getupvalues i=i.CorruptHandlerFunc e=e(i)l,i=e,pairs i,l,h=i(l)i,l,h=a.g(i,l,h)_,m=i(l,h)h=_ b=h==nil and b+-0b111110 or 0x360/b end else i=k[0b10][1][k[0b10][0b11]]e=i.CorruptHandlerFunc b=e and 0b11011000 or 0x8c2a/b end elseif b>=0x36 then if b<0x42 then return elseif b<=0x42 then l=k[1][1][k[1][0b11]]i=l.BypassCooldown e=not i b=e and 0x36 or 0xe9 else c=false b=m==c and 0x15a-b or 0x2a end elseif b>0b100 then _,m=i(l,h)h=_ b=h==nil and 0b10011010 or 0b101110-b else f,c=m,type c=c(f)f="boolean"b=c==f and 0b1110000 or 0x2a end end end end,function(a,k)return function()local o,c,g,_,l,e,h,b,f,n,d,m,j b=0x6c while true do if b<0x6d then if b<=0b111001 then if b>0b101101 then if b>0b110010 then b,j=0xd0-b,f[1]else j=k[0b10][1][k[0b10][0b11]]f=j.TargetMode b=f and 0b1011010 or 0b1000000-b end elseif b<=0b100010 then if b<=0b1110 then b,f=0b1011010,"Killer"else return end else b,g=0x1680/b,Color3 d,j,g,m=0xa0,g.fromRGB,0b10011011,0b10101111 j=j(g,d,m)end elseif b<=0b1101001 then if b<=0x5a then f,c=e[_],_==f j=c b=j and b+-0x21 or 0x97 else n.BackgroundColor3=j j=c b=j and 0x568b/b or 0x7c end else n,o,h=Color3,{},{}n,_,c=0xb4,n.fromRGB,0b101101 f=c _=_(n,c,f)c=Color3 c,n,f=0b11111111,c.fromRGB,0b10110100 j=f n=a.h(n(c,f,j))h[1]=_ a.j(h,0b10,a.i(n))l=h o.Killer=l h,n={},Color3 n,c,f,_=0x19,0x50,0x96,n.fromRGB _=_(n,c,f)c=Color3 f,j,n,c=0xd2,0xff,c.fromRGB,0b10100000 n=a.h(n(c,f,j))h[1]=_ a.j(h,0b10,a.i(n))l=h o.Survivors=l h,n={},Color3 f,n,_,c=0b1010,0b1111000,n.fromRGB,0x50 _=_(n,c,f)c=Color3 j,n,f,c=0x64,c.fromRGB,0xd2,0b11111111 n=a.h(n(c,f,j))h[1]=_ a.j(h,0b10,a.i(n))l=h o.Zombie=l e,o,l=o,pairs,k[1][1][k[1][0b11]]o,l,h=o(l)o,l,h=a.g(o,l,h)_,n=o(l,h)h=_ b=h==nil and 0x22 or 0xdf end elseif b>=0b10010111 then if b>=0b11010011 then if b<=0b11011111 then if b<=0xd3 then b,j=0b1111100,f[0b10]else c=n b=c and 0x81 or 0x5ef3/b end else b,g=0x64e6/b,Color3 d,m,j,g=0x20,0b101000,g.fromRGB,0x1e j=j(g,d,m)end elseif b<=0x97 then b=j and 0x3def/b or 0xf6 else _,n=o(l,h)h=_ b=h==nil and 0xd1-b or 0b11011111 end elseif b>0x80 then b,c=0b1101101,n.Parent elseif b<0b1111100 then b=c and 0b10011111-b or 0xaf elseif b>0b1111100 then b,n.TextColor3=0b10101111,j else b=j and 0b10000000 or 0b101101 end end end end,function(a,f)return function()local g,e,c,b b=0x12 repeat if b>=0x12 then if b>=0x70 then if b>0x70 then b,g=0x49f0/b,c.Visible else return g end else e,c=pcall,a:me{f[1]}e,c=e(c)g=e b=g and 0b1000 or 0b1001 end elseif b<=0b1000 then b,g=0b10001-b,c else b=g and 0b10110010-b or 0x3f0/b end until false end end,function(a,f)return function()local _,b,h,g,e,i,d b=0b10001000 repeat if b>=0x88 then if b>0b10001000 then h=f[1][1][f[1][0b11]]g=h.Connection g,b,h=g.Disconnect,0b100100,g g(h)else g=game i=g.Players e=i.LocalPlayer e={[0b11]=0b10,[0b10]=e}e[1]=e i={[0b11]=0b10,[0b10]=i}i[1]=i i[1][i[0b11]]=a:Me{e}g=i[1][i[0b11]]g()h=f[1][1][f[1][0b11]]g=h.Connection b=g and 0b10010110 or 0x24 end else g,d,h=f[1][1][f[1][0b11]],a:Ne{i},e[1][e[0b11]].CharacterAdded h,_=h.Connect,h h=h(_,d)g.Connection=h return end until false end end,function(a,f)return function()local g,c,e,h g,e,h=f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]],f[0b11][1][f[0b11][0b11]]e,c,h=e.FireServer,e,h.Unit e(c,g,h)return end end,function(a,f)return function()local c,h,g,e h,e=Enum,f[1][1][f[1][0b11]]g=h.HumanoidStateType e,c,g=e.ChangeState,e,g.Running e(c,g)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.AntiBlind=e return end end,function(a,k)return function(e)local o,_,d,j,l,f,h,g,c,b,n b=0xdd repeat if b>0b11010010 then o=k[1][1][k[1][0b11]]o=o()l=not o b=l and 0b11010010 or 0x84 elseif b<=0b10000100 then n,h=Vector3,o.Position c,n,_=0b10,0,n.new f=n _=_(n,c,f)l=h+_ _=e-l c,h=k[0b10][1][k[0b10][0b11]],_.Magnitude n=c.Speed j,_,d=0.5,h/n,c g=d.Gravity f=j*g c=f*_ j,n=Vector3,c*_ g,j,f=n,0,j.new d=j f=f(j,g,d)c=e+f return c else l=nil return l end until false end end,function(a)return function(e)local c c=VeilConfig c.ShowFOV=e return end end,function(a,f)return function(e)local c,b,g b=0x7c repeat if b<=0b10111011 then if b>0b1111100 then g=task b,c,g=0b101111110-b,g.wait,0.3 c(g)c,g=f[0b10][1][f[0b10][0b11]],true c(g)else g=task g,c=0.8,g.wait c(g)g=f[1][1][f[1][0b11]]c=g.NoClip b=c and 0xbb or 0b11000011 end else return end until false end end,function(a,f)return function()local e,c c,e=f[1][1][f[1][0b11]],firesignal c=c.MouseButton1Down e(c)c=task e,c=c.wait,0.01 e(c)e,c=firesignal,f[1][1][f[1][0b11]]c=c.MouseButton1Up e(c)return end end,function(a,f)return function()local _,c,e _,e=f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]c,e=e,e.FireServer e(c,_)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.SkillCheckMode=e return end end,function(a,k)return function()local b,c,g,e,i,d,_,h b=0x5f while true do if b<=0b10001111 then if b>=0b1100000 then if b<0b1110100 then if b>0x60 then i=k[0b10][1][k[0b10][0b11]]e=i.Character i=not e b=i and 0x92 or 0x567c/b else h,g=a:ee{i},pcall b=b+0x14 g(h)end elseif b<=0x74 then h,g=i[1][i[0b11]],i[1][i[0b11]].GetState g=g(h)c=Enum d=c.HumanoidStateType _=d.Dead h=g==_ b=h and 0b1001 or 0x4968/b else b,h,_=b+0b11011,pcall,a:fe{i}h(_)end elseif b>=0b1000000 then if b>0x40 then g=k[1][1][k[1][0b11]]i=g.GodMode e=not i b=e and 0b110101 or 0b1101100 else b=h and b+0b1001111 or b+0b1101010 end elseif b>0b1001 then return else b=h and 0b1001001-b or b+0x8b end elseif b<0b10101010 then if b<0b10010100 then return elseif b>0b10010100 then c=Enum b,d=0b1001,c.HumanoidStateType _=d.FallingDown h=g==_ else c=Enum d=c.HumanoidStateType b,_=0x40,d.Ragdoll h=g==_ end elseif b>0b11001101 then h,g=i[1][i[0b11]].MaxHealth,i[1][i[0b11]].Health b=g0xb8 then h,g,i="Humanoid",e,e.FindFirstChildOfClass i=i(g,h)i={[0b11]=0b10,[0b10]=i}i[1]=i g=not i[1][i[0b11]]b=g and 0xb8 or b+0x1a elseif b<=0b10101010 then return else return end end end end,function(u,t)return function()local n,g,f,y,r,a,k,c,_,d,e,m,p,j,i,q,s,h,o,x,w,b,v b=0b110110 repeat if b>=0x60 then if b>0xc4 then if b<=0xee then if b<=0b11100110 then if b>0b11000110 then o=d.Team o,i="Survivors",o.Name b,r=0x16e-b,i==o else b=r and 0x47 or 0x44 end else y=not p b=y and 0b10 or 0b101000110-b end elseif b<=0xf3 then n=Vector2 e,n,_=q.Y,q.X,n.new _=_(n,e)s=_-h k=s.Magnitude b=ka end elseif b>0x97 then if b<=0b10111000 then if b>0xb6 then a,k=o.Position,p.Position q=a-k m,a=q.Magnitude,VeilConfig q=a.MaxDist b=m<=q and 0x1368/b or 0x30e0/b else b=r and 0xe6 or 0x88 end else i=t[1][1][t[1][0b11]]r=d~=i b=r and b+-0b101101 or 0xb6 end elseif b<0x88 then if b>0b1100000 then b,r=b+0x3f,d.Character else return w end elseif b>0b10001000 then b,r=0b10110110,d.Team else b=r and 0x47b8/b or 0x6930/b end elseif b<0x36 then if b<0b1011 then if b<=0 then b=m and 0xb8 or 0x44 else y=nil return y end elseif b>=0b11011 then if b<=0b11011 then q,k,a=y.WorldToViewportPoint,o.Position,y q,a=q(a,k)b=a and b+0b11011000 or 0b1000100 else v,s=k,{}s.Player=d s.Part=o b,w=0b1000100,s end else b=m and 0x2c0/b or 0 end elseif b>0x44 then if b>0x47 then h=workspace v,y=Vector2,h.CurrentCamera c,h=y.ViewportSize,v.new w,c=c.X,0b10 v,c=w/c,y.ViewportSize w,c=c.Y,0b10 w=w/c h=h(v,w)w=VeilConfig f,g,c,v,w=game,"Players",ipairs,w.FOV,nil j,f=f,f.GetService f=f(j,g)j,f=f,f.GetPlayers f=u.h(f(j))c,f,j=c(u.i(f))c,f,j=u.g(c,f,j)g,d=c(f,j)j=g b=j==nil and 0b1100000 or 0xc4 else m,r="Humanoid",d.Character i,o=r.FindFirstChildOfClass,r i=i(o,m)m,o=r,veil_getTargetPart o=o(m)m=i b=m and 0x4556/b or 0b1011 end elseif b>0b1000000 then g,d=c(f,j)j=g b=j==nil and 0b1100000 or 0b11000100 elseif b>=0b111011 then if b>0b111011 then b,m=0,o else b,y,p,h=0x36da/b,x,x.FindFirstChild,"HumanoidRootPart"p=p(y,h)end else p=t[1][1][t[1][0b11]]x=p.Character p=x b=p and 0b111011 or 0xee end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Window=e return end end,function(a,k)return function()local j,e,i,d,p,r,f,n,c,l,h,_,g,o,b b=0x32 repeat if b<0b1011110 then if b<0x31 then if b>0b11010 then if b>0x24 then b=h and 0x1d or b+0xbd elseif b<=0b11101 then b=h and 0b10001011 or 0x58d/b else b=g and b+0x9c or 0b10011100 end elseif b>0b10111 then if b<=0x18 then g,d=j.AnimationId,"rbxassetid://123047897844134"b=g==d and 0xb1 or 0b1000010 else _,h,l="Animator",p,p.FindFirstChildOfClass l=l(h,_)b=l and b+0b10111101 or 0xd4-b end elseif b<=0b1010 then if b<=0b110 then g,d=j.AnimationId,"http://www.roblox.com/asset/?id=135084204086504"b=g==d and 0x17 or 0b11110-b else h=true return h end else g=true return g end elseif b<=0b1000010 then if b>0x3c then if b>0x3d then g,r=j.AnimationId,"%d+"g,d=g.match,g g=g(d,r)d=g b=d and 0b1001000 or 0x5c else g=true return g end elseif b>=0b110010 then if b<=0x32 then p=k[1][1][k[1][0b11]]e=p.Character p=not e b=p and 0x56 or 0xde else d,g="rbxassetid://112166042383605",j.AnimationId b=g==d and 0x9a-b or 0x120c/b end else _,c,n=e.GetAttribute,"IsDown",e b,_=0x1a9b/b,_(n,c)n=true h=_==n end elseif b>0b1010110 then b=d and 0b10111001 or 0b10011100 elseif b<=0b1001101 then if b>0x48 then g,d=j.AnimationId,"http://www.roblox.com/asset/?id=126965695851149"b=g==d and b+-0b10000 or b+-0x47 else b,o,r=0x19e0/b,"rbxassetid://",k[0b10][1][k[0b10][0b11]]i=o..g d=r[i]end else p=false return p end elseif b>0b10111001 then if b>=0xd9 then if b<0xed then if b<=0xd9 then l=false return l else h,p,l="Humanoid",e.FindFirstChildOfClass,e p=p(l,h)b=p and 0x1a or 0xd9 end elseif b<=0xed then n,c,_=e,"Downed",e.GetAttribute _=_(n,c)b,n=0x10a-b,true h=_==n else j=f.Animation g=j b=g and 0b1110011 or 0b100011101-b end elseif b>0b11010100 then n,_,h=l,l.GetPlayingAnimationTracks,ipairs _=a.h(_(n))h,_,n=h(a.i(_))h,_,n=a.g(h,_,n)c,f=h(_,n)n=c b=n==nil and 0x191-b or 0xd11f/b elseif b<0b11000000 then _,n=p.Health,0 h=_<=n b=h and 0b110000 or 0xb7 elseif b<=0xc0 then g,d=j.AnimationId,"rbxassetid://127096285501517"b=g==d and 0b11010100 or 0b111100 else g=true return g end elseif b>=0x9c then if b>=0b10110001 then if b>0xb7 then d=true return d elseif b>0xb1 then n,b,_=0b10,0b11100111-b,p.Health h=_0x73 then b=h and 0b100111010-b or 0b10001101 elseif b>0x5e then b,g=0x97-b,j.AnimationId else g=true return g end else n,_,c=e,e.GetAttribute,"Knocked"b,_=0b100111100-b,_(n,c)n=true h=_==n end until false end end,function(a)return function(e)local j,_,c,p,h,l,n,f,g,m,b,d b=0x99 while true do if b<=0b10011000 then if b>=0b100110 then if b<0b1110011 then c,f=h(_,n)n=c b=n==nil and 0b110111-b or 0xdc elseif b>0x73 then b=j and 0b10110000 or 0x1690/b else g=string d,j,g="^GeneratorPoint%d+$",g.match,f.Name b,j=b+0b100101,j(g,d)end elseif b<0b11110 then return p elseif b>0x1e then b,p,l=0b1001010-b,f,j else p=nil return p end elseif b>=0b11000000 then if b<=0xc0 then l,p,h,_=0,nil,ipairs,workspace n,_=_,_.GetDescendants _=a.h(_(n))h,_,n=h(a.i(_))h,_,n=a.g(h,_,n)c,f=h(_,n)n=c b=n==nil and 0b10001 or 0b11011100 else d,g,j="BasePart",f,f.IsA j=j(g,d)b=j and 0x14f-b or 0b10011000 end elseif b<=0b10011001 then p=not e b=p and 0b11110 or 0b11000000 else m,d=e.Position,f.Position g=d-m j=g.Magnitude b=j>l and b+-0b10001100 or 0b100110 end end end end,function(a,k)return function(e,i)local g,c,_,b,d,h b=0x36 while true do if b<=0b1111111 then if b>=0x45 then if b>=0x5b then if b>0x76 then b,d,c=0x1ec2/b,e.Name,"Palletwrong"_=d==c elseif b>=0b1100110 then if b<=0x66 then c=k[1][1][k[1][0b11]]b,d=0xdb,c.Distance _=h<=d else b=_ and b+0b111011 or 0b100010 end else b=g and 0x3f46/b or 0x3552/b end elseif b>0b1010000 then b,g=0x14,e.Position elseif b<=0b1000101 then d=k[1][1][k[1][0b11]]_=d.Window b=_ and b+0b100001 or 0b11011011 else b,_,h=0x14,e,e.GetPivot h=h(_)g=h.Position end elseif b<0x33 then if b<0x14 then d,_,h="BasePart",e,e.IsA h=h(_,d)b=h and 0b1010100 or 0b10100 elseif b>0b10100 then d,_=e,k[0b100][1][k[0b100][0b11]]b=b+0xcf _(d)else h=not g b=h and 0b11101001 or 0xb5 end elseif b>0b110110 then b=_ and 0xf4-b or b+0b10110011 elseif b>0x33 then g=not e b=g and 0b1011011 or 0xf0 else c,d="Pallet",e.Name _=d==c b=_ and 0x71-b or 0xb2-b end elseif b>=0xc3 then if b>=0xf0 then if b>0b11110001 then _,d,c=k[0b10][1][k[0b10][0b11]],e,k[0b11][1][k[0b11][0b11]]b=0b110011 _(d,c)elseif b<=0b11110000 then b,g=0x5b,not i else return end elseif b<0b11011011 then b,c=0x76,k[1][1][k[1][0b11]]d=c.Distance _=h<=d elseif b>0xdb then return else b=_ and 0x1d8-b or 0xaa end elseif b>=0b10110010 then if b<0b10110101 then return elseif b<=0b10110101 then d=i.Position _=g-d d,h,_="Window",_.Magnitude,e.Name b=_==d and 0x30c9/b or 0xe8-b else d=k[1][1][k[1][0b11]]_=d.Pallet b=_ and 0b101111001-b or b+-0b1000000 end elseif b<0xaa then _,d,h,g=e,"Model",e.IsA,nil h=h(_,d)b=h and 0x2ee0/b or 0b1000 elseif b<=0xaa then d,_=e,k[0b100][1][k[0b100][0b11]]b=0x33 _(d)else b,d,c,_=0x1a2-b,e,k[0b101][1][k[0b101][0b11]],k[0b10][1][k[0b10][0b11]]_(d,c)end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Fullbright=e c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e return end end,function(a,f)return function()local e,g,c,b,d b=0b1110111 while true do if b<0x2f then return elseif b>0x2f then e=f[1][1][f[1][0b11]]b=e and 0b101111 or 0b1010 else d,e,g=false,f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]c,e=e,e.FireServer b=0b1010 e(c,g,d)end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.VerticalDot=e return end end,function(a,f)return function(e)local c,g,b b=0b10110 repeat if b<0b10100001 then c=f[1][1][f[1][0b11]]c.WalkSpeedValue=e g=c c=g.WalkSpeedEnabled b=c and 0b11100110 or 0b10100001 elseif b>0xa1 then c=f[0b10][1][f[0b10][0b11]]b=0x90a6/b c()else return end until false end end,function(a,f)return function()local i,d,h,b,_,e,g b=0x66 repeat if b>0b10110 then if b<=0x4d then i=i+h b=(h>0 and i>g or h<=0 and i0 and i>g or(h<=0 or h~=h)and i0b1110011 then if b>0b11001000 then if b<=0xdf then if b<=0b11010001 then if b>0xce then p=workspace e,l=p.CurrentCamera,t[1][1][t[1][0b11]]p=l.Character l=p b=l and 0b111110 or 0b1000100 elseif b>0xcd then w,f=v.Position,h.Part c=f.Position j=c-w j,f=0.1,j.Magnitude b=f>j and 0x229a/b or 0xcd elseif b>0b11001010 then v=VeilConfig h=v.Enabled b=h and 0b11111011 or b+-0x66 else j=VeilDraw j,f=true,j.Tracer b,f.Visible=0x1c7-b,j end elseif b<=0xd4 then v=VeilDraw h,v=v.FOVCircle,true h.Visible=v v=VeilDraw w,h=VeilConfig,v.FOVCircle v=w.FOV h.Radius=v v=VeilDraw h,w=v.FOVCircle,Vector2 f,v=e.ViewportSize,w.new c,f=f.X,0b10 f,w=e.ViewportSize,c/f c,f=f.Y,0b10 c=c/f v=v(w,c)b,h.Position=0b10100111,v else w=getgenv w=w()v=w.KYS_SpearLaserPart b=v and 0x120-b or 0b11001101 end elseif b<0xfc then if b<=0xe4 then b,w=0x7b,h.Part v=w.Parent else b,h=0b1100111,l end elseif b>0b11111101 then d=VeilDraw g=d.Tracer b,g.Position=0b11001010,c elseif b<=0xfc then v=getgenv v=v()h,v=v.KYS_SpearLaserPart,1 b,h.Transparency=0xcd,v else return end elseif b>=0xa7 then if b>0xbe then if b>0xc4 then b,v=0b110001,h.Part elseif b<=0xc0 then r=math d,r=r.abs,j d=d(r)r=1 b,g=0x6e,d0xa7 then v=VeilConfig b,h=0x46,v.Enabled else v=VeilState h=v.chargingSpear b=h and 0x152-b or 0x46 end elseif b<=0xb8 then b,v=0x4220/b,VeilConfig h=v.ShowFOV else b,w,v,c=0b101001111-b,p,p.FindFirstChild,"HumanoidRootPart"v=v(w,c)end elseif b>=0x83 then if b>=0x8b then if b>0x8b then b=v and 0xce or 0xcd else b=h and 0xd4 or 0x4e3/b end else b,j=0x675e/b,VeilDraw g,f=Vector2,j.Tracer j,d,g=g.new,h.Y,h.X j=j(g,d)f.Position=j end elseif b<0b1111010 then w=VeilDraw v,c=w.Highlight,h.Part w=c.Parent v.Parent=w w=VeilConfig v=w.ShowTargetLaser b=v and 0b1100001 or 0xdf elseif b>0x7a then b=v and 0b11101111-b or 0x7b/b else v=p b=v and 0b10010 or 0x91 end elseif b>=0b111110 then if b<0x5f then if b<0b1000110 then if b>=0x41 then if b<=0b1000001 then w=getgenv b,w=0xcd,w()w,v=1,w.KYS_SpearLaserPart v.Transparency=w else v=VeilConfig h=v.Enabled b=h and 0xfc-b or 0x5c end else b,v,w,h=0x82-b,p,"spearmode",p.GetAttribute h=h(v,w)v=true l=h==v end elseif b>0b1001001 then b=h and b+0b1100 or 0b10001011 elseif b<=0b1000110 then b=h and 0x50-b or 0x5f else g,j=c.X,h.X g,d,f=h.Y,c.Y,j-g j,r=g-d,math r,d=f,r.abs d=d(r)r=1 g=d0b1100001 then b=h and 0b1110010 or b+-0x67 else c=getgenv c=c()w=c.KYS_SpearLaserPart v=not w b=v and 0b1110011 or 0x2e3a/b end elseif b>0x72 then w=Instance w,v="Part",w.new v=v(w)w="SpearSilentAimLaser"v.Name=w w=true v.Anchored=w w=false v.CanCollide=w v.CanTouch=w v.CastShadow=w f=Enum c=f.Material w=c.Neon v.Material=w c=Color3 w,c,f=c.fromRGB,0xff,0b110010 j=f w=w(c,f,j)v.Color=w w=0 v.Transparency=w b,w=0x36ce/b,workspace v.Parent=w w=getgenv w=w()w.KYS_SpearLaserPart=v elseif b>0x6e then v=VeilState b,h=0/b,v.lastPredictedPos elseif b>0b1101000 then b=g and 0x6d24/b or b+0b1010110 else b,h=0b10001011,l end elseif b>=0b10010 then if b<=0b110101 then if b>=0x31 then if b>0x31 then v=VeilDraw v,b,h=false,b+0b11001000,v.Tracer h.Visible=v else b=v and 0b100010101-b or 0b1111011 end elseif b>0b10010 then g=getgenv g=g()d,j=Vector3,g.KYS_SpearLaserPart d,g=0.16,d.new i,b,r=f,0x226f/b,d g=g(d,r,i)j.Size=g d=CFrame g,i,r=d.new,0b10,w+c r,d=c,r/i g=g(d,r)j.CFrame=g g=0.5 j.Transparency=g else c,v,w="Head",p.FindFirstChild,p v=v(w,c)b=v and 0b10010001 or 0b11010000-b end elseif b<=0x39 then w=VeilState v,w,h=e,w.lastPredictedPos,e.WorldToViewportPoint h,v=h(v,w)w,f=e.ViewportSize,Vector2 g,j,c=0b10,w.X,f.new f,j=j/g,w.Y j=j/g c=c(f,j)b=v and 0x83 or 0b1001001 else b,w=0b11001101,getgenv w=w()v,w=w.KYS_SpearLaserPart,1 v.Transparency=w end elseif b<=0b1001 then if b>=0b101 then if b<=0b101 then v=VeilDraw v,h=nil,v.Highlight h.Parent=v v=getgenv v=v()h=v.KYS_SpearLaserPart b=h and 0xfc or 0xcd else b,v=0b10100111,VeilDraw h,v=v.FOVCircle,false h.Visible=v end elseif b>0 then w=VeilDraw w,v=nil,w.Highlight v.Parent=w w=getgenv w=w()v=w.KYS_SpearLaserPart b=v and b+0b111001 or b+0xcc else b=h and 0b111001-b or b+0b110101 end elseif b<=0b1010 then b,h=0x3b6/b,l else h=veil_getClosestSurvivor h=h()v=h b=v and b+0xba or 0b110001 end until false end end,function(a,k)return function()local b,h,n,l,d,i,f,c,j,o,e,r,g,p,_ b=0x51 while true do if b<0x7b then if b<=0x2d then if b>=0b11000 then if b<=0x18 then b=d and 0xca8/b or 0x20-b else g=k[0b11][1][k[0b11][0b11]]j=f~=g b=j and 0x8b or 0x7b end elseif b<=1 then p=nil return p else b=d and 0x91 or 0xde-b end elseif b<=0b1001011 then if b>0x40 then return p else p,b,l=f.Character,0xd6,d end else e=k[1][1][k[1][0b11]]e=e()p=not e b=p and 1 or 0b10001000 end elseif b>0b10001011 then if b<0xb8 then i,o=g.Position,e.Position r=i-o d=r.Magnitude b=d0x7b then d,j="Humanoid",f.Character g,j=j,j.FindFirstChildOfClass j=j(g,d)r,g="HumanoidRootPart",f.Character d,g=g,g.FindFirstChild g=g(d,r)d=j b=d and 0x5920/b or b+-0x64 else b=j and 0x3b94/b or 0x151-b end elseif b<0x88 then i,r=0b11110,j.Health b,d=0x8f-b,r>i elseif b>0x88 then b,j=0b1111011,f.Character else p,h=nil,math _,l,h=k[0b10][1][k[0b10][0b11]],h.huge,pairs _,n=_.GetPlayers,_ _=a.h(_(n))h,_,n=h(a.i(_))h,_,n=a.g(h,_,n)c,f=h(_,n)n=c b=n==nil and 0x4b or 0b101101 end end end end,function(a,f)return function()local g,e,i,h,_,d,b b=0b1101011 while true do if b>=0x6b then if b>=0xa8 then if b>0xa8 then b=g and b+-0b1100011 or 0b100101110-b else i,_,h,g=e.WaitForChild,0b101,"Items",e b,i=0b11010,i(g,h,_)g,i,_,h=i,i.WaitForChild,0b101,"Parrying Dagger"i=i(g,h,_)end elseif b<=0x6b then g,h,e="Remotes",0b101,f[1][1][f[1][0b11]]e,i=e.WaitForChild,e e=e(i,g,h)i=e b=i and 0xa8 or 0x1a else return end elseif b<0b11010 then h,g,b,d,_=i,i.WaitForChild,0b10101101,0b101,"parryResult"g=g(h,_,d)elseif b>0x1a then d,h=a:_e{f[0b10]},g.OnClientEvent b,_,h=0b10000001,h,h.Connect h(_,d)else g=i b=g and 0b11 or 0b10101101 end end end end,function(a,f)return function()local e,c,b b=0b11101110 repeat if b>=0b11001000 then if b>=0b11010111 then if b>0xd7 then e=f[1][1][f[1][0b11]]b=e and 0b10000001 or 0b11001000 else return end else b=e and b+-0b100100 or 0b11010111 end elseif b<=0b10000001 then b,c=b+0b1000111,f[1][1][f[1][0b11]]e=c.Parent else e,b,c=f[1][1][f[1][0b11]],0b11010111,false e.Anchored=c c=f[0b10][1][f[0b10][0b11]]e.CFrame=c end until false end end,function(a,d)return function()local c,e c,e=d[1][1][d[1][0b11]],TryAttach e(c)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Speed=e return end end,function(a,j)return function(e)local b,h,g,i,_,d b=0b111010 while true do if b<0b1101110 then if b<=0b111010 then d,g=Enum,e.UserInputType _=d.UserInputType h=_.MouseButton1 i=g==h b=i and 0b10011100 or 0b10000000 else i=false b,j[1][1][j[1][0b11]]=0x6e,i end elseif b<0x80 then return elseif b<=0x80 then d,g=Enum,e.UserInputType b,_=0b10011100,d.UserInputType h=_.Touch i=g==h else b=i and b+-0b1010010 or 0b1101110 end end end end,function(a,f)return function(e)local c,d,g,b b=0b11110 repeat if b>0xb5 then if b>0b11100111 then b,g,c=0xe7,e[1][e[0b11]],TryAttach c(g)else return end elseif b<=0xa3 then if b>0b11110 then return else e={[0b11]=0b10,[0b10]=e}e[1]=e c=f[1][1][f[1][0b11]]b=e[1][e[0b11]]==c and 0b10100011 or 0xb5 end else c,d=e[1][e[0b11]].CharacterAdded,a:Ee{e}c,g=c.Connect,c c(g,d)d,c,g="Team",e[1][e[0b11]].GetPropertyChangedSignal,e[1][e[0b11]]c=c(g,d)g,d,c=c,a:Fe{e},c.Connect c(g,d)c=e[1][e[0b11]].Character b=c and b+0x41 or b+0x32 end until false end end,function(a,k)return function(e)local c,h,d,_,b,i,l,f,j b=0b11100011 while true do if b>0b11100011 then f,d=e.Parent,_.Instance d,c=d.IsDescendantOf,d d=a.h(d(c,f))return a.i(d)elseif b>0x64 then h,i,d={},k[1][1][k[1][0b11]],k[0b10][1][k[0b10][0b11]]_=d.Character h[1]=_ l=h i.FilterDescendantsInstances=l l=workspace i=l.CurrentCamera h=i.CFrame _,l=e.Position,h.Position c,_,h=l,workspace,_-l f,_,d,j=h,_.Raycast,_,k[1][1][k[1][0b11]]_=_(d,c,f,j)d=not _ b=d and 0b1100100 or 0b11110100 else d=true return d end end end end,function(a,k)return function(e,...)local i,f,d,l,b,h,_,c b=0x1f repeat if b>=0x95 then if b>0xca then if b<0xde then if b>=0b11010010 then if b>=0xda then if b>=0xdb then if b<=0xdb then b,_,d=b+-0b1111,l[1],"LakeMist"h=_==d else _=0 return _ end else b=h and 0x62 or 0x20 end elseif b>0b11010010 then _=true b=h==_ and 0xc9ef/b or 0x97a8/b else _=true b=h==_ and 0xa0 or b+-0b10000100 end elseif b<=0b11001110 then if b<=0b11001101 then if b>0b11001100 then h=getcallingscript h=h()_=h b=_ and 0xb0 or b+-0b111000 else b=h and 0b110011001-b or 0b110001101-b end else _=false return _ end else c=VeilConfig d=c.InfLakeMist b=d and 0b10110111 or b+-0b10110100 end elseif b<=0xe8 then if b<=0b11100101 then if b<=0xdf then if b<=0xde then b,c=0x3e,k[0b11][1][k[0b11][0b11]]d=c.Team d,_="Killer",d.Name h=_==d else _=VeilConfig b,h=0xbde6/b,_.InfPursuit end else _=false return _ end elseif b<=0b11100110 then _="GetAttributes"b,h=b+0b1101,i==_ else b=_ and 0x4058/b or 0b111001101-b end elseif b>0xf5 then _=VeilConfig h=_.Enabled b=h and 0b101000000-b or 0x5f elseif b>=0xf3 then if b>0xf3 then d=task _,b,d,c=d.delay,0x1ad-b,0.2,a:Qd()_(d,c)else b=h and 0x98 or 0b100000 end else _=nil return _ end elseif b>0b10110000 then if b<=0b10111100 then if b<=0b10110111 then if b>0xb6 then d=false b,h.LakeMist=0xd3-b,d elseif b<=0xb1 then f,c="AwardLog",_.Name b,d=0b1010011,c==f else b,h=0b11101110-b,k[0b10][1][k[0b10][0b11]]end elseif b<=0b10111000 then _=checkcaller _=_()h=not _ b=h and 0x46 or 0xaa else b=h and 0xbf-b or 0x8720/b end elseif b>0xc4 then _=VeilConfig h=_.InfLakeMist b=h and 0b1001 or 0b1000 elseif b>=0xc1 then if b<=0b11000001 then _=VeilConfig h=_.InfPursuit b=h and b+-0x24 or b+0b11 else b=h and 0b101101011-b or 0x15 end else b=h and b+-0x7a or b+0b111110 end elseif b<0b10100000 then if b<=0x9d then if b<=0x98 then if b>0b10010101 then _=VeilConfig h=_.InfLakeMist b=h and 0xda or 0b11011111 else b=_ and 0xdc or 0b101100011-b end else b,_,d=0b11000100,l[1],"Pursuit"h=_==d end elseif b>0x9e then d,b,c=h.Name,0b11101000,"AwardLog"_=d==c else h,_=l[1],false b=h==_ and 0b11101010 or 0x171-b end elseif b<0xa7 then if b<=0b10100000 then d=task _,d,c=d.delay,0.2,a:Rd()b=0b1001110 _(d,c)else h=nil return h end elseif b>0xaa then d,b,c=h.Name,0b10010101,"AwardLog"_=d==c elseif b<=0b10100111 then h=getcallingscript h=h()_=h b=_ and b+-0b1000 or 0x9758/b else b=h and 0x127-b or 0x15 end elseif b>=0b1000111 then if b<0x6f then if b>0b1010110 then if b>=0x63 then if b<=0x63 then _=k[0b11][1][k[0b11][0b11]]h=_.Team b=h and 0b11011110 or b+-0b100101 else _=k[0b100][1][k[0b100][0b11]]h=_.AntiVault b=h and 0b100101 or 0x4eff/b end elseif b<=0x5f then b=h and 0b10100101 or b+0x6b else d,_,h=a.h(...),e,k[0b101][1][k[0b101][0b11]]h=h(_,a.i(d))_,d=type,h _=_(d)d="table"b=_==d and 0b10111000-b or 0xc40/b end elseif b>=0b1001110 then if b<=0x53 then if b<=0b1001110 then _=VeilConfig h=_.InfPursuit b=h and 0x98-b or 0xc5-b else b=d and 0xd2-b or 0b11010000 end else _=getcallingscript _=_()d=_ b=d and 0xb1 or 0x1be2/b end elseif b>0b1000111 then _,d=e.Name,"Pursuit"b,h=0b1110111,_==d else _=0 return _ end elseif b<0x80 then if b<=0b1111101 then if b>0b1110111 then _=VeilConfig h=_.InfLakeMist b=h and 0xdb or b+0b1001111 elseif b>0b1101111 then b=h and 0b100010101-b or b+0x41 else _,h=false,l[1]b=h==_ and 0b10000111 or 0xd2 end else c=VeilConfig d=c.InfLakeMist b=d and b+-0x70 or b+-0b1101100 end elseif b>0x8d then if b<=0b10010010 then b,d=0x506a/b,0 h.Pursuit=d else b,d=0x8d,false h.Pursuit=d end elseif b>0x87 then return h elseif b<=0b10000000 then b,_=b+-0b1001010,k[0b10][1][k[0b10][0b11]]h=e==_ else _=nil return _ end elseif b<0b100000 then if b>=0b1111 then if b<0b10101 then if b<=0b1111 then d=0 b,h.LakeMist=b+0b100,d else c=VeilConfig d=c.InfPursuit b=d and 0x92 or 0x8d end elseif b<=0b11100 then if b<=0x15 then _=checkcaller _=_()h=not _ b=h and b+0xd1 or b+0b11011110 else c=VeilConfig d=c.InfPursuit b=d and 0x1014/b or 0xf6c/b end else i=getnamecallmethod i=i()h,_={},a.h(...)a.j(h,1,a.i(_))l,_=h,checkcaller _=_()h=not _ b=h and 0b1000000 or 0xbc end elseif b<=0b1000 then if b>=0b111 then if b>0b111 then b=h and b+0x67 or 0x4e else _=nil return _ end else _=k[1][1][k[1][0b11]]h=_.AntiBlind b=h and 0x222/b or b+0x35 end else _,b,d=e.Name,0b1000,"LakeMist"h=_==d end elseif b<0x3e then if b>=0x36 then if b<=0b110110 then b=h and 0x63 or 0x6b else b=h and 0x1c00/b or 0xbd0/b end elseif b<=0x20 then _,h,d=e,k[0b101][1][k[0b101][0b11]],a.h(...)h=a.h(h(_,a.i(d)))return a.i(h)else d,b,_="VaultEvent",0xbd,e.Name h=_==d end elseif b<0x43 then if b>0x3e then b,_=0xfc-b,"FireServer"h=i==_ else b=h and 0b111 or 0x19ea/b end elseif b>0x45 then b,_=b+0x64,"GetAttribute"h=i==_ elseif b>0x43 then b,d,_=0x5f,"Spearthrow",e.Name h=_==d else h=nil return h end until false end end,function(a)return function()local _,e,c _,e="CoreGui",game c,e=e,e.GetService e=a.h(e(c,_))return a.i(e)end end,function(a,f)return function(e)local g,b,i,h,_ b=0x7e while true do if b<0x7e then g,i=false,f[1][1][f[1][0b11]]i.Holding=g i=f[0b10][1][f[0b10][0b11]]b,i.Holding=0b101101010-b,g elseif b>0x7e then return else _,i=Enum,e.UserInputType h=_.UserInputType g=h.MouseButton2 b=i==g and 0b1111101 or 0xed end end end end,function(a)return function()local c,e e,c=pcall,a:Sd()e(c)return end end,function(a,f)return function()local b,c,e b=0x74 while true do if b<=0b1110100 then if b<=0x59 then c=f[1][1][f[1][0b11]]e=c.CooldownBypass c,e=e,e.Disconnect e(c)b,c,e=0b11011101-b,nil,f[1][1][f[1][0b11]]e.CooldownBypass=c else c=f[1][1][f[1][0b11]]e=c.CooldownBypass b=e and 0x59 or 0b10000100 end else return end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.CurrentPower=e return end end,function(a,f)return function(e)local g,b,i,_,h b=0b10010100 repeat if b<=0x98 then if b>0x94 then i=f[0b10][1][f[0b10][0b11]]i()h,_,i={},"Bypass Cooldown",f[0b11][1][f[0b11][0b11]]h.Title=_ b,_=0b110000101-b,"Diaktifkan"h.Description=_ _=0b11 h.Duration=_ g,i=i,i.Notify i(g,h)elseif b<=0b110000 then i=f[0b100][1][f[0b100][0b11]]i()b,_,h,i=0b100011101-b,"Bypass Cooldown",{},f[0b11][1][f[0b11][0b11]]h.Title=_ _="Dinonaktifkan"h.Description=_ _=0b11 h.Duration=_ g,i=i,i.Notify i(g,h)else i=f[1][1][f[1][0b11]]i.BypassCooldown=e b=e and 0x98 or 0b110000 end else return end until false end end,function(a,j)return function(e)local i,d,g,_,h,b b=0xef repeat if b<0b1111101 then if b>=0b1110100 then if b<=0b1110100 then g=j[1][1][j[1][0b11]]i=g.LaserBeam b=i and 0x63 or 0x78 else return end elseif b<=0b1100011 then g=j[1][1][j[1][0b11]]g,b,i=1,0b1111000,g.LaserBeam i.Transparency=g else d,g=Enum,e.UserInputType _=d.UserInputType h=_.Touch i=g==h b=i and 0b100100111-b or b+0b10100 end elseif b<=0b10111110 then if b>0b10010000 then b,h=0b1111101,j[1][1][j[1][0b11]]g=h.TouchInput i=e==g elseif b>0b1111101 then i,b,g=j[1][1][j[1][0b11]],0x74,nil i.TouchInput=g else b=i and 0b101011000-b or 0x3a98/b end elseif b>0xdb then g,d=e.UserInputType,Enum _=d.UserInputType h=_.MouseButton1 i=g==h b=i and 0x7d or 0b1101001 else g,i=false,j[1][1][j[1][0b11]]i.IsAiming=g g=i i=g.TouchInput b=e==i and 0b10010000 or 0x633c/b end until false end end,function(a,j)return function(e,i)local g,b,h,d,_ b=0x27 repeat if b<0b1101100 then if b>0x27 then _=j[1][1][j[1][0b11]]h=_.Objects g=h[e[1][e[0b11]]]g.FillColor=i h=_.Objects g=h[e[1][e[0b11]]]g.OutlineColor=i return else e={[0b11]=0b10,[0b10]=e}e[1]=e g=not e[1][e[0b11]]b=g and 0x6c or 0xc5 end elseif b>0b10111011 then _=j[1][1][j[1][0b11]]h=_.Objects g=h[e[1][e[0b11]]]b=g and 0x45 or 0xbb elseif b<=0b1101100 then return else h=Instance h,g="Highlight",h.new g=g(h)g.FillColor=i g.OutlineColor=i h=0.9 g.FillTransparency=h h=0.3 g.OutlineTransparency=h d=Enum _=d.HighlightDepthMode h=_.AlwaysOnTop g.DepthMode=h g.Parent=e[1][e[0b11]]_=j[1][1][j[1][0b11]]h=_.Objects h[e[1][e[0b11]]]=g d,h=a:ce{j[0b10],e},e[1][e[0b11]].AncestryChanged _,h=h,h.Connect h(_,d)return end until false end end,function(a)return function()local e,c c,e=game,getrawmetatable e=a.h(e(c))return a.i(e)end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Hook=e return end end,function(a,f)return function()local b,d,h,e,g,i,_ b=0xae while true do if b>=0x9f then if b>0b10111010 then if b>0b10111011 then e.Size=i return else g=UDim2 i,g,h=g.new,0,0b10110100 _,d=g,0x7e b,i=0xb5e3/b,i(g,h,_,d)end elseif b<0xae then b,g=0b101011001-b,UDim2 g,i,h=0,g.new,0b10110100 _,d=g,0b11100 i=i(g,h,_,d)elseif b>0xae then b=i and 0b110110011-b or b+1 else i=f[1][1][f[1][0b11]]e=not i e,f[1][1][f[1][0b11]]=f[0b10][1][f[0b10][0b11]],e i=f[1][1][f[1][0b11]]b=i and 0x7c or 0x51 end elseif b>0b1111100 then b,i=0x2d0e/b,"-"elseif b<=0b1010001 then if b>0b1001111 then b=i and 0x18ff/b or 0x92 else e.Text=i e,g=f[0b11][1][f[0b11][0b11]],f[1][1][f[1][0b11]]i=not g e.Visible=i i,e=g,f[0b100][1][f[0b100][0b11]]b=i and 0b11101110-b or 0xba end else b,i=0xcd-b,"+"end end end end,function(a,k)return function()local h,d,e,l,f,c,b,_,i,j b=0xd2 repeat if b<=0xab then if b>=0b10000110 then if b>=0b10101000 then if b>0b10101000 then return else c=d.Name c,f=c.lower,c c=c(f)f,c,j=c,c.find,"fly"c=c(f,j)b=c and 0xb6 or 0x6c end else i,_,h=k[1][1][k[1][0b11]],"Fly",{}b,h.Title=0x5982/b,_ _="Fly GUI terbuka"h.Description=_ _=0b11 h.Time=_ i,l=i.Notify,i i(l,h)end elseif b>0x6c then _,i,l="https://raw.githubusercontent.com/XNEOFF/FlyGuiV3/main/FlyGuiV3.txt",loadstring,game l,h=l.HttpGet,l l=a.h(l(h,_))i=i(a.i(l))i()i,_,h=k[1][1][k[1][0b11]],"Fly",{}b,h.Title=b+0x3c,_ _="Fly GUI Dimuat"h.Description=_ _=0b11 h.Time=_ i,l=i.Notify,i i(l,h)else _,d=i(l,h)h=_ b=h==nil and 0b10111110 or 0b10101000 end elseif b<0b10111110 then b,e=0b100100010-b,true elseif b<=0xbe then i=not e b=i and 0b1101111 or b+-0x38 else i,e,h=pairs,false,game l=h.CoreGui h,l=l,l.GetChildren l=a.h(l(h))i,l,h=i(a.i(l))i,l,h=a.g(i,l,h)_,d=i(l,h)h=_ b=h==nil and 0xbe or 0xa8 end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.OffsetY=e return end end,function(u,t)return function()local m,l,i,q,c,h,g,d,o,f,j,b,_,p,r,e,a b=0b100 repeat if b>=0b10001100 then if b<0b11001110 then if b<=0b10110011 then if b>0x97 then i=r.Parent b=i and 0x19e-b or b+0b101110 elseif b>0b10001100 then b=e and 0b11111101-b or 0x188-b else b,f=0x6d60/b,_.Parent c=not f end else b=c and 0b100111101-b or 0xff-b end elseif b<=0xe1 then if b>0xd3 then b=i and b+-0b1110 or b+-0b10011 elseif b<=0xce then d,r=f(j,g)g=d b=g==nil and 0b100001111-b or 0x900a/b else b,c=0x41,true end elseif b>0xeb then p=task p,e=0b10,p.wait e(p)p=t[1][1][t[1][0b11]]e=p.Character b=e and 0x55 or 0x8e27/b else b,a,q=0b11100001,r.Position,e.Position m=q-a o,m=m.Magnitude,0b1010 i=o<=m end elseif b<0b1000001 then if b>=0b1110 then if b<=0b1110 then c=not _ b=c and 0b11001000 or 0x8c else f,g,c,j=pairs,_,false,GB_GetPoints j=u.h(j(g))f,j,g=f(u.i(j))f,j,g=u.g(f,j,g)d,r=f(j,g)g=d b=g==nil and 0x41 or b+0b1111100 end elseif b<=0b100 then b=0b11110001 else b,j=0x60-b,t[0b10][1][t[0b10][0b11]]f,j=j.Processed,nil f[_]=j end elseif b<=0b1011010 then if b<=0x55 then if b<=0x41 then f=not c b=f and 0b110 or 0b1011010 else p=t[1][1][t[1][0b11]]l,e="HumanoidRootPart",p.Character p,e=e,e.FindFirstChild b,e=0b10010111,e(p,l)end else _=p(l,h)h=_ b=h==nil and 0x54ba/b or 0b1110 end elseif b<=0b1100110 then p,_=pairs,t[0b10][1][t[0b10][0b11]]l=_.Processed p,l,h=p(l)p,l,h=u.g(p,l,h)_=p(l,h)h=_ b=h==nil and b+0b10001011 or 0x594/b else f=t[0b10][1][t[0b10][0b11]]f,c=nil,f.Processed b,c[_]=0b1011010,f end until false end end,function(a,f)return function()local e,g,c g,e=f[1][1][f[1][0b11]],KYS_ToFSetTargetMode g,c=true,g.Internal e(c,g)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e return end end,function(a,k)return function()local e,h,i,b,f,d,l,c,_ b=0b11101010 repeat if b<=0b1111111 then if b<0x58 then if b<=0x14 then l,_=i.Position,k[1][1][k[1][0b11]]h=_.Predict b=h and 0x6e0/b or 0x39 else h,c=e.CFrame,CFrame d,f=c.new,e.CFrame c,f=f.Position,l d=d(c,f)c=k[1][1][k[1][0b11]]h,_,c=h.Lerp,h,c.Strength h=h(_,d,c)e.CFrame=h return end elseif b<=0b1011001 then if b>0b1011000 then return else b,c,_=0x39,k[1][1][k[1][0b11]],i.AssemblyLinearVelocity d=c.PredictStrength h=_*d l=l+h end else i=workspace e,i=i.CurrentCamera,k[0b10][1][k[0b10][0b11]]i=i()l=not i b=l and 0x2c27/b or 0x14 end elseif b<=0xd3 then if b>0b11001110 then l=k[1][1][k[1][0b11]]i=l.Holding e=not i b=e and 0b110000101-b or 0x152-b elseif b<=0b10110010 then e,i=k[1][1][k[1][0b11]],nil e.Target=i return else e,i=k[1][1][k[1][0b11]],nil e.Target=i return end else l=k[1][1][k[1][0b11]]i=l.Enabled e=not i b=e and 0b11001110 or 0xd3 end until false end end,function(a,k)return function(e)local b,d,i,h,g,_,c b=0x6f while true do if b<=0x6f then if b<0x6c then if b>0x14 then b,g=0x1c44/b,e.TextSource else b,h=0x79,string h,d,g="%s %s",k[1][1][k[1][0b11]],h.format _,c=d.Color,d d,c=c.Text,e.PrefixText g=g(h,_,d,c)i.PrefixText=g end elseif b<=0x6c then b=g and 0xb8 or 0x330c/b else g=Instance i,g=g.new,"TextChatMessageProperties"i=i(g)h=k[1][1][k[1][0b11]]g=h.Enabled b=g and 0x43 or 0b1101100 end elseif b>0x79 then h=e.TextSource d,g=k[0b10][1][k[0b10][0b11]],h.UserId _=d.LocalPlayer h=_.UserId b=g==h and 0b10100 or b+-0x3f else return i end end end end,i=(function()local function m(i,j,k)if j>k then return end return i[j],m(i,j+1,k)end return function(o)return m(o[1],1,o[0b10])end end)(),function(a)return function(e)local h,i,g,_,b b=0xde while true do if b>0b11001101 then if b<0b11011110 then i,g,h=e.FindFirstChild,e,"HumanoidRootPart"b,i=0b111001000-b,i(g,h)elseif b>0b11011110 then g=not i b=g and 0 or 0x4f else i=e b=i and 0xd5 or 0xf3 end elseif b<0xcc then if b<=0 then g=true return g else g,h,_=e.GetAttribute,e,"State"g=g(h,_)_="Downed"h=g==_ b=h and 0xcd or b+0b1111101 end elseif b>0b11001100 then return h else b,_=0xcd,"Dead"h=g==_ end end end end,function(a,f)return function(e)local c,b,g b=0b11011110 while true do if b<=0x69 then if b>0b1100100 then c=f[0b10][1][f[0b10][0b11]]b=0x2904/b c()else return end else c=f[1][1][f[1][0b11]]c.FOV=e g=c c=g.FOVEnabled b=c and 0b1101001 or 0b1100100 end end end end,function(a)return function()local e,c c,e=a:Td(),pcall e(c)return end end,function(a,f)return function()local g,e,c e=f[1][1][f[1][0b11]]g=e c=g.MaxHealth e.Health=c return end end,function(a)return function(e,i)local h,_,d,b,g b=0xa0 while true do if b<=0xd7 then if b<0b10100011 then if b<=0b10010111 then d,h,_="IsRepairing",e.GetAttribute,e h=h(_,d)_=true b=h==_ and 0b11010111 or 0b100111101-b else b,g=0xfe,tick g=g()end elseif b<0b10100110 then b=h<_ and b+-0b1100 or 0xdf elseif b>0b10100110 then h=true return h else _=task _,b,h=0.05,0xfe,_.wait h(_)end elseif b<=0xf8 then if b>0xdf then b,_=0x19b-b,1 else h=false return h end else _=tick _=_()_,h=i,_-g b=_ and 0b10100011 or 0b11111000 end end end end,function(a,f)return function()local c,e,d,b,g b=0b11 repeat if b>=0b101101 then if b<=0b101101 then g,e=f[0b10][1][f[0b10][0b11]],f[1][1][f[1][0b11]]c,d=g.Heartbeat,a:He{f[0b11],f[1],f[0b110],f[0b101],f[0b100]}g,c=c,c.Connect c=c(g,d)e.Connection=c return else return end else c=f[1][1][f[1][0b11]]e=c.Connection b=e and 0b10010110 or 0x2d end until false end end,function(a,f)return function(e)local b,c,g b=0xd1 while true do if b>0xc7 then if b<0xde then c,g=f[1][1][f[1][0b11]],e b=g and 0b10110010 or 0xde elseif b<=0b11011110 then b=g and 0xe2 or b+-0b10111 else c.Enabled=g c=f[0b10][1][f[0b10][0b11]]c()g=f[1][1][f[1][0b11]]c=g.Enabled b=c and 0x63 or b+-0x71 end elseif b<=0x71 then if b>0b1100011 then b,c=0x44,f[0b101][1][f[0b101][0b11]]c()c=f[0b100][1][f[0b100][0b11]]c()elseif b<=0b1000100 then return else c=f[0b11][1][f[0b11][0b11]]c()b,c=0x44,f[0b110][1][f[0b110][0b11]]c()end elseif b<=0xb2 then b,g=b+0b101100,true else b,g=b+0x1b,false end end end end,function(a,k)return function()local c,e,b,i,l,m,j,f,_,h b=0b10111000 while true do if b<0b10000110 then if b>=0b1011010 then if b>0b1011010 then return else b=c and 0b11000001 or 0b10000110 end elseif b<=0x14 then b,c=b+0b1000110,m.CanCollide else l,h,i=e.GetDescendants,e,pairs l=a.h(l(h))i,l,h=i(a.i(l))i,l,h=a.g(i,l,h)_,m=i(l,h)h=_ b=h==nil and b+0b1110 or b+0x4c end elseif b<=0b10111000 then if b>=0x9f then if b<=0b10011111 then f,j,c=m,"BasePart",m.IsA c=c(f,j)b=c and 0b10100 or 0b1011010 else i=k[1][1][k[1][0b11]]e=i.Character i=not e b=i and 0xcb or 0b1010011 end else _,m=i(l,h)h=_ b=h==nil and 0b1100001 or b+0b11001 end elseif b<=0xc1 then j=k[0b10][1][k[0b10][0b11]]f=j.NoClip b,c=0b10000110,not f m.CanCollide=c else return end end end end,function(a,k)return function()local b,i,l,c,h,j,_,m,e,f b=0x37 while true do if b>=0x70 then if b<=0x98 then if b<=0x8a then if b>0b10000100 then b,c=0b100001,l[1][l[0b11]]elseif b>0x7c then m=not c b=m and b+-0x2a or b+0x67 elseif b<=0x70 then b=i and 0b101010101-b or 0b1111100 else i=k[0b11][1][k[0b11][0b11]]i,l,h,_=i()l={[0b11]=0b10,[0b10]=l}l[1]=l c=i b=c and 0b10001010 or 0b100001 end elseif b<=0b10010011 then l,b,i=e,0b1110000,IsDowned i=i(l)else i=k[0b10][1][k[0b10][0b11]]e=i.Character b=e and b+-0x57 or 0b1111100 end elseif b<=0xe5 then if b>=0xe3 then if b>0b11100011 then return else c=_-h c={[0b11]=0b10,[0b10]=c}c[1]=c f,j=c[1][c[0b11]].Magnitude,0.1 b=f=0x35 then if b>=0b1000001 then if b>=0b1011010 then if b>0b1011010 then j,f=a:he{m,l,c},pcall f(j)return else return end else l=k[1][1][k[1][0b11]]i=l.BlockWhenKnocked b=i and 0b10010011 or 0b1110000 end elseif b>0b110101 then l=k[1][1][k[1][0b11]]i=l.Enabled e=not i b=e and 0b110101 or 0b10011000 else return end elseif b>=0x18 then if b>0b100001 then b,c=0b10101,_ elseif b>0x18 then b=c and 0x5cd/b or 0x15 else return end elseif b<=0b1011 then return else b=c and 0b11011100 or 0x84 end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.TargetMode=e return end end,function(a)return function(e)local h,g,c,b b=0x35 while true do if b>0b10011010 then return g elseif b>0x35 then b,h=0xb7,"rbxassetid://"g=h..c else g,c=e,tostring c=c(g)h,c,g="%d+",c.match,c c=c(g,h)g=c b=g and 0b10011010 or 0xb7 end end end end,function(a,f)return function()local c,e,b b=0xdd while true do if b>=0b11011011 then if b<=0b11011011 then return else c=f[1][1][f[1][0b11]]e=c.NoClip b=e and 0b1101010 or 0xdb end else e=f[0b10][1][f[0b10][0b11]]b=0b11011011 e()end end end end,function(a)return function()local h,g,e,c,_ c=VeilDraw g,e=Color3,c.FOVCircle c,h,g=g.fromRGB,0,0xff _=g c=c(g,h,_)e.Color=c c,e=false,VeilState e.passiveCooldown=c return end end,function(a,f)return function()local e,g,c,b,h b=0x1d repeat if b>=0b1011111 then if b>0b10101111 then if b<=0xbc then b=e and 0b1011111 or 0b11111000 else b=e and b+-0x49 or 0b1000111 end elseif b>=0b1101100 then if b<=0x6c then return else h=f[1][1][f[1][0b11]]b,g=0xf6-b,h.Remotes c=g.Killers g,e="Deactivatepower",c.Masked e,c=e.FindFirstChild,e e=e(c,g)end else b,g=0b11111000,f[1][1][f[1][0b11]]c=g.Remotes h,e,g=true,c.Killers,"Masked"e,c=e.FindFirstChild,e e=e(c,g,h)end elseif b<=0b111010 then if b<0x26 then e,g,h=f[1][1][f[1][0b11]],"Remotes",true c,e=e,e.FindFirstChild e=e(c,g,h)b=e and 0b100110 or 0xbc elseif b>0b100110 then b,c,g=b+0b110010,e.FireServer,e c(g)else c=f[1][1][f[1][0b11]]g,h,e="Killers",true,c.Remotes c,e=e,e.FindFirstChild b,e=0xe2-b,e(c,g,h)end else b=e and 0x3a or b+0x25 end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.NoScreenEffects=e c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a)return function(e)local c c=VeilConfig c.InfLakeMist=e return end end,function(a,f)return function()local b,c,e b=0b1111 repeat if b<0b1101100 then c=f[1][1][f[1][0b11]]e=c.ParryCooldown b=e and 0b11100100 or 0b1101100 elseif b<=0b1101100 then e,c=pcall,a:ye{f[0b10]}e(c)return else return end until false end end,function(a,k)return function()local e,d,_,j,i,b,c,l,h,f b=0b101111 repeat if b>0b1110101 then if b<=0b11011111 then if b<=0b11011010 then if b<=0xba then if b<=0b10011000 then b=d and 0x51 or 0b1000101 else i=k[0b10][1][k[0b10][0b11]]e=i.CooldownBypass b=e and 0b101000 or 0x129-b end else f=table f,j,c=d,"Immobile",f.find b,c=0xd330/b,c(f,j)end else c,f=type,_ c=c(f)f="function"d=c==f b=d and 0x1bf-b or 0b10011000 end elseif b>=0xf4 then if b<=0xf4 then i,e,l=getgc,pairs,true i=a.h(i(l))e,i,l=e(a.i(i))e,i,l=a.g(e,i,l)h,_=e(i,l)l=h b=l==nil and b+-0x95 or 0b11011111 else b=c and 0x75 or 0b1000101 end else c,d=_,islclosure b,d=0x98,d(c)end elseif b<=0b1010001 then if b<=0b1000101 then if b<0x2f then i=k[0b10][1][k[0b10][0b11]]e=i.CooldownBypass i,e=e,e.Disconnect b=0x1158/b e(i)elseif b>0x2f then h,_=e(i,l)l=h b=l==nil and 0xa4-b or b+0b10011010 else l=k[1][1][k[1][0b11]]i=l.CorruptHandlerFunc e=not i b=e and 0xf4 or 0x5f end elseif b<=0b1001010 then e,i=warn,"Fungsi corruptHandler tidak ditemukan di memori."e(i)return else c=debug d,c=c.getconstants,_ d=d(c)f=table c,f,j=f.find,d,"corrupt"c=c(f,j)b=c and 0xda or 0b11111000 end elseif b<=0x6f then if b<=0b1011111 then l=k[1][1][k[1][0b11]]i=l.CorruptHandlerFunc e=not i b=e and 0xa9-b or 0xba else e,l=k[0b10][1][k[0b10][0b11]],k[0b11][1][k[0b11][0b11]]i,h=l.Heartbeat,a:qf{k[0b100],k[1]}l,i=i,i.Connect i=i(l,h)e.CooldownBypass=i return end else b,c=b+-0b10110,k[1][1][k[1][0b11]]c.CorruptHandlerFunc=_ end until false end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.PalletDropDist=e return end end,function(a)return function(e)local c c=VeilConfig c.FOV=e return end end,function(u,t)return function()local x,c,h,j,d,l,r,a,b,w,e,z,p,n,i,f,_,q,k,o,v,A,y,s b=0b10011100 repeat if b>=0b10000111 then if b<=0xb5 then if b<=0b10100000 then if b<0b10011011 then if b>=0x94 then if b>=0b10010111 then if b<=0b10010111 then y=not h b=y and b+-0b10000 or 0xe4 else k,_=q.Position,z.CFrame s=_.Position a=k-s k,s=a.Magnitude,0.1 b=k>s and 0xca or 0b1000000 end else b,k=0x7150/b,a.Character end elseif b<=0b10000111 then y,v,h,w=nil,nil,nil,nil return y,h,v,w else b,j,w=0b10110101,y.CFrame,y.Position j,f=0b10,j.LookVector c=f*j v[1][v[0b11]]=w+c end elseif b<0b10011101 then if b<=0b10011011 then b,q=0x6c61/b,A.Team else x=t[1][1][t[1][0b11]]x=x()x={[0b11]=0b10,[0b10]=x}x[1]=x y=t[0b10][1][t[0b10][0b11]]h,p=x[1][x[0b11]],y.Character b=h and 0b11001111 or 0x97 end elseif b>0x9e then _,n,e=r.Dot,r,s.Unit _=_(n,e)l=t[0b11][1][t[0b11][0b11]]e=l.VerticalDot n=_>e b=n and 0b1011000 or 0x169-b elseif b>0b10011101 then q,b,k=A.Character,0xe3,"HumanoidRootPart"q,a=q.FindFirstChild,q q=q(a,k)else f,j,d=nil,nil,math z,d,r=d.huge,ipairs,t[0b101][1][t[0b101][0b11]]r,i=r.GetPlayers,r r=u.h(r(i))d,r,i=d(u.i(r))d,r,i=u.g(d,r,i)o,A=d(r,i)i=o b=i==nil and 0b1100010 or 0b11100111 end elseif b<0b10110001 then if b>=0b10101000 then if b<=0xa8 then i=not f b=i and 0x79 or 0b1111000 else b=k and 0b11000010 or 0x1e69/b end elseif b<=0b10100100 then r=not f b=r and 0xf0 or 0b11010100 else a=q b=a and 0x2e51/b or 0x3cab/b end elseif b<=0xb3 then if b<0b10110010 then b,j,z,f=0b11011110-b,a.Character,_,k elseif b>0b10110010 then b=q and b+0b100101 or b+-0b1001111 else f="Survivors"b=c==f and 0x9c72/b or 0x3b1a/b end elseif b>0b10110100 then w,f=u:ke{t[0b11],t[0b110],v,x},t[0b11][1][t[0b11][0b11]]c=f.TargetMode b=c and 0b10110100 or b+-0b1000101 else f="Killer"b=c==f and b+-0b10111 or 0x7d28/b end elseif b>0b11011010 then if b<=0b11101001 then if b<0b11100100 then if b<=0xe1 then f,j,r=nil,nil,math d=r.huge r,z=workspace,-d d=r.CurrentCamera i=d.CFrame r,i,o=i.LookVector,ipairs,t[0b101][1][t[0b101][0b11]]o,A=o.GetPlayers,o o=u.h(o(A))i,o,A=i(u.i(o))i,o,A=u.g(i,o,A)q,a=i(o,A)A=q b=A==nil and 0xa8 or 0x7a else b=q and 0x38c/b or 0xf13/b end elseif b>0xe7 then q,k=A.Character,"UpperTorso"a,q=q,q.FindFirstChild b,q=0x63,q(a,k)elseif b<=0xe4 then h,y,v=p,p.FindFirstChild,"HumanoidRootPart"y=y(h,v)h=not y b=h and 0x6e or 0x120-b else a=t[0b10][1][t[0b10][0b11]]q=A~=a b=q and 0x8bdd/b or 0xa185/b end elseif b<=0xf0 then if b>0b11101111 then i,o,r,A=nil,nil,nil,nil return r,i,o,A else j,b,f=k,0b1000000,q end else b,v[1][v[0b11]]=0xb5,w end elseif b>0b11001010 then if b>=0xd8 then if b<=0xd8 then b,k=0x64,A.Team k,a="Killer",k.Name q=a==k else f,d,j,z=nil,nil,nil,nil return f,j,z,d end elseif b<=0xcf then b,h=0b10010111,p else r,i,o=w,f,f.Parent r=u.h(r(i,o))return u.i(r)end elseif b<0b11000101 then if b<=0xc2 then e,_=d.CFrame,k.Position n=e.Position s=_-n n,_=0.1,s.Magnitude b=_>n and b+-0b100010 or 0x221a/b else b=k and 0x81 or 0xf1-b end elseif b<0xc9 then c,w=u:je{v,x},pcall w(c)w=v[1][v[0b11]]b=w and 0b11111111 or 0x102-b elseif b>0xc9 then _,s,k=a.Unit,d,d.Dot k=k(s,_)n=t[0b11][1][t[0b11][0b11]]_=n.VerticalDot s=k>_ b=s and 0xd8-b or b+-0b10101101 else b=n and 0b10110001 or 0b11110110-b end elseif b>=0x57 then if b<=0b1100100 then if b>0b1100000 then if b>0b1100011 then b=q and 0x4c or 0b1010111 elseif b<=0b1100010 then if b>0b1100001 then d=not f b=d and 0x21 or 0x84 else k,q="Torso",A.Character q,a=q.FindFirstChild,q q=q(a,k)b=q and 0b1100011 or 0xe9 end else b=q and 0x146-b or b+0x3b end elseif b>=0x5b then if b<=0b1011101 then if b>0x5b then b=a and 0b10011010 or 0x1740/b else b=k and 0b10101101 or 0b110001 end else b=k and b+-0x56 or b+-0b1111 end elseif b>=0x58 then if b<=0x58 then b,n=0b11001001,_>z else b,k=0b1100000,a.Team end else b=q and 0b10111000-b or 0b10001 end elseif b<0x79 then if b>=0x70 then if b<=0x70 then b,c=0b10110100,"Killer"else i,o,A=w,f,j i=u.h(i(o,A))return u.i(i)end elseif b>0x6d then w,c,h,v=nil,nil,nil,nil return h,v,w,c else _,b,k="UpperTorso",0x5b,a.Character k,s=k.FindFirstChild,k k=k(s,_)end elseif b<=0x81 then if b>0b1111010 then k,_=a.Character,"Torso"s,k=k,k.FindFirstChild k=k(s,_)b=k and 0b1011011 or 0xee-b elseif b<=0x79 then o,q,A,i=nil,nil,nil,nil return i,o,A,q else s=t[0b10][1][t[0b10][0b11]]k=a~=s b=k and 0x2ae4/b or 0b1100000 end else d,i,r=w,j,f d=u.h(d(r,i))return u.i(d)end elseif b<=0b101101 then if b<0x10 then if b>=0b1010 then if b>0b1010 then b,s=0b11101,k>j else b,_=0x51,a.Team _,s="Survivors",_.Name k=s==_ end elseif b<=0b100 then s=q.Position k=h-s a=k.Magnitude b=a0x47 then if b>=0b1010001 then if b<=0x51 then b=k and 0b10010100 or b+0x73 else f="Zombie"b=c==f and 0b10000 or 0b11011010 end else b,q=0x57,A.Character end elseif b<0x3d then if b>0b110001 then h,v=y.Position,nil v={[0b11]=0b10,[0b10]=v}v[1]=v c,f,w=p,"IsCarried",p.GetAttribute w=w(c,f)b=w and 0x8f or 0b11000101 else b,_,k=0x211d/b,"HumanoidRootPart",a.Character k,s=k.FindFirstChild,k k=k(s,_)end elseif b>=0b1000000 then if b>0b1000000 then b,a=b+0b10110,q.Parent else A,q=r(i,o)o=A b=o==nil and 0b10100100 or b+0x67 end else c=Vector3 b,z,j,c,w=0xff,1.5,h.Y,h.X,c.new j,f=h.Z,j+z w=w(c,f,j)end until false end end,function(a,f)return function(e)local b,h,_,g,i b=0b111101 while true do if b>0b1100001 then if b>0b11000101 then if b<=0xe4 then _,h="Palletwrong",e.Name b,g=0b10000110,h==_ else h=f[1][1][f[1][0b11]]b,h,g=0x61,true,h.Pallets g[e]=h end elseif b>=0b10100010 then if b<=0xa2 then h,g="Generator",e.Name b=g==h and 0xc5 or 0b1000110 else h=f[1][1][f[1][0b11]]h,g=true,h.Generators b,g[e]=0x61,h end elseif b>0x81 then b=g and b+0x75 or 0b10000001 else h,g=e,f[0b10][1][f[0b10][0b11]]g=g(h)b=g and 0x5e or 0b11100010-b end elseif b>0b1000110 then if b>=0x5e then if b<=0x5e then h=f[1][1][f[1][0b11]]g,h=h.Hooks,true b,g[e]=0b1100001,h else return end else h,_=e.Name,"Pallet"g=h==_ b=g and 0x86 or 0xe4 end elseif b>0b111101 then g,h=e.Name,"Window"b=g==h and 0b100010 or 0b1001100 elseif b<=0b100101 then if b>0x22 then b,h=0xa2,f[1][1][f[1][0b11]]g,h=h.SCP,true g[e]=h else h=f[1][1][f[1][0b11]]g,h=h.Windows,true b,g[e]=0b1100001,h end else g=string i,g=g.lower,e.Name i=i(g)h=string g,h,_=h.find,i,"scp"g=g(h,_)b=g and 0b100101 or 0b10100010 end end end end,function(a,f)return function()local b,_,c,e,g,h b=0x89 while true do if b>0b10011000 then if b<=0b11111001 then if b>=0b11100000 then if b<=0xe0 then c,e=gethui,pcall e,c=e(c)g=e b=g and 0b100010 or 0xb7 else b,g=0b111101,c end else b=g and 0b110110110-b or b+-0b1111001 end else return c end elseif b<0x5c then if b>=0x3d then if b>0x3d then c,e=a:qe(),pcall e,c=e(c)g=e b=g and 0b100110111-b or b+-1 else b=g and b+0x1f or 0x98 end else b,g=0xb7,c end elseif b<=0b10001001 then if b>0x5c then e=gethui b=e and 0b11100000 or 0b111110 else return c end else g,_=f[1][1][f[1][0b11]],"PlayerGui"g,h=g.FindFirstChildOfClass,g g=a.h(g(h,_))return a.i(g)end end end end,function(a,f)return function(e)local g,c,d d,c=e,f[1][1][f[1][0b11]]g,c=c,c.SetHeaderGlow c(g,d)return end end,function(u,t)return function()local g,r,m,c,p,e,d,j,i,q,b,f,h,n,o,k,l,_,a b=0b111111 repeat if b<0x70 then if b<=0b11110 then if b<0b10000 then if b>0b1001 then i,o=d.Health,0 b,r=b+0b1001,i>o else d=t[0b11][1][t[0b11][0b11]]g=j~=d b=g and 0x27 or 0xb0 end elseif b>0x14 then f,j=_(n,c)c=f b=c==nil and 0x7e or 0b1001 elseif b<=0b10000 then a=Vector2 q,k,a=a.new,r.Y,r.X q=q(a,k)m=q-p o=m.Magnitude b=o0x3f then b,g=0x37f2/b,j.Character elseif b<=0x27 then if b<=0b100110 then b=r and b+-0x1b or 0x2f8/b else b,g=0xb0,j.Team end else p=workspace e,l=p.CurrentCamera,Vector2 p,_=l.new,e.ViewportSize h,_=_.X,0b10 _,l=e.ViewportSize,h/_ h,_=_.Y,0b10 h=h/_ p=p(l,h)_,l=t[1][1][t[1][0b11]],nil _,n,h=ipairs,t[0b10][1][t[0b10][0b11]],_.FOV n,c=n.GetPlayers,n n=u.h(n(c))_,n,c=_(u.i(n))_,n,c=u.g(_,n,c)f,j=_(n,c)c=f b=c==nil and 0b1111110 or 0b1001 end elseif b>0xb0 then if b>0b11011001 then b,l,h=0x1e,g,o elseif b<0xbd then b=g and 0xfd-b or 0x194-b elseif b<=0b10111101 then b,r=0b11100011-b,d else b=g and 0x95 or 0xf7-b end elseif b>=0b10010101 then if b<0xa3 then r,g=t[1][1][t[1][0b11]],j.Character d,r,g=g,r.AimPart,g.FindFirstChild g=g(d,r)d,i=j.Character,"Humanoid"d,r=d.FindFirstChildOfClass,d d=d(r,i)r=g b=r and 0xbd or 0xbb-b elseif b<=0xa3 then r=j.Team r,d="Survivors",r.Name b,g=b+0x18,d==r else b=g and 0x153-b or 0b10111011 end elseif b>0b1110000 then return l else i,r,o=e,e.WorldToViewportPoint,g.Position r,i=r(i,o)b=i and b+-0x60 or b+-0b1010010 end until false end end,function(a,d)return function()local c,e e,c=TryAttach,d[1][1][d[1][0b11]]e(c)return end end,function(a,j)return function()local e,g,i,h,d,_,b,c b=0x68 while true do if b<0b10001111 then if b<=0x5b then if b<0b101110 then if b<=0b100111 then return else d=j[0b10][1][j[0b10][0b11]]_=d.LaserBeam b=_ and 0b1011100 or 0x68d/b end elseif b<0x34 then i=j[0b10][1][j[0b10][0b11]]e,i=i.LaserBeam,1 b,e.Transparency=0x1fa0/b,i elseif b<=0x34 then e=j[0b11][1][j[0b11][0b11]]e,i,g,h=e()h={[0b11]=0b10,[0b10]=h}h[1]=h _=g b=_ and 0x1da8/b or 0x60 else d=j[0b10][1][j[0b10][0b11]]_=d.LaserBeam b=_ and b+0b1101100 or 0x27 end elseif b>0x60 then g=j[1][1][j[1][0b11]]i=g.Enabled e=not i b=e and 0xaa or 0b10111001 elseif b>0b1011100 then b=_ and 0x3de0/b or 0b10111011-b else d=j[0b10][1][j[0b10][0b11]]d,_=1,d.LaserBeam b,_.Transparency=0b100111,d end elseif b>=0xb0 then if b>=0xc7 then if b>0xc7 then b,c,d,_=0b100111,h[1][h[0b11]],g,j[0b101][1][j[0b101][0b11]]_(d,c)else b,d=0xee-b,j[0b10][1][j[0b10][0b11]]d,_=1,d.LaserBeam _.Transparency=d end elseif b>0xb0 then b,g=0xaa,j[0b10][1][j[0b10][0b11]]i=g.IsAiming e=not i else return end elseif b>0xa5 then b=e and 0x8f or 0b11011110-b elseif b<=0x92 then if b<=0x8f then i=j[0b10][1][j[0b10][0b11]]e=i.LaserBeam b=e and b+-0x61 or 0x6250/b else b,_=0xf2-b,h[1][h[0b11]]end else _,d=pcall,a:Ie{j[0b100],h}_(d)d=j[1][1][j[1][0b11]]_=d.Laser b=_ and 0b101111111-b or 0b101011 end end end end,function(a)return function(e)local c c=VeilConfig c.SpearSpeed=e return end end,function(a,f)return function(e)local c,b b=0b110011 while true do if b>0x3e then return elseif b>0x33 then c=f[0b10][1][f[0b10][0b11]]b=0xe2 c()else c=f[1][1][f[1][0b11]]c.Enabled=e b=e and 0x3e or 0xe2 end end end end,function(a,f)return function()local d,g,b,e,c b=0b10011110 repeat if b<=0x9e then if b>0x85 then c=f[1][1][f[1][0b11]]e=c.GunAim b=e and 0xc4 or 0b10000101 else e,g=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]]c,d=g.RenderStepped,a:ie{f[0b11],f[0b100]}g,c=c,c.Connect c=c(g,d)e.GunAim=c return end else return end until false end end,function(a,k)return function()local j,b,l,_,h,i,n,p,f,e,g,c,d,q,o b=0xee while true do if b>=0b10000010 then if b<=0xa8 then if b<=0x94 then if b>0x92 then c,f,n=h,"GuiObject",h.IsA n=n(c,f)b=n and 0x5bec/b or 0x1d elseif b<=0b10010000 then if b<=0b10000010 then j,g=n(c,f)f=j b=f==nil and 0b10010100 or 0b10101 else return g end else n,h,_="Gui-mob",l.FindFirstChild,l b,h=b+-0x5c,h(_,n)end elseif b>=0x9f then if b>0b10011111 then return n else b,n=0xbc-b,h end else f,c,n=h,h.GetDescendants,ipairs c=a.h(c(f))n,c,f=n(a.i(c))n,c,f=a.g(n,c,f)j,g=n(c,f)f=j b=f==nil and 0b10010100 or 0xb3-b end elseif b>=0b11011000 then if b>=0xee then if b<=0xee then e,l=k[1][1][k[1][0b11]],"PlayerGui"e,p=e.FindFirstChild,e e=e(p,l)p=e b=p and 0x41 or 0x74 else j,c,q,g,f,n,d="shoot","attack","Fire","Shoot","Attack",{},"fire"n[1],n[0b10],n[0b11],n[0b100],n[0b101],n[0b110]=c,f,j,g,d,q _,n=n,ipairs c=_ n,c,f=n(c)n,c,f=a.g(n,c,f)j,g=n(c,f)f=j b=f==nil and 0x9e or 0x65 end else j,g=n(c,f)f=j b=f==nil and 0x9e or b+-0b1110011 end elseif b>0b11000100 then _=nil return _ elseif b<=0b11000011 then b,n=b+-0x1b,nil else h=l b=h and b+-0x32 or 0b110110 end elseif b<=0b1000001 then if b<0x22 then if b>=0x15 then if b>0x15 then b=n and 0b10101000 or 0b11100000-b else i,q,d="GuiButton",g,g.IsA d=d(q,i)b=d and 0b11010-b or 0x3b-b end else b,d=0x26,g.Visible end elseif b<=0x36 then if b>=0b100110 then if b<=0b100110 then b=d and 0x90 or b+0x5c else _=not h b=_ and 0b11010101 or 0x3486/b end else b,l,_,h=b+0xa2,p.FindFirstChild,"Controls",p l=l(h,_)end else p,h,l=e.FindFirstChild,"Survivor-mob",e b,p=b+0x33,p(l,h)end elseif b>0b1100101 then if b<=0x74 then l=p b=l and 0b100010 or b+0x50 else return d end elseif b<0x53 then q,i,o=d.IsA,d,"GuiObject"b,q=0b1010011,q(i,o)elseif b<=0x53 then b=q and b+0x26 or b+0x85 else i,d,o,q=g,h.FindFirstChild,true,h d=d(q,i,o)q=d b=q and 0x1c03/b or 0b1010011 end end end end,function(a,j)return function()local e,d,c,i,_,g,b,h b=0b11011100 while true do if b<0xbf then if b<=0x1b then d=_.Remove b=d and 0b1011110-b or 0b100000101-b else b,d,c=0b11101010,_.Remove,_ d(c)end elseif b<0xdc then i={}e=i j[1][1][j[1][0b11]]=e return elseif b<=0xdc then e,i=pairs,j[1][1][j[1][0b11]]e,i,g=e(i)e,i,g=a.g(e,i,g)h,_=e(i,g)g=h b=g==nil and 0xbf or 0b11011 else h,_=e(i,g)g=h b=g==nil and 0b10111111 or 0x1b end end end end,function(a,f)return function(e)local c,g c=f[1][1][f[1][0b11]]c.Brightness=e g=true c.Ambient=g c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,k)return function(e)local h,f,g,m,j,b,l,_,i,c b=0b11000101 while true do if b<0xb5 then if b<0b1110100 then if b<=0 then g,j=f,l[1][l[0b11]]b=0xf6 j(g)else b=e[1][e[0b11]]and 0xa8 or 0b11110100 end elseif b>=0x83 then if b>0x83 then h,m=i.DescendantAdded,a:Le{l}_,h=h,h.Connect h=h(_,m)b,k[1][1][k[1][0b11]]=b+0b1001100,h else return end else h,i="PlayerGui",k[0b10][1][k[0b10][0b11]]i,l=i.FindFirstChildOfClass,i i=i(l,h)l=not i b=l and 0x83 or 0b10110101 end elseif b<0xea then if b<=0b10110101 then l={[0b11]=0b10,[0b10]=l}l[1]=l m,_,l[1][l[0b11]],h=i,i.GetDescendants,a:Je{k[0b11],e},ipairs _=a.h(_(m))h,_,m=h(a.i(_))h,_,m=a.g(h,_,m)c,f=h(_,m)m=c b=m==nil and 0b11101010-b or 0 else e={[0b11]=0b10,[0b10]=e}e[1]=e i=k[1][1][k[1][0b11]]b=i and 0xea or 0x74 end elseif b>0xf4 then c,f=h(_,m)m=c b=m==nil and 0b110101 or b+-0b11110110 elseif b<=0b11101010 then b,i,l=b+-0x76,pcall,a:Ke{k[1]}i(l)i=nil k[1][1][k[1][0b11]]=i else return end end end end,function(a,f)return function(e)local g,d,c g,c,d=f[1][1][f[1][0b11]],pcall,e c(g,d)return end end,function(a,k)return function()local b,h,e,_,i,d,g,c b=0b11000 repeat if b>=0b10001101 then if b>0b10110110 then if b<=0xd7 then if b<0b11001100 then _=CFrame b,d,h=0b10100111,e.CFrame,_.new _,d=d.Position,g h=h(_,d)e.CFrame=h elseif b>0xcc then return else return end else _=CFrame h,d=_.new,e.CFrame b,d,_=0xa7,g,d.Position h=h(_,d)e.CFrame=h end elseif b<0x95 then if b>0x8d then return else b,_,c=0x64cb/b,i.AssemblyLinearVelocity,k[1][1][k[1][0b11]]d=c.PredictStrength h=_*d g=g+h end elseif b<=0xa7 then if b>0b10010101 then return else g,h=k[0b100][1][k[0b100][0b11]],i.Position g=g(h)h=not g b=h and 0x4c3f/b or b+0x62 end else return end elseif b>=0b110000 then if b<=0b1000101 then if b<0x3d then i=workspace e=i.CurrentCamera i=not e b=i and 0b10010010 or 0x45 elseif b<=0b111101 then i=k[0b11][1][k[0b11][0b11]]i=i()g=not i b=g and 0xcc or 0x2381/b else g=k[0b10][1][k[0b10][0b11]]i,g=g.AttackAimMode,"Spear"b=i==g and 0b111101 or 0b1100111-b end elseif b<=0b1000111 then _,g=k[1][1][k[1][0b11]],i.Position h=_.Predict b=h and 0b10001101 or 0b10110111 else return end elseif b>0x22 then return elseif b>0x18 then i=k[0b101][1][k[0b101][0b11]]i=i()g=not i b=g and b+0x94 or 0x69-b elseif b<=0b10 then g=k[1][1][k[1][0b11]]i=g.Holding e=not i b=e and 0xd7 or 0b110000 else g=k[1][1][k[1][0b11]]i=g.Enabled e=not i b=e and 0x2d or 0b10 end until false end end,(function()local q,i,s=type,getmetatable,pairs return function(u,v,w)if q(u)~="function"then local p=i(u)if p~=nil and p.__iter~=nil then return p.__iter(u)elseif(p and p.__call)==nil and q(u)=="table"then return s(u)end end return u,v,w end end)(),function(u,t)return function()local n,e,_,A,m,d,k,p,h,j,g,v,f,o,w,c,l,b,x,y,B,z,r,q,a,s b=0b1000111 while true do if b<0b1011001 then if b<0x47 then if b>=0b1010 then if b>0b1010 then k,s=A(q,a)a=k b=a==nil and 0b110 or 0x1742/b else return end else A=t[0b100][1][t[0b100][0b11]]A()A=false A={[0b11]=0b10,[0b10]=A}A[1]=A a,q=nil,nil q={[0b11]=0b10,[0b10]=q}q[1]=q a={[0b11]=0b10,[0b10]=a}a[1]=a _,k=u:te{q,a,h,A},f.InputBegan k,s=k.Connect,k k(s,_)_,k=u:re{A},f.InputEnded k,s=k.Connect,k k(s,_)s=t[0b101][1][t[0b101][0b11]]k,_=s.InputChanged,u:ve{A,q,a,h,t[0b10]}s,k=k,k.Connect k(s,_)k=t[0b10][1][t[0b10][0b11]]k.TargetGui=y return end elseif b>=0x4e then if b<=0x4e then b=p and 0x30c/b or 0b10011000 else y,h=pcall,u:se{p}b=0xfa y(h)end else x=t[1][1][t[1][0b11]]x=x()p=not x b=p and 0b1101101 or 0b1011001 end elseif b<=0b11100101 then if b>=0x98 then if b>0x98 then s={[0b11]=0b10,[0b10]=s}s[1]=s n=Instance n,_="TextButton",n.new _=_(n)e=UDim2 n,e,l=e.new,1,0 g,m=l,0x19 n=n(e,l,g,m)_.Size=n n=0 _.BorderSizePixel=n l=Enum e=l.Font b,n=0b11010,e.GothamBold _.Font=n n=0b1011 _.TextSize=n n=s[1][s[0b11]].Display _.Text=n e=l.TextXAlignment n=e.Center _.TextXAlignment=n _.LayoutOrder=k _.Parent=d[1][d[0b11]]e=Instance l,n,e=_,e.new,"UICorner"n=n(e,l)l=UDim l,e,g=0,l.new,0b110 e=e(l,g)n.CornerRadius=e e=Instance e,l,n="UIStroke",_,e.new n=n(e,l)l=Color3 e,l,m,g=l.fromRGB,0b111010,0b1001110,0x3e e=e(l,g,m)n.Color=e e=1 n.Thickness=e e,g=_.MouseButton1Click,u:xe{s}l,e=e,e.Connect e(l,g)g,e=u:ue{s},_.InputEnded e,l=e.Connect,e e(l,g)e,l=t[0b11][1][t[0b11][0b11]],s[1][s[0b11]].Internal e[l]=_ else h,p,y="ToFTargetSelector",x.FindFirstChild,x p=p(y,h)p={[0b11]=0b10,[0b10]=p}p[1]=p b=p[1][p[0b11]]and 0x33a8/b or 0x9470/b end elseif b>0b1011001 then return else y=t[0b10][1][t[0b10][0b11]]p=y.TargetGui b=p and 0xf5 or 0xa7-b end elseif b<=0b11110101 then h=t[0b10][1][t[0b10][0b11]]b,y=0b101000011-b,h.TargetGui p=y.Parent else h=Instance h,y="ScreenGui",h.new y=y(h)h="ToFTargetSelector"y.Name=h h=false y.ResetOnSpawn=h h=true y.IgnoreGuiInset=h y.Parent=x v=Instance h,v=v.new,"Frame"h=h(v)h={[0b11]=0b10,[0b10]=h}h[1]=h v="Main"h[1][h[0b11]].Name=v w=UDim2 c,v,w=0xb4,w.new,0 j,f=0x7e,w v=v(w,c,f,j)h[1][h[0b11]].Size=v w=t[0b10][1][t[0b10][0b11]]v=w.SavedUIPos h[1][h[0b11]].Position=v w=Color3 w,c,v,f=0x10,0b10010,w.fromRGB,0b11000 v=v(w,c,f)h[1][h[0b11]].BackgroundColor3=v v=0 h[1][h[0b11]].BorderSizePixel=v v=true h[1][h[0b11]].Active=v h[1][h[0b11]].Parent=y w=Instance w,v,c="UICorner",w.new,h[1][h[0b11]]v=v(w,c)c=UDim f,c,w=0b1000,0,c.new w=w(c,f)v.CornerRadius=w w=Instance c,v,w=h[1][h[0b11]],w.new,"UIStroke"v=v(w,c)c=Color3 f,j,c,w=0b1001000,0xa0,0b1100000,c.fromRGB w=w(c,f,j)v.Color=w w=1 v.Thickness=w c=Instance c,w="Frame",c.new w=w(c)f=UDim2 c,f,j=f.new,1,0 d,z=0b11100,j c=c(f,j,z,d)w.Size=c f=Color3 c,f,z,j=f.fromRGB,0b11000,0b100010,0x1a c=c(f,j,z)w.BackgroundColor3=c c=0 w.BorderSizePixel=c w.Parent=h[1][h[0b11]]f=Instance j,c,f=w,f.new,"UICorner"c=c(f,j)j=UDim f,z,j=j.new,0b1000,0 f=f(j,z)c.CornerRadius=f f=Instance f,c="Frame",f.new c=c(f)j=UDim2 f,z,j=j.new,0,1 d,r=z,0b1010 f=f(j,z,d,r)c.Size=f j=UDim2 j,f=0,j.new r,d,z=-0b1010,1,j f=f(j,z,d,r)c.Position=f j=Color3 z,f,j,d=0b11010,j.fromRGB,0x18,0x22 f=f(j,z,d)c.BackgroundColor3=f f=0 c.BorderSizePixel=f c.Parent=w j=Instance f,j=j.new,"Frame"f=f(j)z=UDim2 z,d,j=1,-0x22,z.new B,r=0,z j=j(z,d,r,B)f.Size=j j=1 f.BackgroundTransparency=j f.Parent=w z=Instance j,z=z.new,"TextButton"j=j(z)j={[0b11]=0b10,[0b10]=j}j[1]=j d=UDim2 z,d,r,B=d.new,0,0x1c,1 o=d z=z(d,r,B,o)j[1][j[0b11]].Size=z d=UDim2 B,r,z,d=0,-0x1e,d.new,1 o=B z=z(d,r,B,o)j[1][j[0b11]].Position=z z=1 j[1][j[0b11]].BackgroundTransparency=z z="-"j[1][j[0b11]].Text=z d=Color3 r,B,d,z=0b10111110,0xcd,0b10111001,d.fromRGB z=z(d,r,B)j[1][j[0b11]].TextColor3=z r=Enum d=r.Font z=d.GothamBold j[1][j[0b11]].Font=z z=0b1110 j[1][j[0b11]].TextSize=z j[1][j[0b11]].Parent=w d=Instance z,d=d.new,"TextLabel"z=z(d)r=UDim2 B,d,r=-0x2c,r.new,1 A,o=0,r d=d(r,B,o,A)z.Size=d r=UDim2 d,B,r=r.new,0b1010,0 o=r A=o d=d(r,B,o,A)z.Position=d d=1 z.BackgroundTransparency=d d="TOF TARGET MODE"z.Text=d r=Color3 d,o,B,r=r.fromRGB,0b11100110,0b11010111,0b11010010 d=d(r,B,o)z.TextColor3=d B=Enum r=B.Font d=r.GothamBold z.Font=d d=0b1010 z.TextSize=d r=B.TextXAlignment d=r.Left z.TextXAlignment=d z.Parent=w r=Instance d,r=r.new,"Frame"d=d(r)d={[0b11]=0b10,[0b10]=d}d[1]=d B=UDim2 o,q,A,B,r=-0b10000,0b1010110,0,1,B.new r=r(B,o,A,q)d[1][d[0b11]].Size=r B=UDim2 r,B,o=B.new,0,0b1000 q,A=0x22,B r=r(B,o,A,q)d[1][d[0b11]].Position=r r=1 d[1][d[0b11]].BackgroundTransparency=r d[1][d[0b11]].Parent=h[1][h[0b11]]B=Instance B,r,o="UIListLayout",B.new,d[1][d[0b11]]r=r(B,o)A=Enum o=A.FillDirection B=o.Vertical r.FillDirection=B o=A.SortOrder B=o.LayoutOrder r.SortOrder=B o=UDim o,B,A=0,o.new,0b101 B=B(o,A)r.Padding=B B=false B={[0b11]=0b10,[0b10]=B}B[1]=B o,q=j[1][j[0b11]].MouseButton1Click,u:we{B,j,d,h}A,o=o,o.Connect o(A,q)A,a,k={},{},"Killer"a.Internal=k k="KILLER K"a.Display=k q,s,k=a,"Survivors",{}k.Internal=s s="SURVIVOR J"k.Display=s a,_,s=k,"Zombie",{}s.Internal=_ _="ZOMBIE L"s.Display=_ k=s A[1],A[0b10],A[0b11]=q,a,k q,o={},A A=q t[0b11][1][t[0b11][0b11]],A,q=A,ipairs,o A,q,a=A(q)A,q,a=u.g(A,q,a)k,s=A(q,a)a=k b=a==nil and 0x5dc/b or 0xe5 end end end end,function(a,f)return function()local c,e,b b=0x76 while true do if b>0b1110110 then c,b,e=a:Xd{f[1]},0x152d/b,pcall e(c)e,c=f[1][1][f[1][0b11]],nil e.TargetGui=c elseif b>0x27 then c=f[1][1][f[1][0b11]]e=c.TargetGui b=e and 0b10001011 or 0x27 else c={}e=c f[0b10][1][f[0b10][0b11]]=e return end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.CleanSky=e c=f[0b10][1][f[0b10][0b11]]c()return end end,function(a,d)return function()local e,c e=d[1][1][d[1][0b11]]c,e=e,e.Disconnect e(c)return end end,function(a,k)return function(e,i)local h,_,d,f,c,b,l b=0b1010101 repeat if b<=0b1111110 then if b>=0b111110 then if b<0b1101010 then if b>0x55 then _,f=e.UserInputType,Enum c=f.UserInputType d=c.MouseButton1 h=_==d b=h and b+-0b111001 or 0b11100010-b elseif b<=0x3e then _,h=e,k[0b110][1][k[0b110][0b11]]b,h=0xba0/b,h(_)else b=i and 0xd6 or 0b10101 end elseif b<=0b1111001 then if b>0b1110110 then f,_=Enum,e.UserInputType c=f.UserInputType d=c.Touch h=_==d b=h and 0b111110 or 0b110000 elseif b<=0b1101010 then l=h[_]h=l b=h and b+-0x49 or 0b101100 else h=k[0b100][1][k[0b100][0b11]]h()return end else b,_=0x6a,"None"end elseif b>=0b101100 then if b>=0b110000 then if b<=0x30 then b=h and 0x31 or 0xd2 else _,h=true,k[0b101][1][k[0b101][0b11]]h.IsAiming=_ c,h=Enum,e.UserInputType d=c.UserInputType _=d.Touch b=h==_ and 0x2d or 0b1110110 end elseif b<=0b101100 then b=h and 0x212c/b or 0b10111110-b else b,h=0x76,k[0b101][1][k[0b101][0b11]]h.TouchInput=e end elseif b<=0b10111 then if b>0b10101 then return else h,d=k[1][1][k[1][0b11]],k[0b10][1][k[0b10][0b11]]_=d.Keybind b=_ and 0b1111111-b or 0xa56/b end else _,f=e.UserInputType,Enum b,c=0b1001101-b,f.UserInputType d=c.Keyboard h=_==d end elseif b>0xc1 then if b>0xd6 then if b<=0b11101001 then h,c=e.KeyCode,Enum d=c.KeyCode _=d.L b=h==_ and 0x9e5e/b or 0x14ef/b else h,c=e.KeyCode,Enum d=c.KeyCode _=d.K b=h==_ and 0b10000110 or 0b11000010 end elseif b<0b11010010 then if b>0xc2 then d=k[0b10][1][k[0b10][0b11]]_=d.Enabled h=not _ b=h and 0b10001001 or b+-0x62 else c,h=Enum,e.KeyCode d=c.KeyCode _=d.J b=h==_ and 0b10110000 or b+0b100111 end elseif b<=0b11010010 then h,c=e.UserInputType,Enum d=c.UserInputType _=d.Keyboard b=h==_ and 0b11101100 or 0x17 else return end elseif b<0x9a then if b<=0x89 then if b<=0b10000110 then h,d,_=KYS_ToFSetTargetMode,true,"Killer"b=0b10111 h(_,d)else return end else b=h and 0x9a or 0xcb end elseif b<=0xb0 then if b>=0b10101110 then if b<=0xae then h,_,d=KYS_ToFSetTargetMode,"Zombie",true b=0xfa2/b h(_,d)else d,h,b,_=true,KYS_ToFSetTargetMode,0b10111,"Survivors"h(_,d)end else d,h=k[0b10][1][k[0b10][0b11]],k[0b11][1][k[0b11][0b11]]_=d.Enabled _=not _ h(_)return end else b,_=0b10010010,e.KeyCode h=_==l end until false end end,function(a,f)return function()local g,e,c g,e=task,f[1][1][f[1][0b11]]g,c=a:Pe{f[0b10]},g.spawn c=c(g)e.LeapBypass=c return end end,function(a)return function(e)local c c=VeilConfig c.MaxDist=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.BlockVaults=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Killer=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.BulletSpeed=e return end end,function(a)return function(e)local c c=VeilConfig c.InfPursuit=e return end end,function(a,k)return function()local d,l,f,e,h,i,_,c,b b=0b10001 while true do if b<0b11001110 then if b<0b101100 then l,e="ReplicatedStorage",game i,e=e,e.GetService e=e(i,l)e,i,l=e.FindFirstChild,e,"Remotes"e=e(i,l)b=e and 0b11001110 or 0b11101101 elseif b<=0x2c then h,d,f=l.Spearthrow,k[1][1][k[1][0b11]],VeilConfig h,b,c,_,f=h.FireServer,0xed,f.SpearSpeed,h,k[0b10][1][k[0b10][0b11]]h(_,d,c,f)else d,b,_,h="Spearthrow",0b100111001-b,l,l.FindFirstChild h=h(_,d)end elseif b<=0b11101101 then if b>0xd3 then return elseif b<=0b11001110 then h,l,i="Killers",e,e.FindFirstChild i=i(l,h)b=i and 0xee or 0b110111011-b else b=h and 0b101100 or 0b11101101 end else h,_,l=i,"Veil",i.FindFirstChild l=l(h,_)h=l b=h and 0b1100110 or 0x1c1-b end end end end,function(a,f)return function()local g,d,e,c,b b=0b10110110 repeat if b>0b1110111 then if b>0b10110100 then e,g=f[0b10][1][f[0b10][0b11]],"BasePart"e,c=e.IsA,e e=e(c,g)b=e and 0b1110111 or 0x5b else f[1][1][f[1][0b11]]=e return end elseif b>=0b1011011 then if b<=0b1011011 then b=e and 0x3ffc/b or 0b110010 else b,c=0x5b,f[0b10][1][f[0b10][0b11]]e=c.Position end elseif b>0b110010 then d,b,c="BasePart",0xb4,f[0b10][1][f[0b10][0b11]]c,g=c.FindFirstChildOfClass,c c=c(g,d)e=c.Position else g,e="BasePart",f[0b10][1][f[0b10][0b11]]e,c=e.FindFirstChildOfClass,e e=e(c,g)b=e and 0x5a or 0x2328/b end until false end end,function(a,j)return function(e)local g,_,h,d,i,b b=0xcf while true do if b>=0xcf then if b>0b11010101 then b,i=0xd5,e.Position g,j[1][1][j[1][0b11]]=j[0b11][1][j[0b11][0b11]],i i=g.Position j[0b10][1][j[0b10][0b11]],i=i,true j[0b100][1][j[0b100][0b11]]=i elseif b>0b11001111 then return else d,g=Enum,e.UserInputType _=d.UserInputType h=_.MouseButton1 i=g==h b=i and 0b11001011 or 0b1100011 end elseif b<=0b1100011 then d,g=Enum,e.UserInputType _=d.UserInputType h=_.Touch b,i=0x4e81/b,g==h else b=i and 0xca35/b or 0b11010101 end end end end,function(a,d)return function()local e,c e=d[1][1][d[1][0b11]]c,e=e,e.Destroy e(c)return end end,function(a,f)return function(e)local c,g g=task c,g=g.wait,0.5 c(g)c=f[1][1][f[1][0b11]]c()g,c=e,f[0b10][1][f[0b10][0b11]]c(g)return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e c=GB_UpdateButton c()return end end,function(a,f)return function()local e,b,d,g,c b=0b1101111 while true do if b<0x88 then e=f[1][1][f[1][0b11]]b=e and 0b10111010 or 0b10001000 elseif b<=0x88 then return else e,d,g=f[1][1][f[1][0b11]],true,f[0b10][1][f[0b10][0b11]]c,e=e,e.FireServer b=b+-0x32 e(c,g,d)end end end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Enabled=e return end end,function(a,f)return function()local c,e e,c=f[1][1][f[1][0b11]],false e.ParryCooldown=c return end end,function(a,k)return function()local i,b,f,d,c,j,e,h,l,_ b=0xc5 while true do if b<0x97 then if b<0b111000 then if b>=0x1a then if b<=0x1d then if b<=0b11010 then b,_=0b101,k[1][1][k[1][0b11]]h=_.Team h,l="Killer",h.Name i=l==h else return end else d=Enum _=d.CameraType h=_.Custom e.CameraType=h _=k[1][1][k[1][0b11]]h=_.Character _=h b=_ and 0x53 or 0b1101 end elseif b>0b101 then b=_ and 0b1100011-b or 0x8bc/b else h=k[0b10][1][k[0b10][0b11]]l=h.ThirdPerson b=l and 0x4ba/b or 0b10101001 end elseif b<=0b1010011 then if b<0b1001100 then if b>0b111000 then _=k[0b10][1][k[0b10][0b11]]h=_.ThirdPersonWasActive b=h and 0x1f58/b or 0x4268/b else _=k[1][1][k[1][0b11]]h=_.Character _=h b=_ and 0b11111100-b or 0x3020/b end elseif b<=0b1001100 then l=k[1][1][k[1][0b11]]i=l.Team b=i and 0x7b8/b or 0b101 else d,c,_=h,"Humanoid",h.FindFirstChildOfClass b,_=0b1101,_(d,c)end elseif b<=0b1010110 then c=Vector3 f,j,d,b,c=1,0b1000,c.new,0x39c8/b,0b10 d=d(c,f,j)_.CameraOffset=d else _=k[0b10][1][k[0b10][0b11]]h=_.OriginalCameraType b=h and 0b10010111 or 0b10101110-b end elseif b<0xc4 then if b>=0b10100110 then if b<0xa9 then b,d,c=0xa21c/b,k[0b10][1][k[0b10][0b11]],false d.ThirdPersonWasActive=c elseif b<=0xa9 then b=l and 0x145-b or 0x44 else b,d,c=0xa7f8/b,k[0b10][1][k[0b10][0b11]],true d.ThirdPersonWasActive=c end elseif b>0x9c then c=Vector3 d,c=c.new,0 f=c j=f d=d(c,f,j)b,_.CameraOffset=0x149-b,d elseif b<=0b10010111 then _=k[0b10][1][k[0b10][0b11]]b,h=0x38,_.OriginalCameraType e.CameraType=h _,h=nil,_ h.OriginalCameraType=_ else d=k[0b10][1][k[0b10][0b11]]_=d.ThirdPersonWasActive h=not _ b=h and 0x18b-b or 0xbc-b end elseif b<=0xef then if b<=0xdc then if b<0xc5 then _,c,d=h.FindFirstChildOfClass,"Humanoid",h b,_=0xdc,_(d,c)elseif b<=0b11000101 then i=workspace e=i.CurrentCamera i=not e b=i and 0x1d or 0x4c else b=_ and 0b10100011 or 0b10100110 end else h,b,_=k[0b10][1][k[0b10][0b11]],0x20,e.CameraType h.OriginalCameraType=_ end elseif b<=0xf2 then b,l=0xa9,i else return end end end end,function(a)return function(e)local d,g,c g,d=IsDowned,e g=g(d)c=not g return c end end,function(a,f)return function()local e,c,g,d e,g,d=f[1][1][f[1][0b11]],f[0b10][1][f[0b10][0b11]],true e,c=e.FireServer,e e(c,g,d)return end end,function(a,...)return a:k()(...)end,function(Oa)return function(...) -- TINZRY HUB PREMIUM UI: custom Roblox UI layer (no legacy UI is shown) do local Players=game:GetService("Players") local TweenService=game:GetService("TweenService") local UIS=game:GetService("UserInputService") local CoreGui=game:GetService("CoreGui") local lp=Players.LocalPlayer local guiParent=nil pcall(function() if type(gethui)=="function" then guiParent=gethui() end end) if not guiParent then guiParent=CoreGui end if not guiParent and lp then guiParent=lp:WaitForChild("PlayerGui") end if not guiParent then return end for _,old in ipairs(guiParent:GetChildren()) do if old:IsA("ScreenGui") and old.Name=="TINZRY_Hub_PremiumUI" then pcall(function() old:Destroy() end) end end local sg=Instance.new("ScreenGui") sg.Name="TINZRY_Hub_PremiumUI" sg.ResetOnSpawn=false sg.IgnoreGuiInset=true sg.ZIndexBehavior=Enum.ZIndexBehavior.Sibling sg.Parent=guiParent sg:SetAttribute("TINZRY_PREMIUM",true) local function mk(c,p) local x=Instance.new(c) for k,v in pairs(p or {}) do x[k]=v end return x end local function corner(o,r) mk("UICorner",{CornerRadius=UDim.new(0,r),Parent=o}) end local function stroke(o,c,t) mk("UIStroke",{Color=c,Thickness=t or 1,Transparency=0.15,Parent=o}) end local function label(parent,text,size,font) return mk("TextLabel",{BackgroundTransparency=1,Text=text,TextColor3=Color3.fromRGB(244,238,241),TextSize=size or 14,Font=font or Enum.Font.Gotham,TextXAlignment=Enum.TextXAlignment.Left,TextYAlignment=Enum.TextYAlignment.Center,Parent=parent}) end local RED=Color3.fromRGB(232,35,51) local RED2=Color3.fromRGB(255,70,82) local BG=Color3.fromRGB(7,7,10) local PANEL=Color3.fromRGB(15,12,16) local PANEL2=Color3.fromRGB(21,16,21) local MUTED=Color3.fromRGB(155,145,151) sg.DisplayOrder=999999 local root=mk("Frame",{Name="Root",AnchorPoint=Vector2.new(.5,.5),Position=UDim2.fromScale(.5,.5),Size=UDim2.fromOffset(860,540),BackgroundColor3=BG,ClipsDescendants=true,Parent=sg}) corner(root,16); stroke(root,Color3.fromRGB(78,27,34),1) local scale=mk("UIScale",{Scale=1,Parent=root}) local function fitUI() local cam=workspace.CurrentCamera if not cam then return end local vp=cam.ViewportSize local sx=(vp.X-24)/860 local sy=(vp.Y-24)/540 scale.Scale=math.clamp(math.min(sx,sy),0.48,1) end fitUI() if workspace.CurrentCamera then workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(fitUI) end local top=mk("Frame",{Position=UDim2.new(0,0,0,0),Size=UDim2.new(1,0,0,64),BackgroundColor3=Color3.fromRGB(10,9,12),Parent=root}) corner(top,18) local accent=mk("Frame",{Position=UDim2.new(0,0,1,-2),Size=UDim2.new(1,0,0,2),BackgroundColor3=RED,BorderSizePixel=0,Parent=top}) local logo=mk("ImageLabel",{Position=UDim2.fromOffset(20,16),Size=UDim2.fromOffset(44,44),BackgroundColor3=PANEL2,Image="rbxassetid://83483409998367",ScaleType=Enum.ScaleType.Fit,Parent=top}) corner(logo,12); stroke(logo,Color3.fromRGB(95,30,38),1) local title=label(top,"TINZRY HUB",19,Enum.Font.GothamBold); title.Position=UDim2.fromOffset(78,15); title.Size=UDim2.fromOffset(300,27) local sub=label(top,"PREMIUM CONTROL CENTER",10,Enum.Font.GothamMedium); sub.TextColor3=MUTED; sub.Position=UDim2.fromOffset(79,40); sub.Size=UDim2.fromOffset(260,18) local close=mk("TextButton",{Position=UDim2.new(1,-58,0,20),Size=UDim2.fromOffset(38,38),BackgroundColor3=PANEL2,Text="×",TextColor3=Color3.fromRGB(255,190,195),TextSize=25,Font=Enum.Font.GothamMedium,AutoButtonColor=false,Parent=top}); corner(close,11) local body=mk("Frame",{Position=UDim2.new(0,0,0,64),Size=UDim2.new(1,0,1,-64),BackgroundTransparency=1,Parent=root}) local side=mk("Frame",{Position=UDim2.fromOffset(14,14),Size=UDim2.fromOffset(168,446),BackgroundColor3=Color3.fromRGB(11,10,13),Parent=body}); corner(side,14); stroke(side,Color3.fromRGB(47,28,34),1) local nav=mk("Frame",{Position=UDim2.fromOffset(10,58),Size=UDim2.new(1,-20,1,-68),BackgroundTransparency=1,Parent=side}) mk("UIListLayout",{Padding=UDim.new(0,7),SortOrder=Enum.SortOrder.LayoutOrder,Parent=nav}) local navTitle=label(side,"NAVIGATION",10,Enum.Font.GothamBold); navTitle.TextColor3=MUTED; navTitle.Position=UDim2.fromOffset(14,17); navTitle.Size=UDim2.fromOffset(150,22) local content=mk("Frame",{Position=UDim2.fromOffset(192,14),Size=UDim2.new(1,-206,1,-28),BackgroundTransparency=1,Parent=body}) local pages={} local function page(name) local p=mk("ScrollingFrame",{Name=name,Size=UDim2.fromScale(1,1),BackgroundTransparency=1,BorderSizePixel=0,ScrollBarThickness=3,ScrollBarImageColor3=RED,CanvasSize=UDim2.new(0,0,0,0),AutomaticCanvasSize=Enum.AutomaticSize.Y,Visible=false,Parent=content}) mk("UIPadding",{PaddingTop=UDim.new(0,3),PaddingLeft=UDim.new(0,3),PaddingRight=UDim.new(0,8),PaddingBottom=UDim.new(0,20),Parent=p}) mk("UIListLayout",{Padding=UDim.new(0,12),SortOrder=Enum.SortOrder.LayoutOrder,Parent=p}) pages[name]=p; return p end local function card(parent,h) local c=mk("Frame",{Size=UDim2.new(1,0,0,h or 92),BackgroundColor3=PANEL,Parent=parent}); corner(c,13); stroke(c,Color3.fromRGB(48,29,35),1); return c end local function button(parent,text,pos,size,fn) local b=mk("TextButton",{Position=pos or UDim2.new(),Size=size or UDim2.fromOffset(100,36),BackgroundColor3=PANEL2,Text=text,TextColor3=Color3.fromRGB(240,232,236),TextSize=12,Font=Enum.Font.GothamSemibold,AutoButtonColor=false,Parent=parent}); corner(b,9); stroke(b,Color3.fromRGB(66,31,39),1) b.MouseEnter:Connect(function() TweenService:Create(b,TweenInfo.new(.12),{BackgroundColor3=Color3.fromRGB(35,19,25)}):Play() end) b.MouseLeave:Connect(function() TweenService:Create(b,TweenInfo.new(.12),{BackgroundColor3=PANEL2}):Play() end) if fn then b.Activated:Connect(fn) end return b end local function toggle(parent,text,getv,setv) local row=mk("Frame",{Size=UDim2.new(1,0,0,54),BackgroundColor3=PANEL2,Parent=parent}); corner(row,10) local tx=label(row,text,13,Enum.Font.GothamMedium); tx.Position=UDim2.fromOffset(15,0); tx.Size=UDim2.new(1,-85,1,0) local sw=mk("TextButton",{Position=UDim2.new(1,-58,.5,-12),Size=UDim2.fromOffset(44,24),Text="",AutoButtonColor=false,Parent=row}); corner(sw,12) local dot=mk("Frame",{Size=UDim2.fromOffset(18,18),Position=UDim2.fromOffset(3,3),BackgroundColor3=Color3.fromRGB(210,204,208),Parent=sw}); corner(dot,9) local function refresh(v) sw.BackgroundColor3=v and RED or Color3.fromRGB(53,47,52); dot.Position=v and UDim2.fromOffset(23,3) or UDim2.fromOffset(3,3) end local v=false; pcall(function() v=getv() end); refresh(v) sw.Activated:Connect(function() local nv=not v; pcall(function() setv(nv) end); v=nv; refresh(v) end) return row end local function slider(parent,text,min,max,getv,setv) local row=mk("Frame",{Size=UDim2.new(1,0,0,72),BackgroundColor3=PANEL2,Parent=parent}); corner(row,10) local tx=label(row,text,13,Enum.Font.GothamMedium); tx.Position=UDim2.fromOffset(15,8); tx.Size=UDim2.new(1,-90,0,22) local val=label(row,"",11,Enum.Font.GothamBold); val.TextColor3=RED2; val.TextXAlignment=Enum.TextXAlignment.Right; val.Position=UDim2.new(1,-75,0,8); val.Size=UDim2.fromOffset(60,22) local bar=mk("Frame",{Position=UDim2.fromOffset(15,43),Size=UDim2.new(1,-30,0,5),BackgroundColor3=Color3.fromRGB(54,48,53),Parent=row}); corner(bar,3) local fill=mk("Frame",{Size=UDim2.new(0,0,1,0),BackgroundColor3=RED,Parent=bar}); corner(fill,3) local knob=mk("TextButton",{AnchorPoint=Vector2.new(.5,.5),Size=UDim2.fromOffset(18,18),Text="",BackgroundColor3=RED2,AutoButtonColor=false,Parent=bar}); corner(knob,9) local function refresh(v) local q=math.clamp((v-min)/(max-min),0,1); fill.Size=UDim2.new(q,0,1,0); knob.Position=UDim2.new(q,0,.5,0); val.Text=tostring(math.floor(v*100)/100) end local cur=min; pcall(function() cur=getv() end); refresh(cur) local dragging=false knob.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dragging=true end end) UIS.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dragging=false end end) UIS.InputChanged:Connect(function(i) if dragging and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then local q=math.clamp((i.Position.X-bar.AbsolutePosition.X)/bar.AbsoluteSize.X,0,1); local nv=min+(max-min)*q; pcall(function() setv(nv) end); cur=nv; refresh(nv) end end) return row end local function head(parent,eyebrow,ttl,desc) local c=card(parent,82); local e=label(c,eyebrow,9,Enum.Font.GothamBold); e.TextColor3=RED2; e.Position=UDim2.fromOffset(16,10); e.Size=UDim2.new(1,-32,0,18) local t=label(c,ttl,20,Enum.Font.GothamBold); t.Position=UDim2.fromOffset(16,27); t.Size=UDim2.new(1,-32,0,28) local d=label(c,desc,10,Enum.Font.Gotham); d.TextColor3=MUTED; d.Position=UDim2.fromOffset(16,54); d.Size=UDim2.new(1,-32,0,18); return c end local pHome=page("Home"); head(pHome,"TINZRY HUB","Premium Control Center","Custom interface • fast controls • red edition") local status=card(pHome,96); local st=label(status,"SYSTEM STATUS",10,Enum.Font.GothamBold); st.TextColor3=MUTED; st.Position=UDim2.fromOffset(16,13); st.Size=UDim2.fromOffset(200,18) local online=label(status,"● ONLINE",18,Enum.Font.GothamBold); online.TextColor3=Color3.fromRGB(90,225,150); online.Position=UDim2.fromOffset(16,33); online.Size=UDim2.fromOffset(180,30) local user=label(status,lp.Name,11,Enum.Font.Gotham); user.TextColor3=MUTED; user.Position=UDim2.fromOffset(16,62); user.Size=UDim2.fromOffset(250,20) button(status,"OPEN AUTO PARRY",UDim2.new(1,-176,.5,-20),UDim2.fromOffset(150,40),function() for _,x in pairs(pages) do x.Visible=false end pages.Auto.Visible=true end) local pAuto=page("Auto"); head(pAuto,"COMBAT","Auto Parry","Precision controls with 10 studs default range") local ac=card(pAuto,0); ac.AutomaticSize=Enum.AutomaticSize.Y; local al=mk("UIListLayout",{Padding=UDim.new(0,8),Parent=ac}); mk("UIPadding",{PaddingTop=UDim.new(0,12),PaddingLeft=UDim.new(0,12),PaddingRight=UDim.new(0,12),PaddingBottom=UDim.new(0,12),Parent=ac}) toggle(ac,"Auto Parry",function() return _G.TINZRY_AutoParryEnabled==true end,function(v) _G.TINZRY_AutoParryEnabled=v; pcall(function() VD_SetAutoParry(v) end) end) toggle(ac,"Aggressive Mode",function() return _G.TINZRY_AggressiveMode==true end,function(v) _G.TINZRY_AggressiveMode=v end) slider(ac,"Parry Distance",1,20,function() return tonumber(_G.TINZRY_ParryDistance) or 10 end,function(v) _G.TINZRY_ParryDistance=v; pcall(function() VD_UpdateParryRange() end) end) local pESP=page("ESP"); head(pESP,"AWARENESS","ESP","Player and world visibility controls") local ec=card(pESP,0); ec.AutomaticSize=Enum.AutomaticSize.Y; mk("UIListLayout",{Padding=UDim.new(0,8),Parent=ec}); mk("UIPadding",{PaddingTop=UDim.new(0,12),PaddingLeft=UDim.new(0,12),PaddingRight=UDim.new(0,12),PaddingBottom=UDim.new(0,12),Parent=ec}) toggle(ec,"Player ESP",function() return _G.TINZRY_PlayerESP==true end,function(v) _G.TINZRY_PlayerESP=v end) toggle(ec,"Status ESP",function() return _G.TINZRY_StatusESP==true end,function(v) _G.TINZRY_StatusESP=v end) local pMove=page("Movement"); head(pMove,"MOVEMENT","Movement","Movement utilities") local mc=card(pMove,0); mc.AutomaticSize=Enum.AutomaticSize.Y; mk("UIListLayout",{Padding=UDim.new(0,8),Parent=mc}); mk("UIPadding",{PaddingTop=UDim.new(0,12),PaddingLeft=UDim.new(0,12),PaddingRight=UDim.new(0,12),PaddingBottom=UDim.new(0,12),Parent=mc}) toggle(mc,"No Clip",function() return _G.TINZRY_NoClip==true end,function(v) _G.TINZRY_NoClip=v end) slider(mc,"Walk Speed",16,100,function() return tonumber(_G.TINZRY_WalkSpeed) or 16 end,function(v) _G.TINZRY_WalkSpeed=v end) local pVisual=page("Visual"); head(pVisual,"VISUALS","Visual Settings","Clean, dark presentation controls") local vc=card(pVisual,0); vc.AutomaticSize=Enum.AutomaticSize.Y; mk("UIListLayout",{Padding=UDim.new(0,8),Parent=vc}); mk("UIPadding",{PaddingTop=UDim.new(0,12),PaddingLeft=UDim.new(0,12),PaddingRight=UDim.new(0,12),PaddingBottom=UDim.new(0,12),Parent=vc}) toggle(vc,"Fullbright",function() return _G.TINZRY_Fullbright==true end,function(v) _G.TINZRY_Fullbright=v end) toggle(vc,"No Shadow",function() return _G.TINZRY_NoShadow==true end,function(v) _G.TINZRY_NoShadow=v end) local pSet=page("Settings"); head(pSet,"INTERFACE","Settings","Premium interface preferences") local sc=card(pSet,0); sc.AutomaticSize=Enum.AutomaticSize.Y; mk("UIListLayout",{Padding=UDim.new(0,8),Parent=sc}); mk("UIPadding",{PaddingTop=UDim.new(0,12),PaddingLeft=UDim.new(0,12),PaddingRight=UDim.new(0,12),PaddingBottom=UDim.new(0,12),Parent=sc}) local key=label(sc,"MENU KEY",12,Enum.Font.GothamMedium); key.Size=UDim2.new(1,0,0,35); key.TextColor3=MUTED local info=label(sc,"RightShift",15,Enum.Font.GothamBold); info.Size=UDim2.new(1,0,0,38); info.TextColor3=RED2 button(sc,"UNLOAD PREMIUM UI",UDim2.new(0,0,0,0),UDim2.new(1,0,0,40),function() sg:Destroy() end) local navDefs={{"Home","HOME","⌂"},{"Auto","AUTO PARRY","⚔"},{"ESP","ESP","◉"},{"Movement","MOVEMENT","↗"},{"Visual","VISUALS","✦"},{"Settings","SETTINGS","⚙"}} local active for idx,d in ipairs(navDefs) do local b=mk("TextButton",{LayoutOrder=idx,Size=UDim2.new(1,0,0,44),BackgroundColor3=Color3.fromRGB(15,13,17),Text="",AutoButtonColor=false,Parent=nav}); corner(b,10) local ic=label(b,d[3],18,Enum.Font.GothamBold); ic.Position=UDim2.fromOffset(12,0); ic.Size=UDim2.fromOffset(26,44); ic.TextXAlignment=Enum.TextXAlignment.Center; ic.TextColor3=MUTED local tx=label(b,d[2],11,Enum.Font.GothamSemibold); tx.Position=UDim2.fromOffset(46,0); tx.Size=UDim2.new(1,-55,1,0); tx.TextColor3=MUTED local bar=mk("Frame",{Position=UDim2.fromOffset(0,7),Size=UDim2.fromOffset(3,30),BackgroundColor3=RED,Visible=false,Parent=b}); corner(bar,2) b.Activated:Connect(function() for _,x in ipairs(nav:GetChildren()) do if x:IsA("TextButton") then x.BackgroundColor3=Color3.fromRGB(15,13,17); x:FindFirstChildOfClass("Frame").Visible=false; for _,z in ipairs(x:GetChildren()) do if z:IsA("TextLabel") then z.TextColor3=MUTED end end end end b.BackgroundColor3=Color3.fromRGB(34,17,22); bar.Visible=true; ic.TextColor3=RED2; tx.TextColor3=Color3.fromRGB(245,237,240) for _,x in pairs(pages) do x.Visible=false end pages[d[1]].Visible=true end) if idx==1 then b:Activate() end end local dragging=false; local dragStart; local startPos top.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dragging=true; dragStart=i.Position; startPos=root.Position end end) UIS.InputChanged:Connect(function(i) if dragging and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then local d=i.Position-dragStart; root.Position=UDim2.new(startPos.X.Scale,startPos.X.Offset+d.X,startPos.Y.Scale,startPos.Y.Offset+d.Y) end end) UIS.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dragging=false end end) close.Activated:Connect(function() root.Visible=false end) UIS.InputBegan:Connect(function(i,gp) if not gp and i.KeyCode==Enum.KeyCode.RightShift then root.Visible=not root.Visible end end) task.defer(function() for _,gui in ipairs(CoreGui:GetChildren()) do if gui:IsA("ScreenGui") and gui~=sg and not gui:GetAttribute("TINZRY_PREMIUM") then local found=false for _,d in ipairs(gui:GetDescendants()) do if d:IsA("TextLabel") and (d.Text=="TINZRY HUB" or d.Text=="TINZRY HUB • RED EDITION") then found=true break end end if found then gui.Enabled=false end end end end) end local G,y,La,cb,l,ub,X,fb,S,kc,pb,Fc,ab,b,Y,tc,Da,U,_,fa,H,Rb,Eb,Gb,ib,Ga,_c,nb,V,m,xb,T,Ka,pc,ja,B,qb,vc,mc,_a,j,Wa,lc,bc,Pb,ta,Mb,oa,Vb,Hb,Dc,Ub,Ya,Nb,Ia,Ea,hb,Ab,L,oc,Db,Ib,x,aa,bb,A,qc,o,w,ic,la,na,zb,eb,W,yc,kb,K,Bc,xa,Va,P,Ja,Aa,Xb,Ac,Ec,yb,Cb,Sa,sc,Qb,gb,Na,Yb,i,ua,J,lb,Ua,Kb,Ob,ha,va,Bb,a,E,rb,p,ac,C,Qa,R,g,da,ma,cc,gc,mb,M,sb,Tb,zc,rc,ca,fc,hc,Ha,Ba,Sb,n,tb,jc,N,ra,Fa,wb,c,ia,s,xc,Ta,r,Q,Ra,v,ea,Ca,qa,ba,ec,_b,z,q,sa,Cc,Pa,dc,D,pa,k,nc,Xa,za,db,ka,Fb,ya,F,I,Wb,wa,wc,jb,h,vb,u,ob,Ma,O,d,f,Jb,ga,e E=0x9a repeat if E>=0x9a then if E<0xce then if E<0xa8 then if E>0b10100011 then ab,_a=F[1][F[0b11]],Fc ab=ab(_a)E=ab and 0b11111011 or 0x96 elseif E<0xa0 then Jb,aa,h=loadstring,game,"https://raw.githubusercontent.com/kezodxyz/KezodX/refs/heads/main/Library.lua"aa,gc=aa.HttpGet,aa aa=Oa.h(aa(gc,h))Jb=Jb(Oa.i(aa))Jb=Jb()Jb={[0b11]=0b10,[0b10]=Jb}Jb[1]=Jb aa,gc,ca=loadstring,game,"https://raw.githubusercontent.com/kezodxyz/KezodX/refs/heads/main/addons/ThemeManager.lua"h,gc=gc,gc.HttpGet gc=Oa.h(gc(h,ca))aa=aa(Oa.i(gc))aa=aa()gc,w,h=loadstring,"https://raw.githubusercontent.com/kezodxyz/KezodX/refs/heads/main/addons/SaveManager.lua",game h,ca=h.HttpGet,h h=Oa.h(h(ca,w))gc=gc(Oa.i(h))gc=gc()w,h="Players",game ca,h=h,h.GetService h=h(ca,w)h={[0b11]=0b10,[0b10]=h}h[1]=h ca,Ub=game,"RunService"w,ca=ca,ca.GetService ca=ca(w,Ub)ca={[0b11]=0b10,[0b10]=ca}ca[1]=ca w,f=game,"Workspace"w,Ub=w.GetService,w w=w(Ub,f)w={[0b11]=0b10,[0b10]=w}w[1]=w Ub,ma=game,"ReplicatedStorage"Ub,f=Ub.GetService,Ub Ub=Ub(f,ma)Ub={[0b11]=0b10,[0b10]=Ub}Ub[1]=Ub hc,f="Lighting",game ma,f=f,f.GetService f=f(ma,hc)f={[0b11]=0b10,[0b10]=f}f[1]=f ma,oa=game,"UserInputService"ma,hc=ma.GetService,ma ma=ma(hc,oa)ma={[0b11]=0b10,[0b10]=ma}ma[1]=ma hc,ec=game,"VirtualInputManager"oa,hc=hc,hc.GetService hc=hc(oa,ec)hc={[0b11]=0b10,[0b10]=hc}hc[1]=hc eb,oa="Stats",game ec,oa=oa,oa.GetService oa=oa(ec,eb)mb,ec="TweenService",game eb,ec=ec,ec.GetService ec=ec(eb,mb)eb=h[1][h[0b11]].LocalPlayer eb={[0b11]=0b10,[0b10]=eb}eb[1]=eb Mb,mb,M=eb[1][eb[0b11]],eb[1][eb[0b11]].WaitForChild,"PlayerGui"mb=mb(Mb,M)mb={[0b11]=0b10,[0b10]=mb}mb[1]=mb M=workspace Mb,K,M,kb=M.CurrentCamera,"Remotes",Ub[1][Ub[0b11]].WaitForChild,Ub[1][Ub[0b11]]M=M(kb,K)Sa,kb,K="Attacks",M.WaitForChild,M kb=kb(K,Sa)K,kb,Sa=kb,kb.WaitForChild,"BasicAttack"kb=kb(K,Sa)kb={[0b11]=0b10,[0b10]=kb}kb[1]=kb Sa,W,K=M,"Generator",M.WaitForChild K=K(Sa,W)W,K,Sa="SkillCheckResultEvent",K.WaitForChild,K K=K(Sa,W)n,W,Sa="Items",M,M.FindFirstChild Sa=Sa(W,n)W=Sa E=W and 0x26 or 0x92 elseif E<=0b10100000 then e=Sa E=e and 0b11001110 or 0b10101001 else u,Wb=lb(Ea,V)V=u E=V==nil and 0b11100100 or 0b1000 end elseif E<=0xc2 then if E>0b10101001 then e,Wa,n=W,"Fire",W.FindFirstChild E,n=0x7940/E,n(e,Wa)elseif E>0b10101000 then Wa=e E=Wa and 0b100000 or 0b11010 else Ya,_a="Palletwrong",Fc.Name E,ab=0xb5-E,_a==Ya end else E,_a,ab=0x161-E,true,ra[1][ra[0b11]].Pallets ab[Fc]=_a end elseif E>0b11101000 then if E<=0xfa then if E<=0xe9 then E,Ea=0x142-E,0b1000 else _a,E,ab=true,0b1000010,ra[1][ra[0b11]].SCP ab[Fc]=_a end else E,_a,ab=0x191-E,true,ra[1][ra[0b11]].Hooks ab[Fc]=_a end elseif E<0xe1 then if E<=0xce then la,E,e,Wa="Flashlight",0b10101001,Sa.FindFirstChild,Sa e=e(Wa,la)else _a,Ya=Fc.Name,"Pallet"ab=_a==Ya E=ab and 0b1101 or 0b110000101-E end elseif E<0xe4 then ob=workspace ib,s=Oa:rb{ra,F},ob.DescendantAdded s,ob=s.Connect,s s(ob,ib)ob=workspace ib,s=Oa:Gb{ra},ob.DescendantRemoving ob,s=s,s.Connect s(ob,ib)s={[0b11]=0b10,[0b10]=s}s[1]=s s[1][s[0b11]]=Oa:nb{ra}ob={[0b11]=0b10,[0b10]=ob}ob[1]=ob ob[1][ob[0b11]]=Oa:I{ra,s}ib={[0b11]=0b10,[0b10]=ib}ib[1]=ib ib[1][ib[0b11]]=Oa:N{ra}B={[0b11]=0b10,[0b10]=B}B[1]=B B[1][B[0b11]]=Oa:la{Db}Fc={[0b11]=0b10,[0b10]=Fc}Fc[1]=Fc Fc[1][Fc[0b11]]=Oa:Ba()ab={[0b11]=0b10,[0b10]=ab}ab[1]=ab ab[1][ab[0b11]]=Oa:tb()_a={[0b11]=0b10,[0b10]=_a}_a[1]=_a _a[1][_a[0b11]]=Oa:z()Ya={[0b11]=0b10,[0b10]=Ya}Ya[1]=Ya Ya[1][Ya[0b11]]=Oa:kd{la,Fc,ac,_a,ab}Cc={[0b11]=0b10,[0b10]=Cc}Cc[1]=Cc Cc[1][Cc[0b11]]=Oa:qb{la,ob,sb,s,wa}o={[0b11]=0b10,[0b10]=o}o[1]=o o[1][o[0b11]]=Oa:ic{X,ib,B,C,ra}Xb={[0b11]=0b10,[0b10]=Xb}Xb[1]=Xb Xb[1][Xb[0b11]]=Oa:Eb{la,ra,s,ob,ya}Hb={[0b11]=0b10,[0b10]=Hb}Hb[1]=Hb Hb[1][Hb[0b11]],ha=Oa:Ea{la,ra,s,C,ob,F},nil ha={[0b11]=0b10,[0b10]=ha}ha[1]=ha va,R,fa,zc=hookmetamethod,game,"__namecall",Oa:n{Rb,Wa,eb,l,ha}va=va(R,fa,zc)ha[1][ha[0b11]]=va va={[0b11]=0b10,[0b10]=va}va[1]=va va[1][va[0b11]]=Oa:Xb{Ac,Rb}R={[0b11]=0b10,[0b10]=R}R[1]=R R[1][R[0b11]]=Oa:Fd{Ja,Ac,ca,Rb}fa={[0b11]=0b10,[0b10]=fa}fa[1]=fa fa[1][fa[0b11]]=Oa:kb{Ac}zc={[0b11]=0b10,[0b10]=zc}zc[1]=zc zc[1][zc[0b11]]=Oa:aa{ta,h,eb}Bc={[0b11]=0b10,[0b10]=Bc}Bc[1]=Bc qa,Bc[1][Bc[0b11]]=Oa:T{hc},Oa:M()g={[0b11]=0b10,[0b10]=g}g[1]=g g[1][g[0b11]]=Oa:qc{Ha,eb}xc={[0b11]=0b10,[0b10]=xc}xc[1]=xc xc[1][xc[0b11]]=Oa:ta{z,h,eb,g,ra}xa={[0b11]=0b10,[0b10]=xa}xa[1]=xa xa[1][xa[0b11]]=Oa:xd{vc,h,eb}G={[0b11]=0b10,[0b10]=G}G[1]=G G[1][G[0b11]]=Oa:Fa{ta,db}Pa={[0b11]=0b10,[0b10]=Pa}Pa[1]=Pa Pa[1][Pa[0b11]],ic=Oa:A{db,h,eb},Oa:ha{Ac,ca,z,xc}jb={[0b11]=0b10,[0b10]=jb}jb[1]=jb jb[1][jb[0b11]],i,qb=Oa:_b{Ac,xa,vc,G,Pa,Ja,ca},ma[1][ma[0b11]].InputBegan,Oa:ra{z,vc}i,y=i.Connect,i i(y,qb)i,qb=ma[1][ma[0b11]].InputEnded,Oa:Gd{z,vc}i,y=i.Connect,i i(y,qb)y,Va=game,"UserInputService"y,qb=y.GetService,y y=y(qb,Va)i,qb=y.InputBegan,Oa:rd{eb}i,y=i.Connect,i i(y,qb)Va,y="UserInputService",game qb,y=y,y.GetService y=y(qb,Va)i,qb=y.InputEnded,Oa:Vb()i,y=i.Connect,i i(y,qb)y,Va=game,"RunService"qb,y=y,y.GetService y=y(qb,Va)i,qb=y.RenderStepped,Oa:Q{eb}i,y=i.Connect,i i(y,qb)i={[0b11]=0b10,[0b10]=i}i[1]=i i[1][i[0b11]]=Oa:ca{hc}y={[0b11]=0b10,[0b10]=y}y[1]=y y[1][y[0b11]]=Oa:Sa{mb}qb={[0b11]=0b10,[0b10]=qb}qb[1]=qb qb[1][qb[0b11]]=Oa:ma{y,hc}Va={[0b11]=0b10,[0b10]=Va}Va[1]=Va Va[1][Va[0b11]]=Oa:q{Ac,ma,_b,i,mb,Ja,ca,qb}ga={[0b11]=0b10,[0b10]=ga}ga[1]=ga ga[1][ga[0b11]]=Oa:Ya{ta,h,eb,Da}La={[0b11]=0b10,[0b10]=La}La[1]=La La[1][La[0b11]]=Oa:Dd{Ac,ca,Da,ga,Ub}x={[0b11]=0b10,[0b10]=x}x[1]=x x[1][x[0b11]],Vb=Oa:Wa{Ac},task b,Vb=Vb.spawn,Oa:mb{Ib,ta,zc,Ja,Bc}b(Vb)b={[0b11]=0b10,[0b10]=b}b[1]=b b[1][b[0b11]]=Oa:vd{ta,h,eb}Vb={[0b11]=0b10,[0b10]=Vb}Vb[1]=Vb Vb[1][Vb[0b11]]=Oa:nd{Gb,eb}dc={[0b11]=0b10,[0b10]=dc}dc[1]=dc dc[1][dc[0b11]],ub,bb=Oa:Wc{Gb},false,{}bb.Enabled=ub Qb=bb Qb={[0b11]=0b10,[0b10]=Qb}Qb[1]=Qb bb={[0b11]=0b10,[0b10]=bb}bb[1]=bb ua,bb[1][bb[0b11]],ub="TextChatService",Oa:Sb{Qb},game ub,Y=ub.GetService,ub ub=ub(Y,ua)Y=Oa:K{d,h}ub.OnIncomingMessage=Y Y={[0b11]=0b10,[0b10]=Y}Y[1]=Y Y[1][Y[0b11]]=Oa:O{ta}ua={[0b11]=0b10,[0b10]=ua}ua[1]=ua ua[1][ua[0b11]]=Oa:Wb{eb,Rb}j={[0b11]=0b10,[0b10]=j}j[1]=j j[1][j[0b11]]=Oa:oa{fb,k,f,Ma}c={[0b11]=0b10,[0b10]=c}c[1]=c c[1][c[0b11]]=Oa:H{Ec,k,f}rc={[0b11]=0b10,[0b10]=rc}rc[1]=rc rc[1][rc[0b11]],r,N=Oa:pd{k,f,J,qc},Oa:ld{k,J,qc},f[1][f[0b11]].ChildAdded N,lc=N.Connect,N N(lc,r)N={[0b11]=0b10,[0b10]=N}N[1]=N N[1][N[0b11]]=Oa:ib{sc}lc={[0b11]=0b10,[0b10]=lc}lc[1]=lc lc[1][lc[0b11]]=Oa:xc{nc,sc,Ja,N}r={[0b11]=0b10,[0b10]=r}r[1]=r r[1][r[0b11]]=Oa:Ec()_c={[0b11]=0b10,[0b10]=_c}_c[1]=_c _c[1][_c[0b11]]=Oa:Yc{Ia,r,Kb}Cb={[0b11]=0b10,[0b10]=Cb}Cb[1]=Cb Cb[1][Cb[0b11]]=Oa:_d{_b,Ja,v,Ub,zc,ta,h,ra}L={[0b11]=0b10,[0b10]=L}L[1]=L oc,L[1][L[0b11]]=ma[1][ma[0b11]].TouchEnabled,Oa:Aa{Rb,Ub,ra}oc={[0b11]=0b10,[0b10]=oc}oc[1]=oc Fa=Oa:jb{fc}Fa,GB_GetAllGenerators=Oa:zd(),Fa GB_GetPoints,Fa=Fa,Oa:hc()GB_WaitRepairing,Fa=Fa,Oa:Ac{fc,eb,Ub}GB_DoRepair,Fa=Fa,Oa:tc{eb}Fa,GB_GetNearestPoint=Oa:na{eb},Fa Fa,GB_IsPromptVisible=Oa:qa{fc,oc},Fa Fa,GB_UpdateButton=Oa:eb{eb,fc},Fa GB_CreateButton=Fa Fa=GB_CreateButton Fa()Fa,nb=eb[1][eb[0b11]].CharacterAdded,Oa:ub()H,Fa=Fa,Fa.Connect Fa(H,nb)nb,Fa=Oa:da{oc,fc},ma[1][ma[0b11]].InputBegan H,Fa=Fa,Fa.Connect Fa(H,nb)nb,Fa=Oa:Bc{fc},ma[1][ma[0b11]].InputBegan Fa,H=Fa.Connect,Fa Fa(H,nb)H=task Fa,H=H.spawn,Oa:sc{eb,fc}Fa(H)Fa=Oa:kc{fc}Fa,setGenBypass,nb=eb[1][eb[0b11]].CharacterAdded,Fa,Oa:Fc{tb,Aa}H,Fa=Fa,Fa.Connect Fa(H,nb)nb,Fa=Oa:Hc{ka,jc},eb[1][eb[0b11]].CharacterAdded H,Fa=Fa,Fa.Connect Fa(H,nb)Fa,nb=eb[1][eb[0b11]].CharacterAdded,Oa:Xa{z,dc}Fa,H=Fa.Connect,Fa Fa(H,nb)nb,Fa=Oa:Ab{Vb,_c},eb[1][eb[0b11]].CharacterAdded Fa,H=Fa.Connect,Fa Fa(H,nb)Fa,nb=ca[1][ca[0b11]].Heartbeat,Oa:P{Cb,b,eb,ta,xb,D,v,Ja,Rb,L,ka,kb}Fa,H=Fa.Connect,Fa Fa(H,nb)nb,Fa=Oa:cd{ta,rc,Ya,j,lc,Hb,v,C,la,ua,ra,o,s,eb,ob,Xb,Cc,h},ca[1][ca[0b11]].RenderStepped H,Fa=Fa,Fa.Connect Fa(H,nb)Fa,nb=ca[1][ca[0b11]].RenderStepped,Oa:B{Gb}H,Fa=Fa,Fa.Connect Fa(H,nb)Fa=eb[1][eb[0b11]].Character E=Fa and 0x81 or 0b110 elseif E>0xe4 then ab,_a=ra[1][ra[0b11]].Windows,true E,ab[Fc]=0b10010110,_a else V,lb=SetupPlayer,h[1][h[0b11]].PlayerAdded Ea,lb=lb,lb.Connect lb(Ea,V)Ea=task Ea,lb=Oa:wb{h},Ea.spawn lb(Ea)lb=Oa:hb{_b,ca,Ua}Ea,V,VD_SetAutoParry={},nil,lb Ea.Connection=V V=nil Ea.LaserBeam=V V=nil Ea.TargetGui=V V=nil Ea.InputBegan=V V=nil Ea.InputEnded=V V=nil Ea.TouchInput=V V=false Ea.IsAiming=V u=UDim2 V,pa,u,m,Wb=u.new,0,0.5,0x6e,-0x78 V=V(u,Wb,pa,m)Ea.SavedUIPos=V u={}V=u Ea.SCPCache=V V=0 Ea.SCPCacheTimer=V lb=Ea lb={[0b11]=0b10,[0b10]=lb}lb[1]=lb u,V=nil,{}V.None=u pa=Enum Wb=pa.KeyCode u=Wb.Q V.Q=u Wb=pa.KeyCode u=Wb.E V.E=u Wb=pa.KeyCode u=Wb.R V.R=u Wb=pa.KeyCode u=Wb.T V.T=u Wb=pa.KeyCode u=Wb.F V.F=u Wb=pa.KeyCode u=Wb.G V.G=u Wb=pa.KeyCode u=Wb.H V.H=u Wb=pa.KeyCode u=Wb.J V.J=u Wb=pa.KeyCode u=Wb.K V.K=u Wb=pa.KeyCode u=Wb.L V.L=u Wb=pa.KeyCode u=Wb.X V.X=u Wb=pa.KeyCode u=Wb.Z V.Z=u Ea=V Ea={[0b11]=0b10,[0b10]=Ea}Ea[1]=Ea V={[0b11]=0b10,[0b10]=V}V[1]=V V[1][V[0b11]]=Oa:Ca{eb}u={[0b11]=0b10,[0b10]=u}u[1]=u u[1][u[0b11]]=Oa:Ia{Ub}Wb={[0b11]=0b10,[0b10]=Wb}Wb[1]=Wb Wb[1][Wb[0b11]]=Oa:E{eb}pa={[0b11]=0b10,[0b10]=pa}pa[1]=pa pa[1][pa[0b11]]=Oa:_a{eb,lb}m={[0b11]=0b10,[0b10]=m}m[1]=m m[1][m[0b11]]=Oa:Y{lb}Ab={[0b11]=0b10,[0b10]=Ab}Ab[1]=Ab Ab[1][Ab[0b11]]=Oa:ja{Wb,eb,q,m,h,pa}kc={[0b11]=0b10,[0b10]=kc}kc[1]=kc kc[1][kc[0b11]]=Oa:ya{lb}cb={[0b11]=0b10,[0b10]=cb}cb[1]=cb cb[1][cb[0b11]]=Oa:Db{lb}Ga={[0b11]=0b10,[0b10]=Ga}Ga[1]=Ga Ga[1][Ga[0b11]]=Oa:Pa{eb}Ba={[0b11]=0b10,[0b10]=Ba}Ba[1]=Ba Ba[1][Ba[0b11]]=Oa:y{Ga}yc={[0b11]=0b10,[0b10]=yc}yc[1]=yc na,yc[1][yc[0b11]]={},Oa:ba{q,eb,Ab,u}P=na P={[0b11]=0b10,[0b10]=P}P[1]=P na={[0b11]=0b10,[0b10]=na}na[1]=na na[1][na[0b11]]=Oa:Ub{P,q}O=Oa:qd{q,na,Jb}KYS_ToFSetTargetMode=O O={[0b11]=0b10,[0b10]=O}O[1]=O O[1][O[0b11]]=Oa:Ga{V,lb,P,na,ma}Qa={[0b11]=0b10,[0b10]=Qa}Qa[1]=Qa Qa[1][Qa[0b11]]=Oa:r{lb,P}Yb={[0b11]=0b10,[0b10]=Yb}Yb[1]=Yb Yb[1][Yb[0b11]]=Oa:Fb{lb,ca,q,kc,eb,Ab}A={[0b11]=0b10,[0b10]=A}A[1]=A A[1][A[0b11]],Ob=Oa:rc{lb,cb},nil Ob={[0b11]=0b10,[0b10]=Ob}Ob[1]=Ob yb={[0b11]=0b10,[0b10]=yb}yb[1]=yb yb[1][yb[0b11]]=Oa:td{lb,Ba,Ea,yc,Ob,q,ma}ia,Ob[1][Ob[0b11]]=yb[1][yb[0b11]],Oa:vb{q,yb,O,A,Qa,Yb}ia()ia=getgenv ia=ia()ia.KYS_SetToFSilentAim=Ob[1][Ob[0b11]]ia=getgenv ia=ia()ia.KYS_ToFClearLaser=cb[1][cb[0b11]]ia=getgenv ia=ia()ta=KYS_ToFSetTargetMode ia.KYS_ToFSetTargetMode=ta Ea,V,lb=Jb[1][Jb[0b11]].Toggles,false,Jb[1][Jb[0b11]].Options Jb[1][Jb[0b11]].ForceCheckbox=V V=true Jb[1][Jb[0b11]].ShowToggleFrameInKeybinds=V V,Wb=Jb[1][Jb[0b11]].Scheme,Color3 pa,Wb,u=0xff,0,Wb.fromRGB m=pa u=u(Wb,pa,m)V.AccentColor=Color3.fromRGB(235,32,45) V.BackgroundColor=Color3.fromRGB(4,4,6) V.MainColor=Color3.fromRGB(13,10,13) V.OutlineColor=Color3.fromRGB(82,18,26) V.FontColor=Color3.fromRGB(248,244,246) Wb,pa={},{} Wb.Title="TINZRY HUB" Wb.Footer="TINZRY HUB • RED EDITION" Wb.Icon="type" Wb.IconSize=UDim2.fromOffset(34,34) Wb.NotifySide="Right" Wb.EnableSidebarResize=true Wb.EnableCompacting=false Wb.SidebarCompacted=false Wb.Size=UDim2.fromOffset(980,600) Wb.CornerRadius=16 Wb.AutoShow=true V=V(u,Wb)V={[0b11]=0b10,[0b10]=V}Wb.AutoShow=true V=V(u,Wb)V={[0b11]=0b10,[0b10]=V} V[1]=V m,Ab,pa,Wb,cb,kc=V[1][V[0b11]],"Info",V[1][V[0b11]].AddTab,{},"Information, Credit","info"pa=pa(m,Ab,kc,cb)Wb.Info=pa cb,kc,pa,m,Ab="ESP","Player, object & status ESP","scan-eye",V[1][V[0b11]].AddTab,V[1][V[0b11]],"ESP"pa=pa(m,Ab,kc,cb)Wb.ESP=pa cb,pa,m,kc,Ab="COMBAT",V[1][V[0b11]].AddTab,V[1][V[0b11]],"user","Player"pa=pa(m,Ab,kc,cb)Wb.Player=pa kc,pa,Ab,m,cb="sliders-horizontal",V[1][V[0b11]].AddTab,"Misc",V[1][V[0b11]],"Movement, Emote, Fun"pa=pa(m,Ab,kc,cb)Wb.Misc=pa kc,cb,m,Ab,pa="sparkles","VISUALS",V[1][V[0b11]],"Visual",V[1][V[0b11]].AddTab pa=pa(m,Ab,kc,cb)Wb.Visual=pa kc,pa,m,Ab,cb="settings-2",V[1][V[0b11]].AddTab,V[1][V[0b11]],"Settings","Config, theme & interface"pa=pa(m,Ab,kc,cb)Wb.UISettings=pa u=Wb Wb,m,Ab=u.Info,"Script Info","info"Wb,pa=Wb.AddLeftGroupbox,Wb Wb=Wb(pa,m,Ab)Ab,kc,pa="Credits","award",u.Info pa,m=pa.AddRightGroupbox,pa pa=pa(m,Ab,kc)cb,kc,m="scan-eye","ESP Cham",u.ESP m,Ab=m.AddLeftGroupbox,m m=m(Ab,kc,cb)cb,Ga,Ab="ESP Status","activity",u.ESP kc,Ab=Ab,Ab.AddRightGroupbox Ab=Ab(kc,cb,Ga)kc=u.Player kc,cb=kc.AddRightTabbox,kc kc=kc(cb)yc,Ba,Ga,cb="user","Survivor",kc,kc.AddTab cb=cb(Ga,Ba,yc)Ga,Ba,yc,P=kc.AddTab,kc,"Killer","skull"Ga=Ga(Ba,yc,P)Ba,P,na=u.Player,"Aim Assist","crosshair"Ba,yc=Ba.AddLeftGroupbox,Ba Ba=Ba(yc,P,na)O,na,yc="target","Twist of Fate",u.Player yc,P=yc.AddLeftGroupbox,yc yc=yc(P,na,O)O,P,Qa="Auto Parry",u.Player,"swords"na,P=P,P.AddLeftGroupbox P=P(na,O,Qa)Yb,na,Qa="crosshair",u.Player,"Crosshair"na,O=na.AddLeftGroupbox,na na=na(O,Qa,Yb)Yb,A,O="Movement","move",u.Misc Qa,O=O,O.AddLeftGroupbox O=O(Qa,Yb,A)A,Ob,Qa="Fake Chat Tag","message-circle",u.Misc Yb,Qa=Qa,Qa.AddRightGroupbox Qa=Qa(Yb,A,Ob)yb,Ob,Yb="sun","Graphics",u.Visual Yb,A=Yb.AddLeftGroupbox,Yb Yb=Yb(A,Ob,yb)A,yb,ia=u.Visual,"Morph Avatar","user"A,Ob=A.AddLeftGroupbox,A A=A(Ob,yb,ia)ia,Ob,ta="Clock & Ambient",u.Visual,"alarm-clock-check"Ob,yb=Ob.AddRightGroupbox,Ob Ob=Ob(yb,ia,ta)yb,U,ta=u.Visual,"fullscreen","Zoom Out"yb,ia=yb.AddRightGroupbox,yb yb=yb(ia,ta,U)tb,ia,U="wrench",u.UISettings,"Menu"ia,ta=ia.AddLeftGroupbox,ia ia=ia(ta,U,tb)ta={[0b11]=0b10,[0b10]=ta}ta[1]=ta U,ta[1][ta[0b11]]=Oa:sa{eb},Oa:hd{eb}tb={[0b11]=0b10,[0b10]=tb}tb[1]=tb tb[1][tb[0b11]]=Oa:U{ka,eb}xb={[0b11]=0b10,[0b10]=xb}xb[1]=xb xb[1][xb[0b11]]=Oa:L{eb,Fb}Aa={[0b11]=0b10,[0b10]=Aa}Aa[1]=Aa Aa[1][Aa[0b11]]=Oa:Ta{Ac,ca,ka,eb,xb}ba={[0b11]=0b10,[0b10]=ba}ba[1]=ba ba[1][ba[0b11]]=Oa:fa{eb,ka}jc={[0b11]=0b10,[0b10]=jc}jc[1]=jc jc[1][jc[0b11]]=Oa:X{ka,Ac,ca,ba,eb}D={[0b11]=0b10,[0b10]=D}D[1]=D Dc,D[1][D[0b11]]=Oa:jc{Ub,l},Oa:R{l,eb}tc=Dc tc()tc=nil tc={[0b11]=0b10,[0b10]=tc}tc[1]=tc hb={[0b11]=0b10,[0b10]=hb}hb[1]=hb hb[1][hb[0b11]]=Oa:oc{eb}Tb={[0b11]=0b10,[0b10]=Tb}Tb[1]=Tb Tb[1][Tb[0b11]]=Oa:Kb{tc,eb,hb}F={[0b11]=0b10,[0b10]=F}F[1]=F ob,s,F[1][F[0b11]]=workspace,ipairs,Oa:dc()ib,ob=ob,ob.GetDescendants ob=Oa.h(ob(ib))s,ob,ib=s(Oa.i(ob))s,ob,ib=Oa.g(s,ob,ib)B,Fc=s(ob,ib)ib=B E=ib==nil and 0xe1 or 0b1001011 end elseif E>0x42 then if E>0b1011111 then if E<0b10010010 then E,Fa,H=0b110,_c[1][_c[0b11]],eb[1][eb[0b11]].Character Fa(H)Fa=ic Fa()elseif E>0b10010010 then B,Fc=s(ob,ib)ib=B E=ib==nil and 0xe1 or 0b1001011 else n=W E=n and 0x6ea4/E or 0b10100000 end elseif E<0b1011100 then if E<=0x4b then _a=string ab,Ya=_a.find,_a Ya,_a=Fc.Name,Ya.lower _a=_a(Ya)Ya="scp"ab=ab(_a,Ya)E=ab and 0xfa or 0x8d-E else V=0.15 Ea=Ea-V Eb=Eb(lb,Ea)Ua[1][Ua[0b11]].InnerRadius=Eb Eb=0.01 Ua[1][Ua[0b11]].Height=Eb Eb=rb[1][rb[0b11]].Color Ua[1][Ua[0b11]].Color3=Eb Eb=false Ua[1][Ua[0b11]].AlwaysOnTop=Eb Ea,Eb,lb="Terrain",w[1][w[0b11]].FindFirstChildOfClass,w[1][w[0b11]]Eb=Eb(lb,Ea)Ua[1][Ua[0b11]].Adornee=Eb Eb=1 Ua[1][Ua[0b11]].Transparency=Eb Eb,Ea=game,"CoreGui"lb,Eb=Eb,Eb.GetService Eb=Eb(lb,Ea)Ua[1][Ua[0b11]].Parent=Eb Eb=Oa:Mb{rb,_b,Ua,eb,w}VD_UpdateParryRange,Eb=Eb,Oa:Pc{eb,hc}tapMobileParryButton,Eb=Eb,Oa:Ma{Ja,Ub}ExecuteParry,Eb=Eb,Oa:x{Ub,Ja}ListenToParryResult=Eb Eb=ListenToParryResult Eb()Eb=Oa:Bd()Eb,IsDowned=Oa:Yb(),Eb IsSafeToParry=Eb Eb={[0b11]=0b10,[0b10]=Eb}Eb[1]=Eb Eb[1][Eb[0b11]]=Oa:cc{_b}lb=Oa:Ld{Ca,_b,ca,eb,Eb,Ja,sa}lb,AttachParrySensor=Oa:zc{eb},lb TryAttach,lb=lb,Oa:pb{eb}Ea,lb,SetupPlayer,V=h[1][h[0b11]].GetPlayers,pairs,lb,h[1][h[0b11]]Ea=Oa.h(Ea(V))lb,Ea,V=lb(Oa.i(Ea))lb,Ea,V=Oa.g(lb,Ea,V)u,Wb=lb(Ea,V)V=u E=V==nil and E+0b10001011 or 0x2c8/E end elseif E>0b1011100 then Ua[1][Ua[0b11]].Radius=Eb lb=math Eb,lb,Ea=lb.max,0.1,_b[1][_b[0b11]].ParryDistance E=Ea and 0x59 or 0xe9 else _a,ab="Window",Fc.Name E=ab==_a and 0x5360/E or 0b11011101 end elseif E>0b11010 then if E>0b100110 then ab,_a=Fc.Name,"Generator"E=ab==_a and 0x23 or 0x5c elseif E>=0b100011 then if E<=0b100011 then _a,ab=true,ra[1][ra[0b11]].Generators E,ab[Fc]=0x1482/E,_a else E,W,e,n=E+0x6c,Sa.FindFirstChild,"Twist of Fate",Sa W=W(n,e)end else X,E,Wa,la="GotBlinded",E+-0b110,e.FindFirstChild,e Wa=Wa(la,X)end elseif E>=0b1101 then if E<=0x17 then if E>0b1101 then E,Eb=0x5f,0b1000 else E=ab and 0b11001011 or E+0x97 end else Wa={[0b11]=0b10,[0b10]=Wa}Wa[1]=Wa Db,X=false,{}X.Survivor=Db X.Killer=Db X.Generator=Db X.Pallet=Db X.Window=Db X.SCP=Db X.Hook=Db Db=0b1100100 X.Distance=Db la=X la={[0b11]=0b10,[0b10]=la}la[1]=la C,Db=false,{}Db.Enabled=C C=true Db.ShowName=C Db.ShowDistance=C C=false Db.ShowHealth=C C=true Db.ShowItem=C C=0b1100100 Db.Radius=C X=Db X={[0b11]=0b10,[0b10]=X}X[1]=X ac,C=true,{}C["Twist of Fate"]=ac C.Bandage=ac C["Motion Tracker"]=ac C.Gate=ac C["Shadow Clone"]=ac C["Parrying Dagger"]=ac Db=C Db={[0b11]=0b10,[0b10]=Db}Db[1]=Db sb,ac=Color3,{}sb,wa,ya=0xff,sb.fromRGB,0b111100 _b=ya wa=wa(sb,ya,_b)ac.Killer=wa sb=Color3 sb,wa=0,sb.fromRGB ya,_b=sb,0b10001011 wa=wa(sb,ya,_b)ac.Survivor=wa sb=Color3 wa,sb=sb.fromRGB,0xcc _b,ya=0,sb wa=wa(sb,ya,_b)ac.Hook=wa C=ac C={[0b11]=0b10,[0b10]=C}C[1]=C wa=Color3 sb,wa,ya,ac=0b10101010,0xff,0,wa.fromRGB ac=ac(wa,sb,ya)ac={[0b11]=0b10,[0b10]=ac}ac[1]=ac sb=Color3 ya,wa,sb=0xee,sb.fromRGB,0b10010000 _b=sb wa=wa(sb,ya,_b)wa={[0b11]=0b10,[0b10]=wa}wa[1]=wa ya=Color3 ya,fc,sb,_b=0x4a,0b10110101,ya.fromRGB,0b11111111 sb=sb(ya,_b,fc)sb={[0b11]=0b10,[0b10]=sb}sb[1]=sb _b=Color3 _b,ya=0b11111111,_b.fromRGB fc,d=_b,0b1100110 ya=ya(_b,fc,d)ya={[0b11]=0b10,[0b10]=ya}ya[1]=ya fc,d={},false fc.SkillCheck=d d="Legit"fc.SkillCheckMode=d d=false fc.Parry=d fc.ParryAggressive=d d=0 fc.ParryDelay=d d=1 fc.ParryCooldown=d d=0b1000 fc.ParryDistance=d d=0.7 fc.FaceSensitivity=d d=true fc.RequireFacing=d d=false fc.PalletDrop=d d=0b110 fc.PalletDropDist=d _b=fc _b={[0b11]=0b10,[0b10]=_b}_b[1]=_b Ib,d=false,{}d.Enabled=Ib Ib=nil d.Button=Ib Ib=nil d.UI=Ib z={}Ib=z d.Cache=Ib Ib=0 d.CacheTimer=Ib z={}Ib=z d.Processed=Ib q=Enum z=q.KeyCode Ib=z.K d.HotkeyCode=Ib fc=d fc={[0b11]=0b10,[0b10]=fc}fc[1]=fc z,Ib=false,{}Ib.Enabled=z z="[TINZRY_Hub]"Ib.Text=z z="#00FFFF"Ib.Color=z d=Ib d={[0b11]=0b10,[0b10]=d}d[1]=d z,q={},false z.Enabled=q q=0b110010 z.DetectDistance=q q=0.1 z.Cooldown=q Ib=z Ib={[0b11]=0b10,[0b10]=Ib}Ib[1]=Ib q,vc={},false q.Enabled=vc q.Holding=vc vc="Killer"q.TargetMode=vc vc=1 q.Strength=vc vc=true q.Predict=vc vc=0.12 q.PredictStrength=vc vc=0b11111010 q.FOV=vc vc=true q.VisibilityCheck=vc vc=nil q.Target=vc vc="HumanoidRootPart"q.AimPart=vc z=q z={[0b11]=0b10,[0b10]=z}z[1]=z vc,db={},false vc.Enabled=db db="Killer"vc.TargetMode=db db=true vc.Predict=db db=false vc.WallCheck=db db=true vc.BlockWhenKnocked=db vc.Laser=db db="None"vc.Keybind=db db=0b110010000 vc.BulletSpeed=db db=0.5 vc.VerticalDot=db q=vc q={[0b11]=0b10,[0b10]=q}q[1]=q db,Rb={},false db.Enabled=Rb db.Holding=Rb Rb=1 db.Strength=Rb Rb=true db.Predict=Rb Rb=0.12 db.PredictStrength=Rb Rb=0xfa db.FOV=Rb Rb=true db.VisibilityCheck=Rb Rb="HumanoidRootPart"db.AimPart=Rb vc=db vc={[0b11]=0b10,[0b10]=vc}vc[1]=vc pb,Rb=false,{}Rb.Enabled=pb pb=0b110010 Rb.Gravity=pb pb=0x64 Rb.Speed=pb pb=0b11111010 Rb.FOV=pb pb="HumanoidRootPart"Rb.AimPart=pb db=Rb db={[0b11]=0b10,[0b10]=db}db[1]=db pb,mc={},false pb.KillAll=mc mc=0b111110100 pb.KillRange=mc mc=false pb.BypassCooldown=mc pb.BypassLeap=mc pb.ThirdPerson=mc pb.ThirdPersonWasActive=mc mc=nil pb.OriginalCameraType=mc mc=false pb.AntiBlind=mc pb.BlockVaults=mc Rb=pb Rb={[0b11]=0b10,[0b10]=Rb}Rb[1]=Rb mc,Gb={},false mc.Enabled=Gb Gb="Cobra"mc.CurrentPower=Gb pb=mc pb={[0b11]=0b10,[0b10]=pb}pb[1]=pb ka,l,Ia,rb,Da,Gb="Brandon","Richter","Rabbit","Alex","Cobra",{}Gb[1],Gb[0b10],Gb[0b11],Gb[0b100],Gb[0b101]=Da,l,ka,Ia,rb mc,l,Da=Gb,false,{}Da.UnlimitedZoom=l l=0x3e8 Da.MaxDistance=l l=0 Da.MinDistance=l l=false Da.FOVEnabled=l l=0x46 Da.FOV=l Ia=workspace ka=Ia.CurrentCamera l=ka.FieldOfView Da.DefaultFOV=l Gb=Da Gb={[0b11]=0b10,[0b10]=Gb}Gb[1]=Gb ka,l=false,{}l.Enabled=ka ka=0x96 l.StalkRange=ka ka=nil l.Target=ka Da=l Da={[0b11]=0b10,[0b10]=Da}Da[1]=Da ka,Ia={},false ka.GodMode=Ia ka.AntiFall=Ia ka.AntiVault=Ia l=ka l={[0b11]=0b10,[0b10]=l}l[1]=l rb,Ia=false,{}Ia.JumpPowerEnabled=rb rb=0x32 Ia.JumpPowerValue=rb Ia.OriginalJumpPower=rb rb=false Ia.WalkSpeedEnabled=rb rb=0x3e8 Ia.WalkSpeedValue=rb rb=0b10000 Ia.OriginalWalkSpeed=rb rb=false Ia.NoClip=rb ka=Ia ka={[0b11]=0b10,[0b10]=ka}ka[1]=ka rb,nc={},false rb.Enabled=nc nc=1.2 rb.Speed=nc k,Ac={},"rbxassetid://136962284480779"k["rbxassetid://83873880822918"]=Ac nc=k rb.ReplaceMap=nc Ia=rb Ia={[0b11]=0b10,[0b10]=Ia}Ia[1]=Ia nc,k={},true nc.Enabled=k Ac=Color3 k,Ac,Ja=Ac.fromRGB,0b11111111,0x50 v=Ja k=k(Ac,Ja,v)nc.Color=k k=0.9 nc.Transparency=k rb=nc rb={[0b11]=0b10,[0b10]=rb}rb[1]=rb Ac,k=false,{}k.Enabled=Ac Ac=0b1000 k.Size=Ac Ac=0b10 k.Thickness=Ac Ja=Color3 Ac,Ja=Ja.fromRGB,0b11111111 ra,v=Ja,Ja Ac=Ac(Ja,v,ra)k.Color=Ac Ac="Plus"k.Style=Ac Ac=0 k.OffsetX=Ac k.OffsetY=Ac nc=k nc={[0b11]=0b10,[0b10]=nc}nc[1]=nc Ja,Ac=false,{}Ac.Fullbright=Ja Ac.NoShadow=Ja Ac.Ambient=Ja v=Color3 Ja,v=v.fromRGB,0b11111111 Ma,ra=v,v Ja=Ja(v,ra,Ma)Ac.AmbientColor=Ja Ja=true Ac.ClockTimeEnabled=Ja Ja=0b10 Ac.Brightness=Ja Ja=0b1110 Ac.ClockTime=Ja Ja=false Ac.LowGraphics=Ja Ac.LowRender=Ja Ac.NoFog=Ja Ac.CleanSky=Ja Ac.NoScreenEffects=Ja k=Ac k={[0b11]=0b10,[0b10]=k}k[1]=k v,Ja=nil,{}Ja.WalkSpeed=v v=nil Ja.NoClip=v v=nil Ja.GunAim=v v=nil Ja.AttackAim=v v=nil Ja.Stalk=v v=nil Ja.SkillHeartbeat=v v=nil Ja.CooldownBypass=v v=nil Ja.LeapBypass=v Ac=Ja Ac={[0b11]=0b10,[0b10]=Ac}Ac[1]=Ac ra,v=nil,{}v.ParryCircle=ra ra=nil v.KillerTarget=ra ra=nil v.GunAimButtonConn=ra ra=nil v.CurrentGunButton=ra ra=nil v.CurrentAttackButton=ra ra=false v.busy=ra v.ParryActive=ra ra="Normal"v.AttackAimMode=ra ra=0 v.LastFlee=ra v.lastParry=ra v.FPS=ra v.Frames=ra ra=tick ra=ra()v.LastTick=ra ra=false v.created=ra ra=nil v.LastCrosshairStyle=ra Ma={}ra=Ma v.UsedPallets=ra ra=nil v.CorruptHandlerFunc=ra ra=false v.ParryCooldown=ra ra=nil v.ParryCooldownThread=ra Ja=v Ja={[0b11]=0b10,[0b10]=Ja}Ja[1]=Ja Ma,ra=0,{}ra.lastESPUpdate=Ma ra.lastKillerUpdate=Ma ra.lastGodMode=Ma ra.lastTracerScan=Ma ra.lastPalletScan=Ma ra.lastPalletDrop=Ma ra.lastVaultBlock=Ma v=ra v={[0b11]=0b10,[0b10]=v}v[1]=v Ec,Ma={},{}fb=Ec Ma.Objects=fb Ec={}fb=Ec Ma.Status=fb Ec={}fb=Ec Ma.SCP=fb Ec={}fb=Ec Ma.Generators=fb Ec={}fb=Ec Ma.Windows=fb Ec={}fb=Ec Ma.Pallets=fb Ec={}fb=Ec Ma.Hooks=fb ra=Ma ra={[0b11]=0b10,[0b10]=ra}ra[1]=ra Ec,fb=f[1][f[0b11]].Brightness,{}fb.Brightness=Ec Ec=f[1][f[0b11]].ClockTime fb.ClockTime=Ec Ec=f[1][f[0b11]].Ambient fb.Ambient=Ec Ec=f[1][f[0b11]].OutdoorAmbient fb.OutdoorAmbient=Ec Ec=f[1][f[0b11]].GlobalShadows fb.GlobalShadows=Ec Ma=fb Ma={[0b11]=0b10,[0b10]=Ma}Ma[1]=Ma Ca,Ec=nil,{}Ec.Fullbright=Ca Ca=nil Ec.NoShadow=Ca Ca=nil Ec.Ambient=Ca Ca=nil Ec.AmbientColor=Ca Ca=nil Ec.Brightness=Ca Ca=nil Ec.ClockTime=Ca fb=Ec fb={[0b11]=0b10,[0b10]=fb}fb[1]=fb Ca,Fb={},nil Ca.LowGraphics=Fb Fb=nil Ca.LowRender=Fb Fb=nil Ca.CleanSky=Fb Ec=Ca Ec={[0b11]=0b10,[0b10]=Ec}Ec[1]=Ec Fb={}Ca=Fb Ca={[0b11]=0b10,[0b10]=Ca}Ca[1]=Ca T,Kb={},true T["rbxassetid://113255068724446"]=Kb T["rbxassetid://74968262036854"]=Kb T["rbxassetid://110355011987939"]=Kb T["rbxassetid://139369275981139"]=Kb T["rbxassetid://132817836308238"]=Kb T["rbxassetid://129784271201071"]=Kb T["rbxassetid://133963973694098"]=Kb T["rbxassetid://117042998468241"]=Kb T["rbxassetid://105374834496520"]=Kb T["rbxassetid://111920872708571"]=Kb T["rbxassetid://78432063483146"]=Kb T["rbxassetid://118907603246885"]=Kb T["rbxassetid://138720291317243"]=Kb T["rbxassetid://115244153053858"]=Kb T["rbxassetid://130593238885843"]=Kb T["rbxassetid://122812055447896"]=Kb T["rbxassetid://78935059863801"]=Kb T["rbxassetid://135002183282873"]=Kb T["rbxassetid://121216847022485"]=Kb Fb=T Fb={[0b11]=0b10,[0b10]=Fb}Fb[1]=Fb Kb={}sc,T={},Kb Kb=sc Kb={[0b11]=0b10,[0b10]=Kb}Kb[1]=Kb qc={}sc=qc sc={[0b11]=0b10,[0b10]=sc}sc[1]=sc ja={}qc=ja qc={[0b11]=0b10,[0b10]=qc}qc[1]=qc Sb,Ha,J,sa="Masked-mob.Controls.attack","Slasher-mob.Controls.attack",{},"Killer-mob.Controls.attack"J[1],J[0b10],J[0b11]=Ha,Sb,sa Ua,Sb,ja,Ha,sa,Eb,lb="BlurEffect","ColorCorrectionEffect",J,{},"DepthOfFieldEffect","SunRaysEffect","BloomEffect"Ha[1],Ha[0b10],Ha[0b11],Ha[0b100],Ha[0b101]=Sb,sa,Ua,Eb,lb J=Ha J={[0b11]=0b10,[0b10]=J}J[1]=J Sb=RaycastParams Ha=Sb.new Ha=Ha()Ha={[0b11]=0b10,[0b10]=Ha}Ha[1]=Ha Ua=Enum sa=Ua.RaycastFilterType Sb=sa.Blacklist Ha[1][Ha[0b11]].FilterType=Sb sa,Sb,Ua=M,M.WaitForChild,"EmoteHandler"Sb=Sb(sa,Ua)Ua,Eb={},false Ua.Enabled=Eb Eb=true Ua.ShowFOV=Eb Ua.ShowTargetLaser=Eb Eb=0x96 Ua.FOV=Eb Eb=0xa5 Ua.SpearSpeed=Eb Eb=0b101 Ua.Gravity=Eb Eb=0b11001000 Ua.MaxDist=Eb Eb=false Ua.AutoPredict=Eb Eb="Torso"Ua.TargetPart=Eb Eb=1 Ua.HorizontalPredictFactor=Eb Eb=false Ua.InfLakeMist=Eb Ua.InfPursuit=Eb sa=Ua Ua,VeilConfig={},sa Ua.chargingSpear=Eb Eb=nil Ua.touchInput=Eb Eb=false Ua.attackCooldown=Eb Ua.passiveCooldown=Eb Ua.remoteHooked=Eb Eb=nil Ua.lastPredictedPos=Eb sa=Ua VeilState,Ua=sa,{}sa=Ua lb,VeilVelocityCache,Ua=Drawing,sa,{}Eb,lb=lb.new,"Circle"Eb=Eb(lb)Ua.FOVCircle=Eb lb=Instance lb,Eb="Highlight",lb.new Eb=Eb(lb)Ua.Highlight=Eb lb=Drawing Eb,lb=lb.new,"Circle"Eb=Eb(lb)Ua.Tracer=Eb sa=Ua VeilDraw=sa Ua=VeilDraw sa,Eb=Ua.FOVCircle,Color3 lb,Ua,Eb=0,Eb.fromRGB,0xff Ea=Eb Ua=Ua(Eb,lb,Ea)sa.Color=Ua Ua=VeilDraw sa,Ua=Ua.FOVCircle,1.5 sa.Thickness=Ua Ua=VeilDraw sa,Ua=Ua.FOVCircle,false sa.Filled=Ua Ua=VeilDraw Ua,sa=false,Ua.FOVCircle sa.Visible=Ua Ua=VeilDraw Ua,sa="VD_VeilTarget",Ua.Highlight sa.Name=Ua Ua=VeilDraw Eb,sa=Color3,Ua.Highlight Ua,Eb,lb=Eb.fromRGB,0xff,0 Ea=lb Ua=Ua(Eb,lb,Ea)sa.FillColor=Ua Ua=VeilDraw sa,Eb=Ua.Highlight,Color3 Ua,Eb=Eb.fromRGB,0b11111111 lb,Ea=Eb,Eb Ua=Ua(Eb,lb,Ea)sa.OutlineColor=Ua Ua=VeilDraw Ua,sa=0.5,Ua.Highlight sa.FillTransparency=Ua Ua=VeilDraw sa,Ua=Ua.Highlight,0 sa.OutlineTransparency=Ua Ua=VeilDraw Ua,sa=0b10,Ua.Tracer sa.Thickness=Ua Ua=VeilDraw sa,Ua=Ua.Tracer,0b101 sa.Radius=Ua Ua=VeilDraw sa,Eb=Ua.Tracer,Color3 Eb,Ua,lb=0b11111111,Eb.fromRGB,0 Ea=Eb Ua=Ua(Eb,lb,Ea)sa.Color=Ua Ua=VeilDraw sa,Ua=Ua.Tracer,true sa.Filled=Ua Ua=VeilDraw sa,Ua=Ua.Tracer,false sa.Visible=Ua sa=Oa:Ad()sa,Veil_GetRealVelocity=Oa:Qc(),sa sa,veil_getTargetPart=Oa:Cb{eb},sa veil_getClosestSurvivor,sa=sa,Oa:Md{eb}veil_fire,sa=sa,Fb[1][Fb[0b11]]sa={[0b11]=0b10,[0b10]=sa}sa[1]=sa Eb=Instance Ua,Eb=Eb.new,"CylinderHandleAdornment"Ua=Ua(Eb)Ua={[0b11]=0b10,[0b10]=Ua}Ua[1]=Ua Eb="KYS_ParryRange"Ua[1][Ua[0b11]].Name=Eb Eb=_b[1][_b[0b11]].ParryDistance E=Eb and E+0b1000101 or 0b10111 end elseif E<=0b110 then nb,Fa,H="Script: TINZRY",Wb.AddLabel,Wb Fa(H,nb)Fa,nb,H=Wb.AddLabel,"Version: 1.1.1",Wb Fa(H,nb)nb,H,Fa="Game: Violence District",Wb,Wb.AddLabel Fa(H,nb)nb,Fa,H,wc="Copy Saluran Link",Wb.AddButton,Wb,Oa:jd{Jb}Fa(H,nb,wc)H,nb,Fa=Wb,"Join discord for more info",Wb.AddLabel Fa(H,nb)Fa,H,nb=Wb.AddLabel,Wb,"Discord:"Fa(H,nb)wc,H,Fa,nb=Oa:wa{Jb},Wb,Wb.AddButton,"Copy Discord Link"Fa(H,nb,wc)nb,H,Fa="Developer:",pa,pa.AddLabel Fa(H,nb)nb,Fa,H="\226\128\162 TINZRY_Hub",pa.AddLabel,pa Fa(H,nb)H,Fa=pa,pa.AddDivider Fa(H)nb,Fa,H="Library:",pa.AddLabel,pa Fa(H,nb)Fa,nb,H=pa.AddLabel,"\226\128\162 Obsidian UI",pa Fa(H,nb)Fa,H=pa.AddDivider,pa Fa(H)H,Fa,nb=pa,pa.AddLabel,"Support the dev:"Fa(H,nb)nb,wc,Fa,H="Copy Support Link",Oa:Gc{Jb},pa.AddButton,pa Fa(H,nb,wc)Bb,nb,wc="ESP Survivor","SurvivorESP",{}wc.Text=Bb Bb=false wc.Default=Bb Bb=Oa:lc{la}wc.Callback=Bb Fa,H=m.AddCheckbox,m Fa=Fa(H,nb,wc)Xa,Bb,wc=C[1][C[0b11]].Survivor,{},"SurvivorESPColor"Bb.Default=Xa Xa="Survivor Color"Bb.Title=Xa Xa=Oa:Lb{C}Bb.Callback=Xa nb,H=Fa,Fa.AddColorPicker H(nb,wc,Bb)wc,Bb,Xa="KillerESP",{},"ESP Killer"Bb.Text=Xa Xa=false Bb.Default=Xa Xa=Oa:dd{la}Bb.Callback=Xa H,nb=m.AddCheckbox,m H=H(nb,wc,Bb)Ka,Bb,Xa=C[1][C[0b11]].Killer,"KillerESPColor",{}Xa.Default=Ka Ka="Killer Color"Xa.Title=Ka Ka=Oa:ob{C}Xa.Callback=Ka wc,nb=H,H.AddColorPicker nb(wc,Bb,Xa)Ka,Bb,Xa="Generator","ESPGenerator",{}Xa.Text=Ka Ka=false Xa.Default=Ka Ka=Oa:Cc{la}Xa.Callback=Ka nb,wc=m.AddCheckbox,m nb=nb(wc,Bb,Xa)Xa,Ka="GeneratorColor",{}Ka.Default=ac[1][ac[0b11]]bc="Generator Color"Ka.Title=bc bc=Oa:ac{ac}Ka.Callback=bc wc,Bb=nb.AddColorPicker,nb wc(Bb,Xa,Ka)bc,Ka,Xa="Hook",{},"ESPHook"Ka.Text=bc bc=false Ka.Default=bc bc=Oa:uc{la}Ka.Callback=bc Bb,wc=m,m.AddCheckbox wc=wc(Bb,Xa,Ka)pc,Ka,bc=C[1][C[0b11]].Hook,"HookColor",{}bc.Default=pc pc="Hook Color"bc.Title=pc pc=Oa:Ed{C}bc.Callback=pc Bb,Xa=wc.AddColorPicker,wc Bb(Xa,Ka,bc)Ka,pc,bc="ESPSCP","SCP",{}bc.Text=pc pc=false bc.Default=pc pc=Oa:gb{la}bc.Callback=pc Xa,Bb=m,m.AddCheckbox Bb=Bb(Xa,Ka,bc)pc,bc={},"SCPColor"pc.Default=ya[1][ya[0b11]]za="SCP Color"pc.Title=za za=Oa:yb{ya}pc.Callback=za Xa,Ka=Bb.AddColorPicker,Bb Xa(Ka,bc,pc)pc,za,bc={},"Pallet","ESPPallet"pc.Text=za za=false pc.Default=za za=Oa:yc{la}pc.Callback=za Xa,Ka=m.AddCheckbox,m Xa=Xa(Ka,bc,pc)za,pc={},"PalletColor"za.Default=wa[1][wa[0b11]]I="Pallet Color"za.Title=I I=Oa:mc{wa}za.Callback=I Ka,bc=Xa.AddColorPicker,Xa Ka(bc,pc,za)za,I,pc={},"Window","ESPWindow"za.Text=I I=false za.Default=I I=Oa:Sc{la}za.Callback=I bc,Ka=m,m.AddCheckbox Ka=Ka(bc,pc,za)za,I="WindowColor",{}I.Default=sb[1][sb[0b11]]p="Window Color"I.Title=p p=Oa:bd{sb}I.Callback=p bc,pc=Ka.AddColorPicker,Ka bc(pc,za,I)I,za,p={},"ESPDistance","ESP Radius"I.Text=p p=0b1100100 I.Default=p p=0b1010 I.Min=p p=0x3e8 I.Max=p p=0 I.Rounding=p p=Oa:Ja{la}I.Callback=p bc,pc=m.AddSlider,m bc(pc,za,I)I,za,p={},"EnableStatus","Enable Status ESP"I.Text=p p=false I.Default=p p=Oa:Hd{X}I.Callback=p pc,bc=Ab,Ab.AddCheckbox bc(pc,za,I)I,za,p={},"ShowName","Show Name"I.Text=p p=true I.Default=p p=Oa:Ka{X}I.Callback=p bc,pc=Ab.AddCheckbox,Ab bc(pc,za,I)p,I,za="Show Item",{},"ShowItemESP"I.Text=p p=true I.Default=p p=Oa:ed{X}I.Callback=p bc,pc=Ab.AddCheckbox,Ab bc(pc,za,I)p,za,I="Show Distance","ShowDistance",{}I.Text=p p=true I.Default=p p=Oa:La{X}I.Callback=p bc,pc=Ab.AddCheckbox,Ab bc(pc,za,I)I,p,za={},"Show Health","ShowHealth"I.Text=p p=false I.Default=p p=Oa:ec{X}I.Callback=p bc,pc=Ab.AddCheckbox,Ab bc(pc,za,I)I,za,p={},"StatusRadius","Status Radius"I.Text=p p=0x64 I.Default=p p=0b10100 I.Min=p p=0b111110100 I.Max=p p=0 I.Rounding=p p=Oa:ad{X}I.Callback=p bc,pc=Ab.AddSlider,Ab bc(pc,za,I)za,I,p="CrosshairEnabled",{},"Enable Crosshair"I.Text=p p=false I.Default=p p=Oa:Od{nc}I.Callback=p bc,pc=na.AddCheckbox,na bc=bc(pc,za,I)p,da,I={},Color3,"CrosshairColor"Ta,da=da.fromRGB,0b11111111 vb,Pb=da,da Ta=Ta(da,vb,Pb)p.Default=Ta Ta="Crosshair Color"p.Title=Ta Ta=0 p.Transparency=Ta Ta=Oa:Hb{nc}p.Callback=Ta za,pc=bc,bc.AddColorPicker pc(za,I,p)wb,p,da,Pb,vb,I="Circle",{},{},"Dot","Plus","Style"da[1],da[0b10],da[0b11]=vb,Pb,wb Ta=da p.Values=Ta Ta=1 p.Default=Ta Ta=false p.Multi=Ta Ta=I p.Text=Ta Ta=Oa:pc{nc}p.Callback=Ta za,pc=na,na.AddDropdown pc(za,I,p)Ta,p,I="Position X",{},"CrosshairPosX"p.Text=Ta Ta=0 p.Default=Ta Ta=-0x64 p.Min=Ta Ta=0b1100100 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:Rc{nc}p.Callback=Ta za,pc=na,na.AddSlider pc(za,I,p)Ta,I,p="Position Y","CrosshairPosY",{}p.Text=Ta Ta=0 p.Default=Ta Ta=-0x64 p.Min=Ta Ta=0x64 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:Ua{nc}p.Callback=Ta pc,za=na.AddSlider,na pc(za,I,p)Ta,I,p="Auto Skill Check","Skill",{}p.Text=Ta Ta=false p.Default=Ta Ta=Oa:Oc{_b,Va}p.Callback=Ta za,pc=cb,cb.AddCheckbox pc(za,I,p)da,Pb,p,I,vb={},"Instant",{},"SkillCheckModeDropdown","Legit"da[1],da[0b10]=vb,Pb Ta=da p.Values=Ta Ta=1 p.Default=Ta Ta=false p.Multi=Ta Ta="Skill Check Mode"p.Text=Ta Ta=Oa:ab{_b}p.Callback=Ta za,pc=cb,cb.AddDropdown pc(za,I,p)I,p,Ta="GenBypassToggle",{},"Genboost"p.Text=Ta Ta=false p.Default=Ta Ta="Otomatis repair semua titik generator di dekatmu."p.Tooltip=Ta Ta=Oa:W()p.Callback=Ta pc,za=cb.AddCheckbox,cb pc(za,I,p)I,Ta,p="AutoPalletDrop","Auto Drop Pallet",{}p.Text=Ta Ta=false p.Default=Ta Ta="otomatis menjatuhkan pallet"p.Tooltip=Ta Ta=Oa:db{_b}p.Callback=Ta za,pc=cb,cb.AddCheckbox pc(za,I,p)I,p,Ta="AutoPalletDist",{},"Auto Pallet Distance"p.Text=Ta Ta=0b110 p.Default=Ta Ta=0b101 p.Min=Ta Ta=0x32 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:sd{_b}p.Callback=Ta za,pc=cb,cb.AddSlider pc(za,I,p)p,Ta,I={},"Auto Flee Killer","AutoFleeKiller"p.Text=Ta Ta=false p.Default=Ta Ta="otomatis tp menjauh dari killer"p.Tooltip=Ta Ta=Oa:Jc{Ib}p.Callback=Ta za,pc=cb,cb.AddCheckbox pc(za,I,p)I,p,Ta="AntiFallDamage",{},"Anti Fall Damage"p.Text=Ta Ta=false p.Default=Ta Ta="memblokir efek slow ketika jatuh"p.Tooltip=Ta Ta=Oa:fd{l}p.Callback=Ta za,pc=cb,cb.AddCheckbox pc(za,I,p)p,I,Ta={},"GodMode","Anti KnockDown"p.Text=Ta Ta=false p.Default=Ta Ta="memaksa berdiri ketika KnockDown"p.Tooltip=Ta Ta=Oa:Ob{l}p.Callback=Ta za,pc=cb,cb.AddCheckbox pc(za,I,p)I,p,Ta="FastVault",{},"Fast Vault"p.Text=Ta Ta=false p.Default=Ta Ta="percepat animasi lompat"p.Tooltip=Ta Ta=Oa:Lc{Ia}p.Callback=Ta pc,za=cb.AddCheckbox,cb pc(za,I,p)I,p,Ta="VaultSpeed",{},"Animation Speed"p.Text=Ta Ta=1.2 p.Default=Ta Ta=1 p.Min=Ta Ta=0b101 p.Max=Ta Ta=1 p.Rounding=Ta Ta=Oa:vc{Ia}p.Callback=Ta za,pc=cb,cb.AddSlider pc(za,I,p)p,Ta,I={},"Disable Local Vault","AntiVault"p.Text=Ta Ta=false p.Default=Ta Ta="Mencegah karaktermu melakukan vault (berguna agar tidak salah tekan saat dikejar)"p.Tooltip=Ta Ta=Oa:Da{l}p.Callback=Ta pc,za=cb.AddCheckbox,cb pc(za,I,p)pc,za=cb.AddDivider,cb pc(za)p,I="instan escape",{}I.Text=p p=Oa:bb{Y}I.Func=p pc,za=cb.AddButton,cb pc(za,I)za,I,pc=Ga,"Veil Spear Assist",Ga.AddLabel pc(za,I)p,Ta,I={},"Enable Veil Assist","VeilEnabled"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:Ic()p.Callback=Ta za,pc=Ga,Ga.AddToggle pc(za,I,p)Ta,I,p="Show FOV Circle","VeilShowFOV",{}p.Text=Ta Ta=true p.Default=Ta Ta=Oa:id()p.Callback=Ta pc,za=Ga.AddToggle,Ga pc(za,I,p)I,p,Ta="VeilShowLaser",{},"Show Target Laser"p.Text=Ta Ta=true p.Default=Ta Ta=Oa:C()p.Callback=Ta za,pc=Ga,Ga.AddToggle pc(za,I,p)p,I,Ta={},"VeilAutoPredict","Auto Predict"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:Id()p.Callback=Ta pc,za=Ga.AddToggle,Ga pc(za,I,p)Ta,I,p="Infinite LakeMist","VeilInfLakeMist",{}p.Text=Ta Ta=false p.Default=Ta Ta=Oa:ud()p.Callback=Ta za,pc=Ga,Ga.AddToggle pc(za,I,p)p,Ta,I={},"Infinite Pursuit","VeilInfPursuit"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:Cd()p.Callback=Ta pc,za=Ga.AddToggle,Ga pc(za,I,p)p,Ta,I={},"FOV","VeilFOV"p.Text=Ta Ta=0b10010110 p.Default=Ta Ta=0b1010 p.Min=Ta Ta=0b111110100 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:m()p.Callback=Ta pc,za=Ga.AddSlider,Ga pc(za,I,p)I,p,Ta="VeilSpearSpeed",{},"Spear Speed"p.Text=Ta Ta=0xa5 p.Default=Ta Ta=0b10100 p.Min=Ta Ta=0x12c p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:Jd()p.Callback=Ta za,pc=Ga,Ga.AddSlider pc(za,I,p)p,I,Ta={},"VeilGravity","Gravity"p.Text=Ta Ta=0b101 p.Default=Ta Ta=0 p.Min=Ta Ta=0xc8 p.Max=Ta Ta=1 p.Rounding=Ta Ta=Oa:u()p.Callback=Ta za,pc=Ga,Ga.AddSlider pc(za,I,p)Ta,I,p="Max Distance","VeilMaxDist",{}p.Text=Ta Ta=0xc8 p.Default=Ta Ta=0b1010 p.Min=Ta Ta=0b111110100 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:Oa()p.Callback=Ta za,pc=Ga,Ga.AddSlider pc(za,I,p)p,I,Ta={},"VeilPredictFactor","Prediction Factor"p.Text=Ta Ta=1 p.Default=Ta Ta=0 p.Min=Ta Ta=0b11 p.Max=Ta Ta=0b10 p.Rounding=Ta Ta=Oa:Ra()p.Callback=Ta za,pc=Ga,Ga.AddSlider pc(za,I,p)Ta,p,I="Target Part",{},"VeilTargetPart"p.Text=Ta wb,da,Pb,vb="Root",{},"Head","Torso"da[1],da[0b10],da[0b11]=vb,Pb,wb Ta=da p.Values=Ta Ta=1 p.Default=Ta Ta=false p.Multi=Ta Ta=Oa:Nd()p.Callback=Ta pc,za=Ga.AddDropdown,Ga pc(za,I,p)pc,za=Ga.AddDivider,Ga pc(za)p,Ta,I={},"Block All Vaults","BlockAllVaults"p.Text=Ta Ta=false p.Default=Ta Ta="memicu Entity Blocker (Mencegah Survivor Vault)"p.Tooltip=Ta Ta=Oa:va{Rb}p.Callback=Ta za,pc=Ga,Ga.AddCheckbox pc(za,I,p)I,Ta,p="AntiBlindToggle","Anti Blind (Flashlight)",{}p.Text=Ta Ta=false p.Default=Ta Ta=Oa:F{Rb}p.Callback=Ta pc,za=Ga.AddCheckbox,Ga pc(za,I,p)Ta,I,p="Auto Stalk (myers)","AutoStalk",{}p.Text=Ta Ta=false p.Default=Ta Ta=Oa:s{Da,La,x}p.Callback=Ta za,pc=Ga,Ga.AddCheckbox pc(za,I,p)I,Ta,p="BypassCooldown","Bypass Cooldown(Abyss)",{}p.Text=Ta Ta=false p.Default=Ta Ta=Oa:v{Rb,R,Jb,fa}p.Callback=Ta za,pc=Ga,Ga.AddCheckbox pc(za,I,p)p,I,Ta={},"BypassLeapCooldown","Bypass Cooldown(Hidden)"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:o{Rb,va}p.Callback=Ta za,pc=Ga,Ga.AddCheckbox pc(za,I,p)p,Ta,I={},"Auto Kill All","KillAll"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:l{Rb}p.Callback=Ta pc,za=Ga.AddCheckbox,Ga pc(za,I,p)Ta,p,I="AimLock Attack",{},"AttackAim"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:od{vc,jb}p.Callback=Ta za,pc=Ga,Ga.AddCheckbox pc(za,I,p)Ta,I,p="Aimlock Mode","AttackAimMode",{}p.Text=Ta vb,da,Pb="Normal",{},"Spear"da[1],da[0b10]=vb,Pb Ta=da p.Values=Ta Ta=1 p.Default=Ta Ta=false p.Multi=Ta Ta=Oa:gd{Ja}p.Callback=Ta pc,za=Ga.AddDropdown,Ga pc(za,I,p)Ta,p,I="Spear Gravity",{},"SpearGravity"p.Text=Ta Ta=0b110010 p.Default=Ta Ta=0b1010 p.Min=Ta Ta=0b11001000 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:xb{db}p.Callback=Ta pc,za=Ga.AddSlider,Ga pc(za,I,p)I,p,Ta="SpearSpeed",{},"Spear Speed"p.Text=Ta Ta=0b1100100 p.Default=Ta Ta=0b10100 p.Min=Ta Ta=0b100101100 p.Max=Ta Ta=0 p.Rounding=Ta Ta=Oa:S{db}p.Callback=Ta pc,za=Ga.AddSlider,Ga pc(za,I,p)pc,za=Ga.AddDivider,Ga pc(za)Ta,I,p="Select Power","MaskedPowerSelect",{}p.Text=Ta p.Values=mc Ta=1 p.Default=Ta Ta=false p.Multi=Ta Ta=Oa:Ha{pb}p.Callback=Ta za,pc=Ga,Ga.AddDropdown pc(za,I,p)I,p,za,pc="Activate Power",Oa:cb{Ub,pb},Ga,Ga.AddButton pc(za,I,p)I,p,za,pc="Deactivate Power",Oa:Vc{Ub},Ga,Ga.AddButton pc(za,I,p)p,Ta,I={},"Auto Parry","AutoParry"p.Text=Ta Ta=false p.Default=Ta Ta=Oa:Tc{rb}p.Callback=Ta za,pc=P,P.AddCheckbox pc=pc(za,I,p)p,Ta,vb="ParryRangeColor",{},Color3 da,Pb,vb=vb.fromRGB,0b1010000,0b11111111 wb=Pb da=da(vb,Pb,wb)Ta.Default=da da=0 Ta.Transparency=da da="Parry Range Color"Ta.Title=da da=Oa:Jb{rb,Ua,_b}Ta.Callback=da I,za=pc,pc.AddColorPicker za(I,p,Ta)Ta,da,p={},"Show Parry Range","ShowParryRange"Ta.Text=da da=true Ta.Default=da da=Oa:fb{rb,Ua,_b}Ta.Callback=da I,za=P,P.AddCheckbox za(I,p,Ta)p,Ta,da="ParryDistance",{},"Distance"Ta.Text=da da=0b1000 Ta.Default=da da=0b1010 Ta.Min=da da=0b10100 Ta.Max=da da=0 Ta.Rounding=da da=Oa:Mc{_b,rb}Ta.Callback=da I,za=P,P.AddSlider za(I,p,Ta)Ta,p,da={},"AggressiveMode","Aggressive Mode"Ta.Text=da da=false Ta.Default=da da="Parry lebih agresif: menunggu mendekat jika dalam jarak deteksi"Ta.Tooltip=da da=Oa:Rb{_b}Ta.Callback=da I,za=P,P.AddCheckbox za(I,p,Ta)Ta,da,p={},"Face Sensitivity Killer","FaceSensitivity"Ta.Text=da da=0.3 Ta.Default=da da=-1 Ta.Min=da da=1 Ta.Max=da da=0b10 Ta.Rounding=da da=Oa:Nb{_b}Ta.Callback=da I,za=P,P.AddSlider za(I,p,Ta)Ta,da,p={},"Aim Lock","GunAimEnabled"Ta.Text=da da=false Ta.Default=da da=Oa:ea{z}Ta.Callback=da za,I=Ba.AddToggle,Ba za(I,p,Ta)zb,vb,p,wb,Pb,Ta="SCP",{},"GunAimTarget","Survivor","Killer",{}vb[1],vb[0b10],vb[0b11]=Pb,wb,zb da=vb Ta.Values=da da=1 Ta.Default=da da="Target"Ta.Text=da da=Oa:G{z}Ta.Callback=da za,I=Ba.AddDropdown,Ba za(I,p,Ta)p,Ta,da="GunAimPart",{},"Aim Part"Ta.Text=da zb,Pb,wb,vb="Torso","Head","HumanoidRootPart",{}vb[1],vb[0b10],vb[0b11]=Pb,wb,zb da=vb Ta.Values=da da=0b10 Ta.Default=da da=Oa:ga{z}Ta.Callback=da za,I=Ba.AddDropdown,Ba za(I,p,Ta)da,Ta,p="FOV",{},"GunAimFOV"Ta.Text=da da=0xfa Ta.Default=da da=0x32 Ta.Min=da da=0x3e8 Ta.Max=da da=0 Ta.Rounding=da da=Oa:ia{z}Ta.Callback=da I,za=Ba,Ba.AddSlider za(I,p,Ta)Ta,p,da={},"GunAimPredict","Prediction"Ta.Text=da da=0.12 Ta.Default=da da=0 Ta.Min=da da=1 Ta.Max=da da=0b10 Ta.Rounding=da da=Oa:Kc{z}Ta.Callback=da I,za=Ba,Ba.AddSlider za(I,p,Ta)p,Ta,da="ToFAimToggle",{},"Silent Aim Twist of Fate"Ta.Text=da da=false Ta.Default=da da=Oa:Pd{q}Ta.Callback=da za,I=yc.AddToggle,yc za(I,p,Ta)p,Ta,vb,wb,zb,Pb="ToFAimTarget",{},{},"Survivors","Zombie","Killer"vb[1],vb[0b10],vb[0b11]=Pb,wb,zb da=vb Ta.Values=da da=1 Ta.Default=da da="Target Mode"Ta.Text=da da=Oa:yd{q}Ta.Callback=da I,za=yc,yc.AddDropdown za(I,p,Ta)Ta,da,p={},"Aim Prediction","ToFAimPredict"Ta.Text=da da=true Ta.Default=da da=Oa:nc{q}Ta.Callback=da za,I=yc.AddToggle,yc za(I,p,Ta)p,da,Ta="ToFAimLaser","Show Laser",{}Ta.Text=da da=true Ta.Default=da da=Oa:Xc{q}Ta.Callback=da I,za=yc,yc.AddToggle za(I,p,Ta)da,p,Ta="Wall Check","ToFAimWallCheck",{}Ta.Text=da da=false Ta.Default=da da=Oa:ka{q}Ta.Callback=da za,I=yc.AddToggle,yc za(I,p,Ta)p,da,Ta="ToFAimBlockKnocked","Block When Knocked",{}Ta.Text=da da=true Ta.Default=da da=Oa:md{q}Ta.Callback=da I,za=yc,yc.AddToggle za(I,p,Ta)da,p,Ta="Predict Bullet Speed","ToFPredictSpeed",{}Ta.Text=da da=0b110010000 Ta.Default=da da=0b1100100 Ta.Min=da da=0x5dc Ta.Max=da da=0 Ta.Rounding=da da=Oa:Ib{q}Ta.Callback=da za,I=yc.AddSlider,yc za(I,p,Ta)da,p,Ta="Vertical Dot (Survivor/Zombie)","ToFVerticalDot",{}Ta.Text=da da=0.5 Ta.Default=da da=-1 Ta.Min=da da=1 Ta.Max=da da=0b10 Ta.Rounding=da da=Oa:V{q}Ta.Callback=da za,I=yc.AddSlider,yc za(I,p,Ta)gb,S,wb,p,zb,a,ea,Ra,Na,Ta,Q,Pb,vb,cc,Nb,_="T","J","Q","ToFKeybind","E","Z","H","G","L",{},"F","None",{},"X","K","R"vb[1],vb[0b10],vb[0b11],vb[0b100],vb[0b101],vb[0b110],vb[0b111],vb[0b1000],vb[0b1001],vb[0b1010],vb[0b1011],vb[0b1100],vb[0b1101]=Pb,wb,zb,_,gb,Q,Ra,ea,S,Nb,Na,cc,a da=vb Ta.Values=da da=1 Ta.Default=da da="Toggle Key"Ta.Text=da da=Oa:Pb{q}Ta.Callback=da za,I=yc.AddDropdown,yc za(I,p,Ta)Ta,da,p={},"Walk Speed","WalkSpeedToggle"Ta.Text=da da=false Ta.Default=da da=Oa:Qb{ka,Aa,eb}Ta.Callback=da za,I=O.AddCheckbox,O za(I,p,Ta)Ta,p="Fly GUI",{}p.Text=Ta Ta=Oa:pa{Jb}p.Func=Ta I,za=O,O.AddButton za(I,p)p,Ta,da="WalkSpeedSlider",{},"Walk Speed Value"Ta.Text=da da=0x3e8 Ta.Default=da da=0b10000 Ta.Min=da da=0x3e8 Ta.Max=da da=1 Ta.Rounding=da da=Oa:_c{ka,Aa}Ta.Callback=da za,I=O.AddSlider,O za(I,p,Ta)p,da,Ta="NoClipToggle","No Clip",{}Ta.Text=da da=false Ta.Default=da da=Oa:Uc{jc}Ta.Callback=da za,I=O.AddCheckbox,O za(I,p,Ta)Ta,da,p={},"Custom Jump Power","JumpPowerToggle"Ta.Text=da da=false Ta.Default=da da=Oa:xa{ka,tb,eb}Ta.Callback=da za,I=O.AddCheckbox,O za(I,p,Ta)Ta,da,p={},"Jump Power Value","JumpPowerSlider"Ta.Text=da da=0x32 Ta.Default=da da=0 Ta.Min=da da=0b100101100 Ta.Max=da da=0 Ta.Rounding=da da=Oa:wc{ka,tb}Ta.Callback=da I,za=O,O.AddSlider za(I,p,Ta)p,Ta,da="FakeTagEnabled",{},"Enable Fake Tag"Ta.Text=da da=d[1][d[0b11]].Enabled Ta.Default=da da=Oa:Qa{d}Ta.Callback=da I,za=Qa,Qa.AddToggle za(I,p,Ta)da,Ta,p=d[1][d[0b11]].Text,{},"FakeTagText"Ta.Default=da da=false Ta.Numeric=da da=true Ta.Finished=da da="Chat Tag"Ta.Text=da da="[TINZRY_Hub]"Ta.Placeholder=da da=Oa:w{d}Ta.Callback=da za,I=Qa.AddInput,Qa za(I,p,Ta)Ta,p="Apply Korless",{}p.Text=Ta Ta=Oa:Bb{bb,Jb}p.Callback=Ta za,I=A.AddButton,A za(I,p)p,Ta,da="HideName",{},"Streamer Mode"Ta.Text=da da=false Ta.Default=da da=Oa:Nc{Tb}Ta.Callback=da I,za=Yb,Yb.AddToggle za(I,p,Ta)Ta,p={},"Fullbright"da=p Ta.Text=da da=false Ta.Default=da da=Oa:wd{k,j}Ta.Callback=da za,I=Yb.AddCheckbox,Yb za(I,p,Ta)da,p,Ta="No Shadow","NoShadow",{}Ta.Text=da da=false Ta.Default=da da=Oa:Na{k}Ta.Callback=da I,za=Yb,Yb.AddCheckbox za(I,p,Ta)da,p,Ta="Low Graphics","LowGraphics",{}Ta.Text=da da=false Ta.Default=da da=Oa:bc{k,c}Ta.Callback=da I,za=Yb,Yb.AddCheckbox za(I,p,Ta)da,p,Ta="No Screen Effects","NoScreenEffects",{}Ta.Text=da da=false Ta.Default=da da=Oa:za{k,rc}Ta.Callback=da za,I=Yb.AddCheckbox,Yb za(I,p,Ta)Ta,p,da={},"CleanSky","Clean Sky"Ta.Text=da da=false Ta.Default=da da=Oa:D{k,c}Ta.Callback=da I,za=Yb,Yb.AddCheckbox za(I,p,Ta)Ta,p,da={},"ThirdPersonToggle","Third Person View"Ta.Text=da da=false Ta.Default=da da=Oa:Kd{Rb,ua}Ta.Callback=da I,za=yb,yb.AddCheckbox za(I,p,Ta)da,p,Ta="Unlimited Zoom Out","UnlimitedZoom",{}Ta.Text=da da=false Ta.Default=da da=Oa:zb{Gb,Vb}Ta.Callback=da za,I=yb.AddToggle,yb za(I,p,Ta)Ta,p,da={},"MaxZoomDistance","Max Zoom Distance"Ta.Text=da da=0x3e8 Ta.Default=da da=0x64 Ta.Min=da da=0x1388 Ta.Max=da da=0 Ta.Rounding=da da=Oa:p{Gb,Vb}Ta.Callback=da za,I=yb.AddSlider,yb za(I,p,Ta)Ta,da,p={},"Custom FOV","CustomFOV"Ta.Text=da da=false Ta.Default=da da=Oa:Va{Gb,dc}Ta.Callback=da za,I=yb.AddToggle,yb za(I,p,Ta)Ta,p,da={},"CameraFOV","Camera FOV"Ta.Text=da da=0x46 Ta.Default=da da=0x28 Ta.Min=da da=0x78 Ta.Max=da da=0 Ta.Rounding=da da=Oa:J{Gb,dc}Ta.Callback=da za,I=yb.AddSlider,yb za(I,p,Ta)Ta,p,da={},"ClockTime","Clock Time"Ta.Text=da da=0b1110 Ta.Default=da da=0 Ta.Min=da da=0b11000 Ta.Max=da da=0 Ta.Rounding=da da=Oa:lb{k,j}Ta.Callback=da za,I=Ob.AddSlider,Ob za(I,p,Ta)p,Ta="Brightness",{}da=p Ta.Text=da da=0b10 Ta.Default=da da=0 Ta.Min=da da=0b101 Ta.Max=da da=1 Ta.Rounding=da da=Oa:sb{k,j}Ta.Callback=da I,za=Ob,Ob.AddSlider za(I,p,Ta)da,Ta,p="Custom Cursor",{},"ShowCustomCursor"Ta.Text=da da=true Ta.Default=da da=Oa:Dc{Jb}Ta.Callback=da za,I=ia.AddToggle,ia za(I,p,Ta)p,Pb,vb,wb,Ta="NotificationSide","Left",{},"Right",{}vb[1],vb[0b10]=Pb,wb da=vb Ta.Values=da da=wb Ta.Default=da da="Notification Side"Ta.Text=da da=Oa:Tb{Jb}Ta.Callback=da za,I=ia.AddDropdown,ia za(I,p,Ta)p,Q,gb,wb,_,zb,Pb,vb,Ta="DPIDropdown","150%","125%","75%","100%","85%","50%",{},{}vb[1],vb[0b10],vb[0b11],vb[0b100],vb[0b101],vb[0b110]=Pb,wb,zb,_,gb,Q da=vb Ta.Values=da da="85%%"Ta.Default=da da="DPI Scale"Ta.Text=da da=Oa:ua{Jb}Ta.Callback=da I,za=ia,ia.AddDropdown za(I,p,Ta)da,Ta,p="Glow AccentBar",{},"HeaderGlowToggle"Ta.Text=da da=true Ta.Default=da da=Oa:t{V}Ta.Callback=da I,za=ia,ia.AddToggle za(I,p,Ta)da,Ta,p="Show Profile",{},"ShowProfile"Ta.Text=da da=true Ta.Default=da da=Oa:fc{V}Ta.Callback=da za,I=ia.AddToggle,ia za(I,p,Ta)za,I=ia.AddDivider,ia za(I)za,I,p=ia.AddLabel,ia,"Menu bind"za=za(I,p)Ta,da,p={},"RightShift","MenuKeybind"Ta.Default=da da=true Ta.NoUI=da da="Menu keybind"Ta.Text=da I,za=za,za.AddKeyPicker za(I,p,Ta)I,p,za,Ta=ia,"Unload script",ia.AddButton,Oa:gc{Jb}za(I,p,Ta)za,p,I=aa.SetLibrary,Jb[1][Jb[0b11]],aa za(I,p)za,p,I=gc.SetLibrary,Jb[1][Jb[0b11]],gc za(I,p)I,za=gc,gc.IgnoreThemeSettings za(I)p,za,I={},gc.SetIgnoreIndexes,gc za(I,p)p,za,I="TINZRY_Hub",aa.SetFolder,aa za(I,p)za,I,p=gc.SetFolder,gc,"TINZRY_Hub/configs"za(I,p)I,za,p=gc,gc.BuildConfigSection,u.UISettings za(I,p)p,I,za=u.UISettings,aa,aa.ApplyToTab za(I,p)I,za=gc,gc.LoadAutoloadConfig za(I)return else m,pa=Wb,SetupPlayer E=0xab-E pa(m)end until false end end,function(a,d)return function()local c,e e,c=pcall,a:Qe{d[1],d[0b10]}e(c)return end end,function(a,d)return function(e)d[1][1][d[1][0b11]]=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.KillAll=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.Color=e return end end,function(a,f)return function(e)local c c=f[1][1][f[1][0b11]]c.AttackAimMode=e return end end,function(a,d)return function()local c,e e=d[1][1][d[1][0b11]]c,e=e,e.Unload e(c)return end end,function(a)return function(e,i)local g,_,c,d,b,h b=0x17 repeat if b>=0b1111010 then if b>=0b11100100 then if b<=0xe4 then b=g and b+-0x84 or b+-0b10001001 else _=VeilState h=_.touchInput g=e==h b=g and 0x1de-b or 0b10010111 end elseif b>0b1111010 then b,c,h=0x867c/b,Enum,e.UserInputType d=c.UserInputType _=d.MouseButton1 g=h==_ else b,g=0b1011011,veil_fire g()end elseif b>0b1011100 then g,h=VeilState,false g.chargingSpear=h h=g g=h.touchInput b=g==e and b+-0b100 or 0b1111010 elseif b>=0x5b then if b>0b1011011 then g,h=VeilState,nil b,g.touchInput=0x7a,h else return end else h=VeilState g=h.chargingSpear b=g and 0b11111010 or 0b11100100 end until false end end,function(a,k)return function(e,i)local c,b,_,l,d,h,f b=0x40 repeat if b<=0x40 then if b>0x38 then _=k[1][1][k[1][0b11]]h=_.LaserBeam l=not h b=l and 0x38 or 0b1000011 else h=Instance l,b,h=h.new,0x43,"Part"l=l(h)h="ToFLaser"l.Name=h h=true l.Anchored=h h=false l.CanCollide=h l.CanTouch=h l.CastShadow=h d=Enum _=d.Material h=_.Neon l.Material=h _=Color3 _,h,d=0xff,_.fromRGB,0x32 c=d h=h(_,d,c)l.Color=h h=workspace l.Parent=h h=k[1][1][k[1][0b11]]h.LaserBeam=l end else h=i-e _,l=k[1][1][k[1][0b11]],h.Magnitude h,d=_.LaserBeam,Vector3 _,d=d.new,0.05 c,f=d,l _=_(d,c,f)h.Size=_ _=k[1][1][k[1][0b11]]d,h=CFrame,_.LaserBeam _,f,c=d.new,0b10,e+i d,c=c/f,i _=_(d,c)h.CFrame=_ _=k[1][1][k[1][0b11]]_,h=0,_.LaserBeam h.Transparency=_ return end until false end end,function(a,f)return function(e)local b,c b=0b1101100 repeat if b>=0x71 then if b>0b1110001 then b,c=0b100111001-b,f[0b10][1][f[0b10][0b11]]c()else return end else c=f[1][1][f[1][0b11]]c.BypassLeap=e b=e and 0xc8 or 0b1110001 end until false end end}):yf({"Qa","g","z","t","p","Ec","jb","Jc","eb","Qd","ka","S","uf","ab","of","da","Pe","ze","Ie","Fc","X","B","l","Kc","se","Da","r","_d","Ee","Wa","xf","ed","K","hf","Ha","Oe","vd","uc","Cb","Ea","Ub","ma","Ta","Xc","Ra","Ac","zb","gd","Bc","kc","bd","Ke","Rb","Jd","yb","za","yd","J","Ob","mf","Pb","Ye","Gb","L","u","Sb","me","wc","Rc","Dc","ga","Re","Vb","Ya","ea","rf","Xb","qd","ha","dc","Ma","jf","ee","kd","Se","la","vc","wf","qb","bc","fe","de","cd","fd","Oc","Dd","cc","o","yc","Wb","ra","va","Ba","ib","Wc","sd","ub","Fb","Mb","we","Tb","pb","sf","Od","Be","Fa","Ve","Nb","A","Ld","Ia","Le","Sd","Ge","oe","Bb","Ib","Jb","Kb","N","ja","We","fa","s","Ua","Lc","n","T","V","_b","Hc","xb","ne","Tc","df","Ja","tb","ac","wa","k","xa","vf","Td","Ae","j","Ca","Y","G","Aa","xe","x","Gd","Wd","ye","pe","pf","zd","rc","xc","rd","P","Vd","Hd","hb","mc","sa","te","Qb","Ga","ue","xd","zc","ge","U","ie","bb","kb","Xe","Q","ta","R","Db","qf","hd","Id","Xd","_f","cb","ec","Hb","fc","Ab","ke","D","ff","He","db","Vc","O","Bd","le","v","td","Yd","mb","Sc","Na","na","tf","aa","Ce","if_","gb","Uc","gc","Xa","af","gf","lf","lc","od","Nd","ud","w","Rd","Eb","I","Qc","Fe","q","M","nb","he","Va","Ud","jd","ua","ca","ld","ya","Mc","ae","nc","Oa","kf","Pa","Lb","Fd","Kd","hc","ia","Ed","ve","re","bf","wd","pd","F","La","ic","W","H","Te","Md","_e","Ad","Yb","pc","ob","Yc","sb","qa","m","Ue","vb","nf","pa","Sa","qc","oc","cf","ce","id","Ic","Qe","y","Gc","E","dd","Ka","be","Sf","_a","Cd","Me","Nc","Pd","rb","C","ba","Pc","sc","oa","qe","Ne","_c","md","ef","nd","fb","Je","tc","De","lb","Cc","wb","jc","ad","je"},"Sf",...)